Yes PVP is unfair.

I'll say it again. Yes, there is a clear difference in opinion between play styles.
The issue however is less about that, more about the LAWS, as applied in game. Right now they are simply inappropriate/insufficient to dissuade enough players from attacking others, as the penalties are frankly laughable.
Tighten the laws up, and we'd be cooking on gas.
 
Open with a friendly fire off option with area's of anarchy systems where this option is overridden.
The higher risk anarchy systems would be more lucrative,luring the brave and the foolish into the clutches of pirates and murderers.
Gathering in large numbers as a community is currently avoided. Any outlandish community events such as canyon races,exploration or base jumping tournaments are constantly under the risk of a wing of Anaconda coming along to spoil all the fun.
Being immune to outbursts of psychotic behavior would bring everyone into open where we all should be.
Want to be a murderous cad? Head to an anarchy system and boil there bones to the void!
 
open where we all should be.
No, it's not "where we all should be". It's where you want to be, and where you'd presumably like to see more people, and that's fine and understandable. But while we're talking about ways of encouraging more people into Open, don't let's lose track of the fact that the other modes are there by design, and they provide perfectly intended and legitimate ways of playing the game.
 
After 80 pages of topic, you convinced me to switch to solo.
Tried that in the last two days and I found it... relaxing.
Good job. See you in Solo mode... except... I won't see you!

EDIT: looking forward for an Offline mode with a reset Galaxy.
 
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[mod hat on]

I suggest to keep the thread on topic and refrain from personal remarks immediately.
I know one doesn't answer back to the mods, but could you tell us who, since Javert's post above, has been making personal remarks? If it's me I certainly didn't intend to, and I'd like to see what I got wrong.

See you in Solo mode... except... I won't see you!

EDIT: looking forward for an Offline mode with a reset Galaxy.
I'll not see you there! (And yes, I'm right with you: offline would be ideal.)
 
After 80 pages of topic, you convinced me to switch to solo.
Tried that in the last two days and I found it... relaxing.
Good job. See you in Solo mode... except... I won't see you!

EDIT: looking forward for an Offline mode with a reset Galaxy.

Yeah, that's what "they" don't seem to understand: They need us, we don't need them :)

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You understood wrong. It's not that I want to shoot other players; rather the opposite, I don't want to shoot at other players even if by accident, because I thought they were a NPC.

So, if I couldn't be sure my target is a NPC, I wouldn't engage. If I wouldn't engage, I wouldn't have a reason to play.

Ok, then I really didn't understand as I just couldn't imagine someone not wanting to shoot at players in general. I personally am absolutely fine with someone shooting at me as long as I can be sure it's not out of playcism.
 
i

What you cant say is.. pvpers are hanging around the starter systems killing every one...

LHS 3447 was pretty dead yesterday. A few new Commanders learning the ropes. That's a about it. Maybe the ruthless carnage picks up on the weekend?

...

Seems to me that Solo mode is the ultimate 'sanction' against those PVPers. :p With one click I can ban everyone in the galaxy. :)
 
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dxm55

Banned
Perhaps it is necessary to define and distinguish between the different types of PvP that can occur within ED/EDH ...

Here's a rough stab at it. Feel free to refine/re-define/improve on these...

1) PvE-PvP : this can be defined as "Players who are playing against other players indirectly via the Environment - e.g. Supporting factions, Powers etc."

2) PvP - Piracy : one of the in-game careers

3) PvP - Bounty-Hunting : one of the in-game careers

In-game careers being defined as one of the officially touted careers of Trader, Explorer, Pirate, and Bounty Hunter.

And then there's:

PvP for sport : this is the one where I think all the contention is being caused by. This is where there are players of the game who only go looking for other players to shoot at, for no other reason than just shooting at other players and getting satisfaction at seeing their unwilling opponent's ships being blown up.

There is no officially touted in-game career of "PvP for sport" - there is, however, CQC. That, is basically PvP for sport. I am deliberately not including PvP-for-sport as an "in-game" career because CQC is supposed to be some virtual sport game within the game.

Nevertheless, despite the presence of CQC, there appear to be a not insignificant amount of players now who engage in PvP-for-sport within the game (i.e. outside of CQC). This is why, I think, there is so much objection - it's because PvP-for-sport is not taking the in-game careers into account.

PvP-for-sport is completely out of context for most other players who are trying to play the game the way it's intended to be played. The only time PvP-for-sport players are concerned with real in-game contexts, is when they need to earn credits in order to maintain their ships that they use for PvP-for-sport.

