UAs, Barnacles & More Thread 6 - The Canonn

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I feel the need to chime in here...

I remember, back when we first found UA, that AluminumAlloy had posted a hoax image and though we called him out for errors in the image, he denied the image was fake. Now he's the only witness to a conveniently timed DBx flying abnormally fast? He may be a fellow Canadian, but I wouldn't trust him at all. Righto, back to lurking.

Good luck out there.

edit: I'm not trying to be mean or anything, I'm simply providing background information on the source, that relates to the subject of UA. Ultimately it's up to the reader to decide what to believe.

As well as the fact that so many people have been trying to ask questions or clarify the "Alioth DBX" and he hasn't said anything since he planted the "seed". Just sitting back and watching his handiwork explode.
 

Two big caveats here:
  1. The site is only aware of systems known to EDSM. There are plenty of systems in the Pleiades with unknown coordinates. ED doesn't give us the coordinates, these need to be calculated from distance measurements - exactly what EDSM does. Head there and help to fill the gaps by submitting some distances!
  2. Everything is mirrored on the YZ plane on the shell visualisation. This is caused by that ED and WebGL use different coordinate systems. I'm working on the fix. If anyone knows how to change the coordinate system handedness in Three then please chime in :)
 
So the sighting in Alioth is not reported in a galnet post,
and the "information" was "found" by a player without any footage to it?

Without any further proven data, it is a search for the haystack and the needle,
when projecting a "range bubble" around the Maia system.

I come to think that the post was simply a hint for improved drives in the next major game update.
 
There is a line that starts from the north pole and heads south, then takes a turn south next to 4 very closely spaced ones. Two are right on top of each other.

Also, in the UA Shell Repo, what does "negative encounter" mean..?

Negative encounter happens when you are in a system in the shell, but you encounter no UAs in any Strong Signal Sources. Probably not a significant phenomena, but maybe worths tracking these.
 

Deleted member 38366

D
Two big caveats here:
  1. The site is only aware of systems known to EDSM. There are plenty of systems in the Pleiades with unknown coordinates. ED doesn't give us the coordinates, these need to be calculated from distance measurements - exactly what EDSM does. Head there and help to fill the gaps by submitting some distances!
  2. Everything is mirrored on the YZ plane on the shell visualisation. This is caused by that ED and WebGL use different coordinate systems. I'm working on the fix. If anyone knows how to change the coordinate system handedness in Three then please chime in :)

https://www.easycalculation.com/analytical/distance3.php

This is what I use to get 3D distances from any Point in the Galaxy.
The coordinates I can easily read right off the Galaxy Map within 0.5LY accuracy.

Thus, there's never a need to actually fly into any System to get distances or the location in the Galaxy Map.
 
Nice! It's a good day for visualisations ^^
I'm very glad you've done this, I wanted to do something like it but had no idea how.

I wanted to see if Planets containing barnacles formed a circular 2D area. A circle intersection of the UA shell.
Or perhaps they form a line along the "eclipse line" of the Pleiades Nebula.
Is it possible to have systems within the shell mapped?

Thanks NetSlayer!

I'm thinking about parsing the barnacle positions from the spreadsheet, to have the representation automatically updated whenever a new site is added. Currently I do it manually.

What do you mean on mapping the systems within the shell? Creating a true to scale representation of planets to see how they are positioned? The global position of barnacle systems may give the necessary hint if I understand you correctly. If the planets form a line, then the star systems need to form a line as well, because the distances characterizing the planet orbits are insignificant compared to the distances between the stars.

I wonder how to take planet properties like inclination and axial tilt into account to find out where the barnacle sites actually point in the global coordinate system. I haven't yet figured that out. I don't yet now anything about orbital mechanics, but working on it :)

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Thanks FalconFly. I think you misunderstood the problem. It's not the distance calculation. It's actually the lack of data. 0.5 Ly accuracy can maybe considered sufficent, but the coordinates of many hundreds of systems in the Pleaiades is not yet collected. If we do it, I believe it's worth to do it correctly via EDSM to have accurate data.
 

Ozric

Volunteer Moderator
I feel the need to chime in here...

Tricksy Canadians ;)

I did say I was sceptical, but he did give interesting info, though he did also say the alliance had history of classified programmes related to the Thargoids and attached a document. It was a document created by Lysander last year. I know the alliance had sympathetic dealings with the Thargoids in the past and so I didn't push him too much on it as I thought he may have thought it was canon. I just told him it was player created.

*Edit* I don't really believe in coincidences as they're everywhere if you look for them.
 
