I'd be interested in reading about FDev's stance; do you have a source?
A while back FDev also said there would be an offline mode, so things can change if it makes sense financially, i.e. if revenue from players gained or retained outweigh the additional cost for maintaining a second universe. I don't know if it does, of course.
In the current Open? Yeah, I completely agree PvE players don't belong there. Frontier seems to not be aware that part of ED's player base would like social interaction, but only as long as it doesn't include PvP, so they didn't make a mode for those people. And that despite having advertisement tailored to attract those players.
Or Mobius, which is the best answer players can do with the limited tools at our disposition. Can you even imagine how much trouble it is to create a private group that is approaching 20K players, when a single person has to approve every single one of them (and kick those that break the rules)?
Which is why many of us are asking for an official PvE Open mode. A mode made for us, where PvPers would be prevented from disrupting our fun in the first place, and one whose ongoing support wasn't dependent on the goodwill of a single player.
Is unofficial, only know to those that come to the forums, and will be in great trouble if Mobius ever tire of accepting thousands of requests per month or otherwise vanishes from the game.
Frontier made it quite clear, they will only have 1 living universe they will run.
So any 2nd one (should one turn up) will be fully static and just there for decoration and for people to look at not interact with.
Hence, if PvP'ers want to exclude PvE'ers from "their" universe - then they should get the static one, as they don't contribute in open now.
(and yes, the balance for crime/punishment is way off)
I totally disagree with the limiting of Private Group sizes, it would most likely push people to play in Solo or away from the game completely than play in Open.
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If people do not want to interact with others or only wish to interact with likeminded people then they should permitted to do as they wish.
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Address the crime and punishment concerns and some players may be more willing to play in Open but there are at least some that will never play in Open regardless.
You assume that PVPers do not want to affect the BGS. You're wrong.
There are many reasons for PVP. War and control is one of them.
Ganking and murder are a minority.
Most fights in MMOs take place because of power, territory and control.
If a group wanted to flip a station, they would destabilize it by blockading it. That would mean destroying not only sys authority ships, but also any and all trading ships, NPC or Players who attempted to dock there.
For many, because they don't want to. As I said, I would rather uninstall the game than ever ask for help. I already find asking for help beyond frustrating in the real world, no way I will ever accept that in an activity that is supposed to be done for fun, like a game.
And ED was, and is still, sold as a single-player game. Which makes it dead certain that it will continue attracting other players that want the same degree of self-sufficiency I want.
Except this is impossible in this game..PvE is the only way to move the yardsticks. There can be no way for PvP to do otherwise because of the neccessity of equality between the modes and platforms.
Is unofficial, only know to those that come to the forums, and will be in great trouble if Mobius ever tire of accepting thousands of requests per month or otherwise vanishes from the game.
Destroying enough NPC Sys authority, destroy enough NPC (or player) traders around a station, intentionally grabbing up a faction's missions and then abandoning it.
These do have an effect too. Of course the PVE traders/smugglers have an effect in solo/group. But you could do all of that in Open too.
If it's a single player game for you, play in Solo. What are you even doing in this thread, if you're not interested in the multiplayer aspect of the game?
If it's a single player game for you, play in Solo. What are you even doing in this thread, if you're not interested in the multiplayer aspect of the game?
Additionally, since Mobius is simply a group, there are no in game mechanics in place to ensure that the particular rules of the group are observed (PvE except in CZ's), relying instead simply on the goodwill of all players who apply to join, and then retroactively banning any who choose to break those rules.
That's all PvE stuff, there are never enough players anywhere to ever drive the BGS.
This is the essence of the problem...as far as PvE vs PvP goesin this game.
Yes this is an indirect form of PvP...and this how the game is designed...anyone anywhere can PvP in this manner and successfully change the galaxy around them. Direct, shoot someone in the face PvP...has very little effect...mainly because you do not have enough players to kill in the numbers needed to do anything...and there is hardly any support for killing PC's to move the BGS.
If the other players are in the same platform as you (PC or XBox, and quite likely PS4 in the future).if it was confined to open only then you could try and stop them getting through with blockades. and others would be stopping your blockades to try and get the packages through..
Yep. Which means that no one can ever hinder me, or block me from going anywhere I want or doing any content in the game. Isn't it great?That's the sad part about instancing and P2P connections. You get a half-baked persistent universe.
You can do stuff, but you can't fully defend your stuff, or block opponents from messing with your stuff.
Yep. Which means that no one can ever hinder me, or block me from going anywhere I want or doing any content in the game. Isn't it great?![]()
it is rareley you see open players complain about solo or group.
unless its about something like power play.
really PP should be open only..
if we want to take a place over and we know that the other faction will be sending fortification packages to stop us. then we should be able to shoot them before they deliver them..
If they are in solo or mobius you cant stop them. this makes fortification process a non fail mission.
all you have to do is get to 100% and that's it. its fortified. it is not a matter of who gets the target 1st. its not a matter of who gets the most.. all you have to do to fortify is achieve the 100% mark. (usually about 8k fortification packages or so)
if it was confined to open only, then you could try and stop them getting through with blockades. and others would be stopping your blockades to try and get the packages through..
but like i said as it is right now.. Its a non fail situation.. you decided to keep that area, so you fortify it in solo and its no risk at all.
so the only thing fortification is really used for now is merit farming.
So there is a reason to it because allowing PP to be played in solo or group instead of only in open broke it.
But there is nothing that happens in open that could ruin a solo players experience of the game.
You forgot one..If the other players are in the same platform as you (PC or XBox, and quite likely PS4 in the future).
If the other players are online at the same time as you.
If the other players are geographically close to you (I doubt someone in the US can blockade a group from Russia, for example, as their mutual latency should be higher than the matchmaking allows).
If neither you nor the other players have networking issues that prevent the P2P architecture from working correctly.
If there aren't enough players there that the game creates more instances anyway.
And if the player owning Mobius quits, another active player can simply reorganize the group anyway.
The reason they didn't offer offline at the start, and one of the reasons they in the end removed offline before launch, is exactly because they want even those that don't want to ever meet another soul to contribute to the shared galaxy simulation. Also, given the way Frontier wants to advance the narrative, weaving both the input of players and content they create and adapt according to how the players are shaping the galaxy, I doubt they will ever create a second galaxy simulation.I know, right?
FD should be making "Offline" play for ppl like you. You'll really like it there.
But too bad they didn't follow through on their original premise.
You forgot one..
If i was the only one blockading.
then most of your points would be valid.
The reason they didn't offer offline at the start, and one of the reasons they in the end removed offline before launch, is exactly because they want even those that don't want to ever meet another soul to contribute to the shared galaxy simulation. Also, given the way Frontier wants to advance the narrative, weaving both the input of players and content they create and adapt according to how the players are shaping the galaxy, I doubt they will ever create a second galaxy simulation.