UAs, Barnacles & More Thread 6 - The Canonn

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Something the Canonn resident graphic artist mentioned in the last thread has me thinking. He was talking about the C logo on the barnacle and how he though maybe it was supposed to be used somehow to help decipher the puzzle. This kind of reminds me of the movie Contact and how there were only 3 dots to line up instead of 4 and they were thinking too 2 dimensionally so they couldn't solve it. Maybe that logo needs to be overlayed and rotated with the other two on the barnacle and somehow warped into 3 dimensions.

Simulacrae, any idea what I'm talking about? Can you run some photoshop-fu on this? Maybe I just need to make a 3D model of the logo, duplicate it a couple of times, and start to bend it to see what I can come up with.
 
I don't have a good way of overlaying the spikes and a galaxy map at the moment... but if you line them up with the meta-alloy spikes with the bars, does one of the 15 other spikes land on the Pleiades nebula? If it does, then thats enough for me to say there might be significance. If no spike lines up with the pleiades nebula, then I'd say this is a dead-end.

edit: actually, all I'd need is the rough XY coordinates for the two bar-ends.
 
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Well, the other difficulty is that on the in-game galaxy map, the bar is not *nearly* as distinct as it appears in other out-of-game maps such as the one linked above. I can kind of sort of see where it is well enough to try to align the map, but my instinct is that it's the wrong approach; I would guess that if Frontier meant us to be aligning things to the bar, they would have made sure the bar was readily apparent on their own in-game map. I'll give it a try, though.
 
Well, I had hoped to find something in the layout of the formation, but I can't find any significant matches so I'll just post my thinking in case someone else has better insight.

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snip

I'm currently trying to find more sites but when i started mapping the layout yesterday i noticed that you always have to turn any given picture slightly in order to get it to match to another (given that you always aligned your ship in the same direction 0° in my case). I'll post my pictures from yesterday + new ones from right now soon.

But should it be possible to take those different angles and draw a line between the 2 main spikes to get a bearing? Trying to get a pic from 2 sites at the 3 different planets, not sure yet if the ones on the same planet match perfectly or need to be aligned as well. If not the case (every site on a planet is the same but differently aligned on ANOTHER planet) it would definitely point at something using the 2 main spikes.
 
I may try and see if I can come up with a co-ordinate system for the spikes.

Assuming the barnacle top is the (0,0) point
Spike height could also be a Z-axis. Are any of the spikes shorter than the barnacle?

Then we can try various different (0,0) points and rotate to try and find matches. (Sag A*, Merope, Maia, ...)
One thought I had is that the barnacle represents Merope (because UAs), and the spikes represent other systems with barnacles.

We only have 2 other systems to play with for matches but its something to try.
 
Something the Canonn resident graphic artist mentioned in the last thread has me thinking. He was talking about the C logo on the barnacle and how he though maybe it was supposed to be used somehow to help decipher the puzzle. This kind of reminds me of the movie Contact and how there were only 3 dots to line up instead of 4 and they were thinking too 2 dimensionally so they couldn't solve it. Maybe that logo needs to be overlayed and rotated with the other two on the barnacle and somehow warped into 3 dimensions.

Simulacrae, any idea what I'm talking about? Can you run some photoshop-fu on this? Maybe I just need to make a 3D model of the logo, duplicate it a couple of times, and start to bend it to see what I can come up with.

I think Riz pointed this out in the last thread, but none of the mysteries so far required any special tools. That said, as someone who does data analysis as a job, my first instinct is always to to plug the data into a routine and see what it spits out.
 
Since the last thread has been closed and my post didn't get many eyes i will post my possible finding again.
Here's a image i took of barnard's loop while in the 'vela dark region rt-r c4-0' system
And a picture of the symbol on the barnacle.

It could just be a coincidence but if it is not than it makes some sense since the regor sector borders with the vela dark region.

doing the Ch'i Lin CG for combat bonds, I parked on the planetside base called Hogg Depot I believe, the view of Barnard's Loop looks exactly like the logo on the barnacles there but mirrored.
 
Since the last thread has been closed and my post didn't get many eyes i will post my possible finding again.
Here's a image i took of barnard's loop while in the 'vela dark region rt-r c4-0' system
And a picture of the symbol on the barnacle.

It could just be a coincidence but if it is not than it makes some sense since the regor sector borders with the vela dark region.

Hmm, not too bad.

GC6267V.png
 
I think Riz pointed this out in the last thread, but none of the mysteries so far required any special tools. That said, as someone who does data analysis as a job, my first instinct is always to to plug the data into a routine and see what it spits out.

To quote Harris Powell: 'The process is surprisingly simple, requiring merely extremely large computers and the largest DNA database ever created.'

I wonder if he is related to Nic?

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I'm guessing you mean angels... :D

Who knows? :)
 
I tried aligning the formation to the in-game galaxy map, but the result is so imprecise that I don't think this can be the intended interpretation:
galaxy-alignment-1.pnggalaxy-alignment-2.png
The first problem is that the in-game galaxy map cannot be zoomed out all the way; you can only ever see a little over a quarter of the galaxy at a time. So I tried stitching those quadrants together, but the next problem is that the in-game map cannot be angled perfectly "down", so as you pan around, everything gets slightly skewed and distorted such that it's not really possible to come up with a coherent combined map. In the above images, I had Sag A* selected and used that as a reference so that all four Sag A* pointers were exactly on top of eachother, but even so, you can see that out toward the edges of the map, the pieces don't align correctly. I don't think it's feasible to overcome this limitation using just the in-game map and "simple tools".