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Deleted member 38366

D
Thanks FalconFly. I think you misunderstood the problem. It's not the distance calculation. It's actually the lack of data. 0.5 Ly accuracy can maybe considered sufficent, but the coordinates of many hundreds of systems in the Pleaiades is not yet collected. If we do it, I believe it's worth to do it correctly via EDSM to have accurate data.

Ah, got it :)
 
Well, after spending a few hours in and around Barnards Loop last night I'm afraid I didn't manage to find any Barnacles or other interesting stuff. However, should anybody fancy a cuppa, I'm your man :rolleyes:
 
I wonder how to take planet properties like inclination and axial tilt into account to find out where the barnacle sites actually point in the global coordinate system. I haven't yet figured that out. I don't yet now anything about orbital mechanics, but working on it :)

The barnacle coordinates are accurate locally on a given planet. Are you looking to convert these local coordinates to system coordinates? As you yourself pointed out, the distance between stars is so great that going beyond system coordinates is essentially meaningless.

When looking at system coordinates, axial tilt provides a very, very small offset.

Ultimately, I'm not sure I understand what it is you are trying to accomplish. I'd be happy to help with the math, although I must point out that it isn't trivial. The issue here is that while we do have some distances, we don't (in general) have actual 3D coordinates for each body in the system. Anything more than a 2-body problem (or anything that effectively reduces to a set of independent 2-body problems, like 1 star, 1 large planet, 1 small moon) does require rather accurate starting conditions. We can make some stability assumptions, but ideally we'd need both the velocity vector and exact coordinates for each body. The latter can be gotten by flying to manually to a body and then targeting multiple other bodies and then working out the individual positions. Velocities could be estimated by requiring a stable orbit.

But I'm still not sure what the point would be. What are you hoping to see? In system coordinates, the barnacle positions are going to be (temporally) smeared around the rotational axis of their host body (planet), then (slowly) smeared around the orbit of the host body. Orbital distances are going to be quite large compared to distances between barnacles on a single planet, so visually it would just reduce to a point tracing out the planetary orbit.
 
I was looking at the 3d plot of the barnacles found and first thought about the layout being barnacle-symbol-like if rotated to a couple of points, but then I realised the plotted points seem to make a smaller shell similar to the larger UA shell . . . so what is at the centre? (if anything, I don't have much luck with my braining on this<g>)
 
My first thought when reading about the strange ship and the refuel-situation:

Maybe they are checking to see if we are hostile or friendly?
Food for thought.
 
Works fine with Chrome in Windows.

Odd. All the examples on the site work just fine. I do have Win7 on the mobile workstation I'm on right now, but I'm NOT going to spend the next several hours letting Windows update have its way with my system (haven't booted up in Windows in a couple of months, at least). Seriously, Windows becomes completely unusable if it isn't used regularly. (Yes, I could disable networking, then enable it selectively just to load the web page, but... no.)

I'll take a look at it in Windows once I get home tonight.

Instead, I just grabbed the coordinates and mapped them myself (gnuplot ftw). I'm assuming the x,y,z coordinates used by NetSlayer are correct (although using the spherical coordinates would have been easier and, as far as I can tell, plot.ly actually supports it directly). If so, I'm not seeing a line really. Yes, I can see why it would be tempting to see an "s" or whatever, but other than 5 points (of 23) that form an approximate line, the rest just seem fairly randomly scattered.

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I was looking at the 3d plot of the barnacles found and first thought about the layout being barnacle-symbol-like if rotated to a couple of points, but then I realised the plotted points seem to make a smaller shell similar to the larger UA shell . . . so what is at the centre? (if anything, I don't have much luck with my braining on this<g>)

You are looking at all the barnacles found on a single planet. The planet surface is the shell you're looking at ;)
 
Thanks for the reference, but WebGL is running fine and, like I said in my second post, all the examples on plot.ly (including 3D examples) work just fine. It's just NetSlayer's plot. Everything else is showing up just fine. Anyway, doesn't matter. Not going to spend any more time on it.

No worries, I just remembered I had to enable web GL in Chrome for plotly and thought it might be the same issue. For what it's worth that particular plot did take a very long time to load for me, but I assumed it was because I was on mobile.
 
I just wounder. Have anyone tryed to take a Unknown Artefact and jettison in outside or at an Barnacle site? Maybe they just want to be togheter, or rather maybee somthing would happen??? :D

Found an Unknown Artefact in MEL 22 SECTOR ON-T C3-5 A

Screenshot_0003 (2).jpg

If they have somthing to do with eachother trying to bring them togheter would be a good idea... or bad... anyways, somthing we should try? Have it been done before? :)


CMDR Engalo
 
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