Yup. Because, as you said previously, and repeat again here:so you presume to know me and judge me having never met me,
If you would initiate an attack on someone else without first making sure that player wants to fight, I don't want to play with you. Since I don't accept being attacked without the attacker first making sure I want to fight, it's only fair that I will never, ever, attack someone without being absolutely certain he wants to fight, and I prefer to only play with others that share the same behavior towards other players, thus I don't want to play with you.there are people like me who will attack a hostile power play cmdr because they are in direct competition to me.
If it's a choice between cheating or being forced into PvP then I will cheat. Without thinking twice. I don't engage in non-consensual PvP, and in any case I consider someone forcing others into a PvP situation to be far worse than abusing a game mechanic to avoid a PvP encounter.state categorically that you will happily cheat.
I doubt that would ever happen, though. I will never knowingly put myself in a position PvP can happen to me (well, apart from when I'm playing just for the PvP).
For me to play any game, or game mode, where PvP is possible, I must be absolutely certain that every player there wants to engage in PvP (or, at least, is perfectly fine with getting caught in a PvP situation). Open, as it currently stands, can't guarantee that because it's both the default PvP mode and the only choice for larger scale socialization of any kind, so you will find in Open a large number of players that are there for the socialization but don't want to take part in any PvP.Say without question or doubt that you will not re-join open.
(Though even if Open could guarantee that every target was willing, I would still only very rarely partake in its PvP. I very much prefer instanced, evenly matched PvP, where there are no negative consequences for the defeated.)
You don't need to enjoy an activity to analyze it.And think you can form a valid opinion on the matter?
As long as everyone taking part is a willing participant, sure.I also believe some people like to PvP, others like knowing they could be attacked by a human and raise the stakes *i am one of those* Some people like to role play as a pirate, And they should be allowed too. there are people like me who will attack a hostile power play cmdr because they are in direct competition to me. Others like to bounty hunt, and its more exiting if its a human because they may actually lose..
Hell i even understand that some people like to be asps and go around being jerks.
And do you know what?
They should be allowed to do that too. its their game as well as ours.
The moment they require unwilling victims for their activity to be possible, though, things become very different. The core idea of how Multiplayer works in ED is that players can choose who they allow to play with them and, just as important, who they don't allow; if players making use of this freedom would invalidate a given play style, well, I don't think said play style should have even been supported by the game in the first place.
So i understand all that so formed my opinion on what should be done by looking at EVERY ones enjoyment of the game.
And if the closest thing to keeping every one happy is my idea of make every one buy the re buy cost if it was a soft target, then at least its a start.
I sincerely find it worse from a potential exploit point of view than things like a PvP flag. There are already players aplenty that will self-destruct rather than deal with a player pirate; add your idea, and those players would instead provoke the pirate into first firing, to only then self-destruct. Or else find ways to have their ship destroyed by the pirate without spilling any cargo.
And I'm not sure how much of a deterrent it would even be. From my research and experience, removing the loses suffered by the target is better than adding penalties to the attacker when it comes to removing the incentive for griefers to grief. Thus, I believe having their target lose nothing would likely be a better deterrent than splitting the loses with the target.