This, to me, looks like a game design problem, one that needs to be addressed by FDEV. They have in fact tried to do so by adding CQC. But for whatever reason, there are untold numbers of PvP-for-sport players who don't want or don't like CQC and are embarking on out-of-context playing in Open.

"But in Open anything goes! PvP is valid play style!" - Yes and no. It's valid play style if you are engaging in the intended and in-context roles within the game. It is invalid play style if your only way to play the game is PvP-for-sport, and that is out-of-context.

My 2 pennies worth.

Regards o7

Well said.

Though one could argue that the PVP-for-sport is simply another less-desirable career path: The Criminal.
It is also not out of the game context. It is within the game context.

It is simply seen as out-of-context for a majority of the playerbase because they want player attacks to have a reason behind them; ie, bounty-hunting, faction/powerplay, and piracy.

Of course, I can't speak for the special breed of PVE players who complain about even being intercepted by a pirate who actually communicates to demand cargo before shooting. SimCity might be a friendlier experience for them? I dunno.




Discussed to death already, but again I reiterate:

What the game needs to mitigate this in not some separate PVE mode where FF is off, or whatever, or worse FF-off completely to serve the needs of the "play-nice" people. It needs to take from EVE-Online (yes everybody hates that word, but it is still relevant) and implement a brutal police force ala CONCORD that responds swiftly and decisively to any kind of player aggression.

Assault = a wing of high-level NPC cops drop in on the attacker and begin attacking him. Forcing him to fight or flee.
Continued assault = After another minute, additional higher-level NPC cops drop in. Even if you're in a wing of 4, you're unlikely to survive 10 Elite NPC, specially fitted (HRPs + beam laser/Frag cannon/PA) Anacondas and Vultures swooping in on your position.

Systems should have some kind of implicit (not necessarily shown to players) security level that corresponds to their tech-level, population, or closeness to the core systems, and the Police response should correspond to that level. Also, the NPC system should respond to whether the system is in Civil War/Unrest or otherwise.

We need to keep PVP viable for piracy and faction/powerplay, while making it harder for the criminals. It should not just serve the need of the silly and complacent shieldless PVE cargo-runner who is blind to anything but profits. These guys are just as bad as the gankers themselves, IMO.

Pirates can always communicate with their quarry to demand a cargo drop instead of attacking outright. That will incur no NPC cop response. And even if they do fire, they take the risk because the pirated cargo is an income source. And they should minimize their risk by doing their business on less secure or anarchy areas.

For murderers and gankers, having no income from the assault, and the prospect of being ganked themselves by robotic, never-miss cops should give them some pause. Everytime they do their thing, and especially in a core or hi-pop system, there is a 75% chance of being kicked in the face by 10 to 15 cops.

Newbie starting systems should be made high sec.
 
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Well said.

Though one could argue that the PVP-for-sport is simply another less-desirable career path: The Criminal.
It is also not out of the game context. It is within the game context.

It is simply seen as out-of-context for a majority of the playerbase because they want player attacks to have a reason behind them; ie, bounty-hunting, faction/powerplay, and piracy.

Of course, I can't speak for the special breed of PVE players who complain about even being intercepted by a pirate who actually communicates to demand cargo before shooting. SimCity might be a friendlier experience for them? I dunno.




Discussed to death already, but again I reiterate:

What the game needs to mitigate this in not some separate PVE mode where FF is off, or whatever, or worse FF-off completely to serve the needs of the "play-nice" people. It needs to take from EVE-Online (yes everybody hates that word, but it is still relevant) and implement a brutal police force ala CONCORD that responds swiftly and decisively to any kind of player aggression.

This will not stop the problem...nor mitigate it. It just adds to the PvP players challenge when killing other players. The only way this could work is if the devs implemented a 100% insta-kill sentence on anyone that killed another player...all they would have to do is have report crimes on one player...and have the game destroy the attackers ship. There could be a bonus penalty of the player file being immediately wiped and the attacker having to restart from scratch. This would be the only way for this to stop this type of crime.
 
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dxm55

Banned
This will not stop the problem...nor mitigate it. It just adds to the PvP players challenge when killing other players. The only way this could work is if the devs implemented a 100% insta-kill sentence on anyone that killed another player...all they would have to do is have report crimes on one player...and have the game destroy the attackers ship. There could be a bonus penalty of the player file being immediately wiped and the attacker having to restart from scratch. This would be the only way for this to stop this type of crime.

