UAs, Barnacles & More Thread 6 - The Canonn

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(someone said, that the black hole in Maia is to small to have developed naturally)

The black hole in Maia is far from the smallest black hole in game. I remember someone stating this too, but they hadn't taken into account the amount of mass that is blown off in a supernova that produces a black hole in the first place, and were basing their rationale on the mass of the star that formed it.

The thing that I find the strangest about the pleiades is the appearance of it in game based on real life observations from Earth. In real life it is supposed to appear brightest around Merope, this keeps coming up everywhere I search. It is possible that the appearance in game is based on better analysis of what it would look like enhanced to remove the glare of the stars themselves.

This is a site I keep going back to from time to time:

http://www.pleiade.org/pleiades_03.html
 
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Do we have a compilation anywhere of all the developer hints and comments that have ever been made, and what we think they were referring to (if it's been solved)?

Put another way, how sure are we that there *is* even an outstanding mystery with the barnacles? Maybe we're just in a holding phase after following the UAs to Merope to find barnacles, and there's nothing new to discover until FD makes the next phase available (which sounds imminent, based on the GalNet articles about meta materials, SS1 and carrier signals).
 
Do we have a compilation anywhere of all the developer hints and comments that have ever been made, and what we think they were referring to (if it's been solved)?

Put another way, how sure are we that there *is* even an outstanding mystery with the barnacles? Maybe we're just in a holding phase after following the UAs to Merope to find barnacles, and there's nothing new to discover until FD makes the next phase available (which sounds imminent, based on the GalNet articles about meta materials, SS1 and carrier signals).

I personally think that there is something to find, but it involves finding other barnacles (without direction from the ones we have found). I do believe there are other barnacles and maybe even other UAs to be found that aren't associated with the Pleiades region, and comparing these with the ones we know about now will help us learn more about their origins.

Also take a moment to remember how long it took to find the ones we have found, and that was a search confined to a relatively small part of space! The correct course of action is for explorers to continue their exploring, faff about on planets in nebulae, and most of all be patient. All in due time!
 
While Red Wizzard has a point that, just because Galnet says Palin says the UAs are responsible for the failures, doesn't mean Palin is correct, I think that's going to be an incredibly unlikely outcome.

Just to clarify, I'm not saying I don't think the UAs are responsible for the failures (I've believed that they were since Varati was affected). My point is just that "it's on Galnet so it must be true" is not sound reasoning.
 
The galaxy is relatively flat. If there is a nebula in the column of space, it will be fine. You did such a better job than my ham handed approach a few pages earlier - THANK YOU. I was working on the theory that the MA spikes could indicate the galactic bar. My first alignment looks a lot like yours and the point just up and to the right from the Pleiades is darn close to the Eta Carinae nebula. The others on my alignment that I checked (3 or so) were fairly close to other nebula too. Hopefully your graph is tighter, but we should accept a little bit of error (don't upset if the coordinate is off by up to even 1000).

Saw what you did - was a great idea - I liked the galactic bar idea as well - didn't seem to give the right coordinates for me though - so i tried the other method. I still haven't had a chance to check any of the points.. ya the margin of error will be big though :)
 
The black hole in Maia is far from the smallest black hole in game. I remember someone stating this too, but they hadn't taken into account the amount of mass that is blown off in a supernova that produces a black hole in the first place, and were basing their rationale on the mass of the star that formed it.

The thing that I find the strangest about the pleiades is the appearance of it in game based on real life observations from Earth. In real life it is supposed to appear brightest around Merope, this keeps coming up everywhere I search. It is possible that the appearance in game is based on better analysis of what it would look like enhanced to remove the glare of the stars themselves.

This is a site I keep going back to from time to time:

http://www.pleiade.org/pleiades_03.html

That web page is very interesting. They note that there are over 170 X-ray emitting stars in the nebula. I know stars emit radiation in pretty much all spectrums, some more than others, but this seems important, as another wave spectrum could be what an alien life form is tuned to, how we are tuned to the "visible light" spectrum. "Visible light", I assume, is really a human reference term for all things that have evolved to see in that spectrum? Gonna see if I can find a few other examples of x-ray emitting stars in high quantity in other nebulae. Ill update this post with them.

Side note: does anyone know if the Distant Worlds expedition has been checking Strong Signal Sources for UA's? There could be another UA shell out there

EDIT: A 2000 X-ray survey of the Orion Nebula revealed over 1000 x-ray emitting stars. Also interesting to note that there seems to be a bit of a mystery in the astro physics world as the black hole at the center of our galaxy, DOES NOT emit x-rays, despite being thought to be surrounded by enough matter to trigger the huge x-ray blasts black holes are known for.