Even so, as you can see the formation does kind of sort of have one spike in our neighborhood of space, so it's possible that if the map weren't skewed it would line up even closer. But I still feel like this is probably not the right approach; it doesn't seem to me that Frontier would make the puzzle this ambiguous and error-prone.
 
I think Riz pointed this out in the last thread, but none of the mysteries so far required any special tools. That said, as someone who does data analysis as a job, my first instinct is always to to plug the data into a routine and see what it spits out.

Well, it could be argued you could just draw it on 3 pieces of paper and cut it out and manipulate it that way. As long as you have paper, pencil, and scissors in your ship ;)
 
Have you folks heard the tale of how Barnacle Geese came to be? Which is also the tale of how the Goose Barnacle got its name?

jDH0J1p.jpg


You see, in medieval times, no one had seen Barnacle Geese reproduce (they didn't know about the birds' migration habits), so the myth arose that Barnacle Geese spontaneously arose from a barnacle, the shell of which resembles the head of a Barnacle Goose. The barnacle came to be called the 'Goose Barnacle' for that very reason.

So you have this apocryphal tale where a rock-dwelling sea creature creates buds which then ripen into adult birds.

I'll also just add this image, where I've compared textures on the alien barnacles with textures on the legendary Goose Barnacle -

IOrMOk4.jpg


Myth? Or a medieval prediction of xenobiology? Perhaps we'll find out... ;)
 
Well, I had hoped to find something in the layout of the formation, but I can't find any significant matches so I'll just post my thinking in case someone else has better insight.

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We've established that the spikes can be higher or lower compared to the center, depending on the slope of the terrain, which indicates that the formation is made up of separate independently positioned objects, rather than being a single 3D model for the entire formation. That struck me as notable, since it seems to me that it would be simpler for the entire formation to be one model which could be spawned and rendered at a single position. Instead, Frontier clearly asked their artists to create the individual pieces of the formation separately, so that they could be positioned independently of eachother. Why would they do that?

Since the barnacles are clearly meant to be at least semi organic, and E:D already uses procedural generation to easily create variety in other contexts, one easy explanation would be randomness. Individual 3D models would allow the spikes to be randomly positioned around the central barnacle, which would give the formations an even more organic and varied appearance (as might be expected from something growing up through the ground). But we've ruled that out: every formation, even in different star systems, has exactly the same layout. That means instead of whipping up a quick randomizer, someone at Frontier had to manually position every spike in the formation, record all of those positions, and program them in so that every time a barnacle formation spawns, it gets exactly the same spikes in exactly the same relative positions. So again, why would they do that?

Another possible explanation is, of course, that the arrangement has some meaning. In this scenario, it seemed plausible to me that the designers might have asked the art department to work on the 3D models in advance (since that pipeline can be somewhat long), leaving them free to decide later on exactly what the layout was going to be in order to encode the intended meaning.

So I started looking at the layout:
View attachment 98649View attachment 98650View attachment 98651
The first thing I that struck me was that many of the spikes seem to form slight arcs, spiraling out from the center (and indeed, the central barnacle itself has a distinctly spiral kind of appearance). That made me think that perhaps it was meant to be indicative of the spiral arms of the galaxy, and combined with the fact that there are always exactly two fruit-bearing spikes, I thought maybe the entire formation was meant to be a kind of map: if we could use the overall formation to align it to the galaxy map such that one of the fruits matched a known reference point (such as Sol, or the Pleiades), then the other fruit would point to another area of the galaxy. I had hoped that when zooming in on that area, we'd find a nebula that was an even more exact match for the symbol on the central barnacle.

But I haven't had any luck with that. The two fruit-bearing spikes (in yellow above) are too close to the center for either of them to correspond to us (since we're relatively far from the core). My next idea was to look for especially large nebulae, or pulsars, or something else that might line up with this arrangement on the galactic scale, but I couldn't find any clear matches there either.

So that's where I've left it for now. Hopefully someone else will see a pattern here, if there is one.

I don't think there is any significance to the location of the spikes. Since it is most likely meant to grow meta alloy from materials it "mines" out of the ground, there is little reason to suspect there any significance to their position.
Also the fact that these structures always have the same pattern with elevation being the only difference is not surprising since ALL surface structures are generated that way. For example every human mining outpost has the exact same layout with the elevation being the only variable so to match the terrain it is placed on.

I think the symbol has a better chance of being significant but still has a possibility of it being nothing important. It could just as well be the logo of an alien mining corporation or some faction for all we know, it may even be just a random blemish.

For now i think it is best to wait and keep an eye out for changes in its behavior and sound, it could change just like it happened with the unknown artifact. Also lets keep an eye on the galnet feed.
 
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Thread 6 already,hehe. This mystery will be the largest and longest story in history in no time at all,imagine if it was in paperback! you'd need a library already.

Darnielle's progress is a nice addition to have outfitting, but thats an Ant Hill Mob station and not Pallin's research base. The CG for evacuation shelters mensioned the research base would be on Maia B1 Ba.
Nothing in that small patch yet, maybe wont arrive in game until next patch.I guess Pallin is operating from OO with the meta alloys
 
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