You assume that PVPers do not want to affect the BGS. You're wrong.
There are many reasons for PVP. War and control is one of them.
Ganking and murder are a minority.
Most fights in MMOs take place because of power, territory and control.
If a group wanted to flip a station, they would destabilize it by blockading it. That would mean destroying not only sys authority ships, but also any and all trading ships, NPC or Players who attempted to dock there.
Look at the game universe, look at the lore. It's Fed vs Empire vs Alliance. It's war out there.
What do you PVE guys contribute to the lore of the 3 factions other than carrying cargo and smuggling? Exploring is a personal activity and does not affect the story.
The other major activity is WAR.
NPCs are a walkover. I could take out an NPC Fed Corvette in my Vulture, and then knock out his wing of 2 Eagles with no shield loss. But I won't be able to survive a single player Python or Anaconda, much less a Corvette. In PVE, you guys would make turkeys of the "opposition". Only in PVP can war be meaningful.
So PVP gets a static universe? Uh no.
But what if the reverse were true?
I'm not saying PvPers dont want to influence the BGS - I'm saying they don't influence it, as no PvP action alone will do anything.
So if PvPers have a problem with PvE'ers - then it's the PvP'ers that should get the static server, as they have no impact on the current one anyway.
So, I'm not wrong. It is PvE that drives and pushes the BGS / PP and CGs. Not PvP.
it is rareley you see open players complain about solo or group.
LMAO, Comedian of the week.
I give you the Solo / Open / Groups series of threads, and this one - where Open PvP players do nothing but whine that everyone can play without them.
So far, Open / PvPers have whine the most about everything people in Solo / Groups and PvE'ers do without them. They even go as far as to lie their way in to Mobius to PvP / Grief the players there.