EDIT: This video talks about some astronomers who were looking at the first pulsar, and even though they knew it was a natural source of radio emissions, they named it LGM-1, or Little Green Men. A quick look at the galaxy map reveals that this pulsar is in game, and accurately named. It is 9,126ly from where I am in Azaleach. This video also brings up that golden disk NASA made that has a pulsar reference map to our sun. http://www.universetoday.com/25376/pulsars/

Also, this is an x-ray image of a pulsar in the Jellyfish Nebula. Note the shape, kinda interesting. I wonder if all pulsars look like this in the x-ray spectrum. http://chandra.harvard.edu/photo/2015/ic443/ic443_inset_xray.jpg zoom in on the bright blue object. Could the barnacle symbol be a pulsar, and the objects around it, the accretion disk, created by a nearby object being ripped apart by the pulsar's insane rotational speed and gravity?
 
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Aliens didn't have Olympic games hosted by a certain German radical party either. But we did, and we broadcasted it to space, and before that, we sent lots of wireless signals to space in morse code.

It wouldn't surprise me if the morse code of the UAs, instead of transmitting an encrypted diagram of the player's ship, were instead "This is Titanic. CQD. Engine room flooded."

That message would be reaching systems at 1400Ly from Sol in the year 3302, which is quite close to Barnards Loop.

Attenuation is proportional to the square of the distance so the attenuation at 1400 Ly is going to be extremely high, so it's not likely that signal is detectable at that distance.

http://zidbits.com/2011/07/how-far-have-radio-signals-traveled-from-earth/
https://briankoberlein.com/2015/02/19/e-t-phone-home/
 
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Side note: does anyone know if the Distant Worlds expedition has been checking Strong Signal Sources for UA's? There could be another UA shell out there

We have yet to encounter any strong signal sources. Only salvageable wreckage signals and POI wrecks. We are however stopping at every star forming nebula along the way. Though I don't think anyone is searching the 135-150 LY shell around each one.

Maybe be we should start?
 
We have yet to encounter any strong signal sources. Only salvageable wreckage signals and POI wrecks. We are however stopping at every star forming nebula along the way. Though I don't think anyone is searching the 135-150 LY shell around each one.

Maybe be we should start?

That would be stellar :D I'm sure the expedition doesn't like to stay in one place for too long, but you guys are covering some ground, finding another shell would be pivotal to this current mystery.
 
That web page is very interesting. They note that there are over 170 X-ray emitting stars in the nebula. I know stars emit radiation in pretty much all spectrums, some more than others, but this seems important, as another wave spectrum could be what an alien life form is tuned to, how we are tuned to the "visible light" spectrum. "Visible light", I assume, is really a human reference term for all things that have evolved to see in that spectrum? Gonna see if I can find a few other examples of x-ray emitting stars in high quantity in other nebulae. Ill update this post with them.

Side note: does anyone know if the Distant Worlds expedition has been checking Strong Signal Sources for UA's? There could be another UA shell out there

EDIT: A 2000 X-ray survey of the Orion Nebula revealed over 1000 x-ray emitting stars. Also interesting to note that there seems to be a bit of a mystery in the astro physics world as the black hole at the center of our galaxy, DOES NOT emit x-rays, despite being thought to be surrounded by enough matter to trigger the huge x-ray blasts black holes are known for.

EDIT: This video talks about some astronomers who were looking at the first pulsar, and even though they knew it was a natural source of radio emissions, they named it LGM-1, or Little Green Men. A quick look at the galaxy map reveals that this pulsar is in game, and accurately named. It is 9,126ly from where I am in Azaleach. This video also brings up that golden disk NASA made that has a pulsar reference map to our sun. http://www.universetoday.com/25376/pulsars/

Also, this is an x-ray image of a pulsar in the Jellyfish Nebula. Note the shape, kinda interesting. I wonder if all pulsars look like this in the x-ray spectrum. http://chandra.harvard.edu/photo/2015/ic443/ic443_inset_xray.jpg zoom in on the bright blue object. Could the barnacle symbol be a pulsar, and the objects around it, the accretion disk, created by a nearby object being ripped apart by the pulsar's insane rotational speed and gravity?

There does seem to be a bit of a resemblance to a certain barnacle logo. I'm heading to the monkey head nebula and then jellyfish anyway so I'll go check it out and see if there is anything to be found. The big question is if I should wait until next week's barnacle fix or if I should check it out this weekend.

