Combat Loggers...    how many are there!!!! What kind of punishment do they receive and when?

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Only my 2 cents: After experiencing 14 (!) crashs today (about 10 is average since 1.5/2.0 - with none, zero, nada, zilch before that - and yes, I have reinstalled, switched OS, card whatever...) I can honestly say: It's just a matter of time until someone shouts combat logger at me.

Until today this has only happened in NPC interaction, but please consider a not-so-irrelevant number of players "combat logging" by crashing.

Not to say, there aren't way too much people combat logging. OTOH there's way too much people ganking and ridiculing any critique by saying it's "an open world".

Complaining about combat loggers in lower ranks and inferior ships does say a lot about the original poster, though.

stop making it personal, what part from DBE vs Python you don't understand.. DvsD ...don't jump not intelligent conclusions, not good for you. Oh you experience all these crashes and also are able to play the game? I am sure you are not into PVP, you just couldn't. If you would have a crashed game so much, then you wouldn't want to go PvP in the first place. :D
 
Maybe change the game to allow a player to flag themselves as PVP enabled in open play, that will stop loggers and people getting interdicted who don't want to PVP, just enjoy the human side of it i.e seeing and talking to the occasional player.

My own experience of being interdicted leaves me with that "marmite" taste. The balance of fun I get from it is about 1 out of 10 when it happens. And now I can escape, the other 9 times, I just boost and jump.

I don't want to chance loosing a re-buy cost of 7M on my ship for a 3 minute (pointless when you don't want to) fight that took me 3 nights to make in credits.

If I want PVP, I'll go get wasted in CQC, that's what its for. I have more fun there blowing up the guy who's killed me 10 times in a row, nice feeling, eventually.
 
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If you would have a crashed game so much, then you wouldn't want to go PvP in the first place. :D

How can you possibly equate a crashing PC with disliking or not participating in PvP?
What if he loves PvP but can't participate in much of it because as soon as 1 or 2 people appear in his instance, his network traffic increases, his GPU starts to heat up, the fan increases speed, his PSU is wonky and won't take the extra load, his network stack overflows - and it crashes out.

Now he may be fine just dealing with NPC's, dozens of them, but PvP encounters put extra load on a network driver that was written by amoebas. Is that his fault?
 
Lol. Combat Logging is exactly like Griefing. Some people see it behind every star. Boo! It's a Combat Logger!
 
I have never combat logged against a cmdr, I've only died a couple of times in my cheaper ships luckily. I have combat logged against NPCS a few times though when hauling 300t of mining goods back to the nearest station. Or when 3000000 red dots attack me after 2 hrs in a cz ☺.
 
If FD have developed a system that makes it impossible to enforce combat logging penalties, then they should drop everything and fix it. This single issue is game breaking.
 
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If FD have developed a system that makes it impossible to enforce combat logging penalties, then they should drop everything and fix it. This single issue is game breaking.
I used to sympathize with Combat Logger Complainers (CLCer) and they were misunderstood children of the black that just wanted their voices to not be silenced by the vacuum.

and maybe there are a few those out in the vast nothing

but after a baker's dozen of these threads, I see that CLCer are in general part of the Pen Fifteen C Club
 
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Within the last 2 days I've met 7 already Hudson (fluff-wise, [the Empire fanatics now will giggle I guess and get some moral or courage back, fluff-wise again]) Combat Loggers in a total of 12 interdictions made/received. And I do wonder..... ?

Why Commanders play in Open if they will Combat Log in the first place? Why don't they go in solo or private groups where they deserve to be? They must have a very unstable phychological profile to do so, because it really does not make any sense to me...or stupid or smthg.

I'm just wondering why you seem to talk down to people who play in solo? What makes you any better then the next person who purchased the game? It seems that only masters are aloud to play in your open world.

As others have said there could be a lot of genuine reason why they disappeared. Maybe they installed the new Stealth module? Or maybe they do just get tired of being target practice/amusement for others.