Sorry bro. This type of mechanic is the kind of carebear (yes, that word) policy that would kill piracy and powerplay PVP conflicts. It only serves the shieldless cargo-monger that want to stay safe despite all logic.

Even DBOBE has said himself on an interview that griefing is a valid form of play, and that he will find something within the game rules to mitigate it.

You could add additional measures like denying insurance for anyone marked "WANTED". And in fact, I think that would be enough.
Let's say you're a ganker in your shiny FDL. You try to attack a T9, and suddenly had a wing of 5 NPC Vipers jump in.

Would you stick around knowing that if you die, you'd lose the ship? No insurance for "Wanted", remember?

Maybe. Some guys may try their luck. But then again you just remember that in 30secs or a minute, another wing of 10 Battlecondas and Vultures will be jumping in. That's guaranteed death, and the loss of your nicely fitted ship, unless you disengage and jump out.... NAO!


I think that's incentive enough.
 
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Sorry bro. This type of mechanic is the kind of carebear (yes, that word) policy that would kill piracy and powerplay PVP conflicts. It only serves the shieldless cargo-monger that want to stay safe despite all logic.

Even DBOBE has said himself on an interview that griefing is a valid form of play, and that he will find something within the game rules to mitigate it.

You could add additional measures like denying insurance for anyone marked "WANTED". And in fact, I think that would be enough.
Let's say you're a ganker in your shiny FDL. You try to attack a T9, and suddenly had a wing of 5 NPC Vipers jump in.

Would you stick around knowing that if you die, you'd lose the ship? No insurance for "Wanted", remember?

Maybe. Some guys may try their luck. But then again you just remember that in 30secs or a minute, another wing of 10 Battlecondas and Vultures will be jumping in. That's guaranteed death, and the loss of your nicely fitted ship, unless you disengage and jump out.... NAO!


I think that's incentive enough.

I'm guessing you might just see an increase in the amount of combat logging that goes on. Of course, the NPC cops probably won't bother to try and report it...
 
I'm late for party...didnt had chance to read who topic, but about Sandros proposition with denying wanted pilots docking is great idea. I always struggled to understand why EVERYBODY can see that you are wanted just by simple "pre-scan", but stations sensors can't see this, and your privileges are revoked ONLY after "deep police scan". If some faction place bound on our head they should automatically ban that player, because everybody can see right away you are wanted within theirs system. And so called "deepscan" during docking should reveal any Bounty withing PP or major faction and then revoke permissions, to landing on stations belonging to those major factions. So MURDERERS (npc or player) shouldn't be able on land stations in system they are wanted, and should be very cautious landing in hi sec system belonging to major factions that is looking for them. Additionally if player would became mass murderer (killed 20+ civ) stations would create police blockades with anacondas, that would allow anyone to dock without deep scan.
 

dxm55

Banned
I'm guessing you might just see an increase in the amount of combat logging that goes on. Of course, the NPC cops probably won't bother to try and report it...

Combat logging by murderers avoiding NPC cops?
Yes, why not? They can't get a decent kill, plus you can report them for combat logging.
 
Why? You'd just have to ask for sparring partners outside of the game and then add them as a friend and meet with them in game. The only difference is that you can't attack random people anymore, which to me makes it feel all the more real, I mean, you don't walk up to random people on the street and ask them "hey, wanna fight?", do you?

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It is a common misconception that evolution is a ladder where there is a clear "up" and "down".

"Survival of the fittest" just means that a psychopathic griefer can exist as long as there are conditions where he doesn't starve. But griefers, or "PvPers", as they like to call themselves, slowly realize that they are destroying their own habitat by driving away their prey, while we, the people, have no need for prey and can exist within a separate realm where there is nothing but peace and juicy NPCs ;)

Lol , i hear that since alpha 2014 , i see only more ppl in open since then!
 
...Though one could argue that the PVP-for-sport is simply another less-desirable career path: The Criminal...

<snip>

Systems should have some kind of implicit (not necessarily shown to players) security level that corresponds to their tech-level, population, or closeness to the core systems, and the Police response should correspond to that level. Also, the NPC system should respond to whether the system is in Civil War/Unrest or otherwise.

We need to keep PVP viable for piracy and faction/powerplay, while making it harder for the criminals. It should not just serve the need of the silly and complacent shieldless PVE cargo-runner who is blind to anything but profits. These guys are just as bad as the gankers themselves, IMO.
...

Systems already do have a "security level" - it's visible in the system map info panel.