Close-up-X-Ray-Image-of-IC443.jpg
 
That would be stellar :D I'm sure the expedition doesn't like to stay in one place for too long, but you guys are covering some ground, finding another shell would be pivotal to this current mystery.


We spend enough time to do a cursory looks and remember there are about 1000 CMDRs out there, so if even a small % of us try, it should be just possible to find whatever might be there. Just don't expect us to bring one back, lol.
 
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Do we have a compilation anywhere of all the developer hints and comments that have ever been made, and what we think they were referring to (if it's been solved)?

^Made me laugh^ *no offense meant*

... we're just in a holding phase after following the UAs to Merope to find barnacles, and there's nothing new to discover until FD makes the next phase available

^This^
However, It may be a long wait until FD offers a fork module for our SRV's....


Artists Concept:
hqdefault.jpg
 
The black hole in Maia is far from the smallest black hole in game. I remember someone stating this too, but they hadn't taken into account the amount of mass that is blown off in a supernova that produces a black hole in the first place, and were basing their rationale on the mass of the star that formed it.

The thing that I find the strangest about the pleiades is the appearance of it in game based on real life observations from Earth. In real life it is supposed to appear brightest around Merope, this keeps coming up everywhere I search. It is possible that the appearance in game is based on better analysis of what it would look like enhanced to remove the glare of the stars themselves.

This is a site I keep going back to from time to time:

http://www.pleiade.org/pleiades_03.html

It's also important to remember that the Pleiades we see today is the Pleiades of ~400 years ago, not to mention the game takes place 1000 years from now. While stars don't change much in that span of time usually, some celestial events do occur pretty quickly. And if the Pleiades has been a hotbed of alien activity throughout history as suggested by the lore, one could assume that nearly anything is possible in this region of space.
 
It's also important to remember that the Pleiades we see today is the Pleiades of ~400 years ago, not to mention the game takes place 1000 years from now. While stars don't change much in that span of time usually, some celestial events do occur pretty quickly. And if the Pleiades has been a hotbed of alien activity throughout history as suggested by the lore, one could assume that nearly anything is possible in this region of space.

This touches on a interesting point. The real stars in the ED galaxy were incorporated based on data gathered from Earth in recent times. Not only are they in the wrong positions because they don't account for the extra 1300 years game time that has passed, they are actually in the wrong positions even in 2015 terms. A star that is 1000 Ly from Earth has been positioned based on light that is 1000 years old, and therefore it's position in the game is (assuming they haven't made any mistakes) is the position it held in 1015. But a star 2000 Ly has the position in game that it held in 15 AD.

ED has one of the most accurate models of the galaxy in any game. But it's still not all that accurate. Some of the problems include:
  • Inaccuracies in the source data. Most relevant for us is that the position of the Pleiades is derived from the Hipparcos catalogue which has values for the parallax and therefore distance to the Pleiades stars that have been found to be incorrect. The Pleiades are almost certainly about 440 Ly from Earth, not the 385 Ly that ED shows.
  • Mistakes made by FD: I've seen a number of cases where the same star has been imported from two different catalogues.
  • The positioning issue I mentioned above: real stars are positioned based on catalogue data that is out of date by the distance to the star in contemporary times and then another 1300 years out of date for the in-game era.
  • Lack of stellar motion, though this is probably inconsequential over the life time of the game.
  • Inaccuracies in the "Stellar Forge". This is most obvious with the "stellar highway" phenomena where there are distinct lines of stars. But there are also other issues such as the lack of white dwarves in much of the galaxy (unlike the bubble), the lack of globular clusters, the very obvious boundaries between the cubic regions of the galaxy for some star types, etc.

The upshot of all of this is that drawing conclusions from real world data is probably pretty questionable.

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There does seem to be a bit of a resemblance to a certain barnacle logo. I'm heading to the monkey head nebula and then jellyfish anyway so I'll go check it out and see if there is anything to be found. The big question is if I should wait until next week's barnacle fix or if I should check it out this weekend.

View attachment 99203

I have to say I'm extremely sceptical of any matching between the barnacle logo and real life images. IMO if that logo is supposed to match the appearance of something, it will be something in game.
 
Barnacle logo theory

Just thinking about the theory that the barnacle logo might be the Pleiades from a certain perspective (i.e it's how it looks from the creator's point of view) are there any nebulae that might be good candidates for a 'viewing position'? Apologies if this has already been discussed...
lazrien
 
Hello guy! I'm working with the sound analysis, but I have a LOT of data! A Hell lot! And I need help.
First, kudos and many thanks to the commanders that did record the sounds and submitted them to my database. That was REALLY helpful!