The real question is why do we need so many threads on this, nothing at this point is being done and it doesn't look like they can change things unless they go to a pure server type game with a monthly sub. Then if you pull the plug, you still stay active in the server like every other MMO game out there.
 
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If FD have developed a system that makes it impossible to enforce combat logging penalties, then they should drop everything and fix it. This single issue is game breaking.

Not for PVE players, who are the majority. Combat logging is a non-issue for most people. And if PVP players were inclined to show some basic respect/sportsmanship to their targets instead of being nasty into the bargain, I dare say it might be less of a "problem".
 
Not for PVE players, who are the majority. Combat logging is a non-issue for most people. And if PVP players were inclined to show some basic respect/sportsmanship to their targets instead of being nasty into the bargain, I dare say it might be less of a "problem".

I'd call it emergent gameplay :D

If players can play decently with each other - gameplay emerges.
If one or both participants cannot play decently with each other - no gameplay emerges.
If there is only one participant, who feels no need to play with others - his gameplay is unaffected.
If there is only one participant, who feels the need to play with others but cannot, well he's stuffed isn't he :D
 
Within the last 2 days I've met 7 already Hudson (fluff-wise, [the Empire fanatics now will giggle I guess and get some moral or courage back, fluff-wise again]) Combat Loggers in a total of 12 interdictions made/received. And I do wonder..... ?

Why Commanders play in Open if they will Combat Log in the first place? Why don't they go in solo or private groups where they deserve to be? They must have a very unstable phychological profile to do so, because it really does not make any sense to me...or stupid or smthg.


Most of the logging is probably due to the ridiculous black/white methodology which FD decided to implement with respect to so-called "multiplayer".

Some players like the concept of open, with other commanders being around, perhaps even the occasional legitimate role-playing pirate, but are disgusted by PvP players that kill-on-sight just for the heck of it.

Forcing other players into Solo is no more "fair" than forcing players into combat they don't necessarily want. The PvP mindset is that they "rule" open and if you don't want to play by our rules, then you're not welcome. This is why the paradigm is utterly broken at the moment.

Mobius, etc. are irrelevant since they represent a tiny proportion of the player-base, so by joining one you're probably seeing at most 5% of the potential community.


The only practical solutions are:

1) Significant risks for PvP "murders" in Open; Galaxy-wide tagging, week-long bounties, unique scanner visibility everywhere

2) A viable PvE+ mode that allows the vast majority of the players a place to play with modest "risk" and a robust community (perhaps 75%+ of the existing player-base? Not sure...)
 
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This is funny, a griefer complains of not being able to easily kill a victim, there is a 15-second timer if you are not able to kill at that time you failed, that timer is the only way to avoid PvP for players that don't want to be killed for no reason and no possibility of getting out alive.
Why before attacking not try to contact the victim? maybe he gets nervous and accept the fight...
 
I'd call it emergent gameplay :D

If players can play decently with each other - gameplay emerges.
If one or both participants cannot play decently with each other - no gameplay emerges.
If there is only one participant, who feels no need to play with others - his gameplay is unaffected.
If there is only one participant, who feels the need to play with others but cannot, well he's stuffed isn't he :D

It's a bit like throwing a drink in your date's face and complaining when they refuse to go out with you again :D

Was it something I said?!?
 
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3 chances. If you are reported over 3 times for combat logging.... some sort of action is taken against you. I'm sure it happens... power outage, isp reset, etc. but "every time I get interdicted, my ISP cuts out... it's the wierdest thing!!!"

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1) Significant risks for PvP "murders" in Open; Galaxy-wide tagging, week-long bounties, unique scanner visibility everywhere

This... Seriously, what are they doing. This will fix so much! You'll know who the murderers are... bounty hunters will hunt them (if that mechanic is added)... and they won't be able to travel easily in any sort of high security.

They've already fumbled.... but I just don't understand why they aren't picking up the ball and running it in... it's right there, the goal line is right there!!!!!

No... instead they want to change the color of the uniform, maybe mow the grass, and add some shiny do-dads to the stadium sheeting... PICK UP THE BALL!!!!!!!!!!
 
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