I 100% agree with you that criminality in a high-sec system does not attract as emphatic a response from the cops as it should. It doesn't seem to scale much if at all, you get about the same response to a crime if there is any sort of law in the system. It seems to be a simple on-off switch anarchy/lawless = no cops, anything else, same cops. Improving this would benefit everyone, because I know it's frustrating for the wing that interdicted me if I do the boost/boost/highwake thing on them. I'd be more inclined to stick around and take on the unfavorable odds if I knew for certain that I only had to hold out so long before I got some rather annoyed po-po turning up as reinforcements. As it stands, I can't count on system security to help me out in any meaningful manner even in a high security system so unless there's a few of my friends in system willing to join on my wing and help, when the odds are bad, I scarper.
 
Perhaps it is necessary to define and distinguish between the different types of PvP that can occur within ED/EDH ...


Here's a rough stab at it. Feel free to refine/re-define/improve on these...


1) PvE-PvP : this can be defined as "Players who are playing against other players indirectly via the Environment - e.g. Supporting factions, Powers etc."


2) PvP - Piracy : one of the in-game careers


3) PvP - Bounty-Hunting : one of the in-game careers


In-game careers being defined as one of the officially touted careers of Trader, Explorer, Pirate, and Bounty Hunter.


And then there's:


PvP for sport : this is the one where I think all the contention is being caused by. This is where there are players of the game who only go looking for other players to shoot at, for no other reason than just shooting at other players and getting satisfaction at seeing their unwilling opponent's ships being blown up.


There is no officially touted in-game career of "PvP for sport" - there is, however, CQC. That, is basically PvP for sport. I am deliberately not including PvP-for-sport as an "in-game" career because CQC is supposed to be some virtual sport game within the game.


Nevertheless, despite the presence of CQC, there appear to be a not insignificant amount of players now who engage in PvP-for-sport within the game (i.e. outside of CQC). This is why, I think, there is so much objection - it's because PvP-for-sport is not taking the in-game careers into account.


PvP-for-sport is completely out of context for most other players who are trying to play the game the way it's intended to be played. The only time PvP-for-sport players are concerned with real in-game contexts, is when they need to earn credits in order to maintain their ships that they use for PvP-for-sport.


This, to me, looks like a game design problem, one that needs to be addressed by FDEV. They have in fact tried to do so by adding CQC. But for whatever reason, there are untold numbers of PvP-for-sport players who don't want or don't like CQC and are embarking on out-of-context playing in Open.


"But in Open anything goes! PvP is valid play style!" - Yes and no. It's valid play style if you are engaging in the intended and in-context roles within the game. It is invalid play style if your only way to play the game is PvP-for-sport, and that is out-of-context.


My 2 pennies worth.


Regards o7


Piracy and bounty hunting are not providing enough opportunities for meaningful PVP. Curently CGs are the best chance for good PVP but there it becomes "a sport". I'm all for cracking down hard on murderers but at the same time the PVP community should be allowed to shoot each other. Call it a PVP flag but worked into missions/factions as earlier suggested. Give it some meaning and make that "intended game-play".


There seem to be a lot of posts in support of more severe punishment for crime without anybody worrying too much about the impact on PVPers. Respectful co-existence of PVE and PVP oriented players within some revised rules should be possible. This discussion should be for the benefit of both player types and especially for PVEers who may want to give Open a go. And if you never want to play in Open: Nobody is taken that choice away from you.
 
Yeah, that's what "they" don't seem to understand: They need us, we don't need them :)

Yes, I think that's the intention of OP. Draw more people TO the Open. But the replies here are just getting the opposite effect. :)
A discussion on balancing always degenarates on fanaticism and accusations :)
If this is the people out there doing PvP... welcome Solo!
 
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Lol , i hear that since alpha 2014 , i see only more ppl in open since then!

- Open Mode is the only mode where you could see more people at all*. Hard to see more people in Solo ;)
- Since the release of the game the game is getting more players overall, resulting in more players in all modes. More players in Open Mode is not an indication that most players like the way Open Mode is.
- At one point in the future the game will be saturated, only at that point the situation in Open Mode will have a really noticeable effect on the population in open mode.

We will see how this effect is. The amount of players moving permanently out of Open Mode and those who move to Open Mode could stabilize or it could move in one or the other direction.
Let's hope that it stabilizes with a healthy population for everybody who wants to play in Open Mode.


*) Private groups are too small, or too moderated or only known to those few players who actively look after private groups. In all cases private groups are not a good indication of player population.
 
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