I've tested the shock mines, after not being able to find a single piece of footage with them, and they literally do not do a thing.
They're described as moving a ship more than outright damaging it, and for some reason are called "impulse mines" in the targeting information, and not shock mines.
Mines are terrible in general for several key reasons:
Aside from this, the shock mines don't actually work. I bought a few with my Type-7 and tested them on a wing-member. At no speeds or timings did it have any effect on the colliding ship aside from marginally damaging the hull.
I was expecting an effect akin to being interdicted, maybe even with minor hull damage from the sheer force.
In a perfect world, here's what they'd look like fleeing an FDL.
Standard Mines should act as an effective method of area denial or deterrent to pursuers, with some minor homing capabilities within 500m or so.
Shock Mines could be on a timer and have a 250-750m shock radius, escapable very narrowly if manoeuvreble enough or far enough away. Damage should be limited or totally out of the question. The knockback should be reasonable and based greatly on ship mass (hasta la vista, Eagle). In addition to knockback, a spin-out effect like FSD dropouts should occur, temporarily disabling flight assist, so as to have a greater effect on the lesser-skilled pirates and pursuers who haven't mastered assist-less flight yet.
There's so much potential here, FD, don't throw it away!
They're described as moving a ship more than outright damaging it, and for some reason are called "impulse mines" in the targeting information, and not shock mines.
Mines are terrible in general for several key reasons:
- High visibility
- Easy to avoid in even the Type-9
- They take up a weapon slot (Utility or programmable limpet would be killer)
- They are expensive to refill
- Practically no damage, especially for their difficulty
Aside from this, the shock mines don't actually work. I bought a few with my Type-7 and tested them on a wing-member. At no speeds or timings did it have any effect on the colliding ship aside from marginally damaging the hull.
I was expecting an effect akin to being interdicted, maybe even with minor hull damage from the sheer force.
In a perfect world, here's what they'd look like fleeing an FDL.
Standard Mines should act as an effective method of area denial or deterrent to pursuers, with some minor homing capabilities within 500m or so.
Shock Mines could be on a timer and have a 250-750m shock radius, escapable very narrowly if manoeuvreble enough or far enough away. Damage should be limited or totally out of the question. The knockback should be reasonable and based greatly on ship mass (hasta la vista, Eagle). In addition to knockback, a spin-out effect like FSD dropouts should occur, temporarily disabling flight assist, so as to have a greater effect on the lesser-skilled pirates and pursuers who haven't mastered assist-less flight yet.
There's so much potential here, FD, don't throw it away!