TL:DR:

If you are good with music and tone recognition, I need your help:

1) Go to this database
2) Select one of the barnacle sounds
3) Use an editor (Audacity) to increase its speed up to a 400%.
4) You hear those horns? Do you recognize the tone?
5) Please note the notes sequence and send me a PM with them!

IE: Recording number 2 of the database: B F F B F (pause) B# G G B# G C (Pause), etc.

Full explanation:

It is obvious that every recording has a different speed pattern, and I'm trying to determine it. But for doing that I need to find the "starting point" of the sound signal. For that I need to match two different sound recordings, and the best way to do this is by noting the "horn" sound sequences.
If you can spare some time, please go to the database, pick a random recording that doesn't have the notes sequence noted on its side, accelerate it a 400% and take not of the sounds. I will work my way around with those sequences to find an starting point for the sound signals, if there is any.

The database is here: https://docs.google.com/spreadsheet...HKXgVkGZJKTBwzsHVencr5TR3s/edit#gid=688308378

MY RESEARCH SO FAR:


I have been comparing two recordings done in exactly the same conditions (using the 2nd and 3rd submissions), with intact barnacle and no nearby ship other than the SRV. I was expecting to find that they would be identical, but actually, they are not. Even if at some points the sound sequences seem to follow exactly the same timing, this coincidence is broken the further the sound signal progresses. This makes me think that actually the Barnacle Signal bay evolve with time, maybe becoming faster or following some sort of speed cycle. But to do that I need to find exactly the starting point of the signal, if there is any.

I think that, at this point, the most obvious search way will be to take note of the "horn" sounds noutes when the signal is accelerated a 400%. From this one we may find a coincidence which would mark the "signal start", simplifying a lot future researchs.

Researchers, we need your help! This is too much work for a single commander!

On the sound recording ... People probably have noticed this ... but something I didnt notice till after i did my recording... in the bug camera you need to be facing the barnacle to get the sound (with music turned off of course) - turning away or at angle to it changes things. Recording the UA was more forgiving - you could move around while recording ... turn the camera away etc.. and still get the sound. For whatever reason the sound is more directional from the Barnacle (might just be a change in sound quality with the 64bit upgrade).
 
This touches on a interesting point. The real stars in the ED galaxy were incorporated based on data gathered from Earth in recent times. Not only are they in the wrong positions because they don't account for the extra 1300 years game time that has passed, they are actually in the wrong positions even in 2015 terms. A star that is 1000 Ly from Earth has been positioned based on light that is 1000 years old, and therefore it's position in the game is (assuming they haven't made any mistakes) is the position it held in 1015. But a star 2000 Ly has the position in game that it held in 15 AD.

ED has one of the most accurate models of the galaxy in any game. But it's still not all that accurate. Some of the problems include:
  • Inaccuracies in the source data. Most relevant for us is that the position of the Pleiades is derived from the Hipparcos catalogue which has values for the parallax and therefore distance to the Pleiades stars that have been found to be incorrect. The Pleiades are almost certainly about 440 Ly from Earth, not the 385 Ly that ED shows.
  • Mistakes made by FD: I've seen a number of cases where the same star has been imported from two different catalogues.
  • The positioning issue I mentioned above: real stars are positioned based on catalogue data that is out of date by the distance to the star in contemporary times and then another 1300 years out of date for the in-game era.
  • Lack of stellar motion, though this is probably inconsequential over the life time of the game.
  • Inaccuracies in the "Stellar Forge". This is most obvious with the "stellar highway" phenomena where there are distinct lines of stars. But there are also other issues such as the lack of white dwarves in much of the galaxy (unlike the bubble), the lack of globular clusters, the very obvious boundaries between the cubic regions of the galaxy for some star types, etc.

The upshot of all of this is that drawing conclusions from real world data is probably pretty questionable.

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I have to say I'm extremely sceptical of any matching between the barnacle logo and real life images. IMO if that logo is supposed to match the appearance of something, it will be something in game.

I spent some time trolling google images of nebulae and supernova remnants to see if anything stuck out. There's a lot of shell structures of course, but the only one that looks convincingly like the logo is Barnards Loop. The in-game appearance of the loop is an even closer match.

I doubt that it's anything else, Barnard's loop is a monster search space as it is. People are getting carried away analysing all the noise when there's a clear signal right in front of them.
 
I have to say I'm extremely sceptical of any matching between the barnacle logo and real life images. IMO if that logo is supposed to match the appearance of something, it will be something in game.

People will see images in anything. I had a sundae earlier today with a syrup swirl that resembled the Barnacle Logo.
 
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