I want a danish now
Mmmmmm with green sprinkles![]()
This is nice but what about the elevation above and below sol? (0, 0, 0)
Perhaps you could use the heights of the spires to determine this missing factor?
Or would you stick with the assumption that they are all roughly on the same plane?
Building on simulacrae's excellent diagram I've derived the reletive distance data for the spikes.
If the layout of the spikes is important then the relative distance is one of the easiest things to measure (spike height not accounted for - it wouldn't make a huge difference anyway).
O is the barnacle and each letter is a spike in increasing distance order. The distance to the nearest spike is 1 unit.
O>A 1 O>B 1.17 O>C 1.19 O>D 1.76 O>E 2.12 O>F 2.14 O>G 2.26 O>H 2.51 O>I 3.27 O>J 3.55 O>K 4.16 O>L 4.20 O>M 4.23 O>N 4.49 O>P 4.55 O>Q 4.79 O>R 5.39
So if you have a theory about what origin point the barnacle represents and what points the spike represents then other spikes indicate a relative distance from the origin where you should find something.
Working diagram below:
Wow, that looks strikingly like this:
*edit* maybe it's a pulsar map and not a map to nebulas.
Ya I didn't want to get into height and direction of spikes... Too much work. Figured that most nebulae don't stack on the galactic plane so drilling up and down perpendicular to locations would cover that.
At this point, it seems we have A LOT of data and takes on the barnacle spike/galactic alignment theory. Can we use what we know so far to boil down a conclusive list of new locations to check for either:
1) a new UA shell
2) a new barnacle location
3) possible alien home cluster/entry point (if were dealing with extragalactic aliens, maybe they have a specific entry point into our galaxy).
With everything I've seen, I believe we are on the cusp of another big move to find more about these things, we just need to boil it down. The MA bearing spike are always in a certain configuration to the central barnacle, this has to be a reference point/orientation marker.
But the clues so far were "logical"?
The UA shell collecting data - either as electric fence around the barnacles or "just" as pointer to them - pointing to them (Alloy hyperspace transfer to keep them alive or something might fit in there).
I don't see the logical step from spike position to additional barnacle sites.
We still don't know that the UA shell and barnacles are linked.
Why is Merope more significant than Pleione or the other P-Sec system where barnacles are?
Has anyone else noticed that there are some seriously odd things about the main Pleiades stars? For example, Alcyone is suppost to be a quarternary system with two WD and a F-type dwarf - but its not. It's a completely isolated B star?! And its about 50% heavier than it should be.
I wonder where the other stars went... WD stars don't just vanish (#theforceawakens). The other main stars aren't quite right either. For such a well known region with good real data that FD put such significant events in, I'd be surprised if this is just a mistake...
I'm following this 'barnacle spike mapping' research with enthusiasm and find it really interesting but there is an issue I can't get out of my head.
Why would the engineers of these things make it grow spikes in patterns mapping celestial objects or star systems? I can't find an in game reason lorewise to make sense of this assumption. Don't get me wrong, I'm not dismissing the possibility altogether but still it looks like a lot of metagaming to assume the developers would hide some message into the positioning of barnacle spikes. I think this way because if we disregard the obvious humans who designed the barnacle, why would an in game entity hide a pmap of their home, or somewhere significant in a marvel of genetic engineering (if we assume it is one)?
I'm following this 'barnacle spike mapping' research with enthusiasm and find it really interesting but there is an issue I can't get out of my head.
Why would the engineers of these things make it grow spikes in patterns mapping celestial objects or star systems? I can't find an in game reason lorewise to make sense of this assumption. Don't get me wrong, I'm not dismissing the possibility altogether but still it looks like a lot of metagaming to assume the developers would hide some message into the positioning of barnacle spikes. I think this way because if we disregard the obvious humans who designed the barnacle, why would an in game entity hide a map of their home, or somewhere significant in a marvel of genetic engineering (if we assume it is one)?