Any point to sensor upgrades?

I just spent 27m on upgrading my federal corvette sensors and really I notice no difference...

Scans ships at the same speed (5 seconds) and I notice no difference in gimballed weapons lock. They appear to do nothing, just a cash, power and weight drain as far as I can tell

Can anyone tell me (Especially a developer) what is the point of them?

Do the upgraded sensors actually do anything better?

If not will it be fixed? as it's obviously bugged.
 
Other than ship detection range, power usage and weight there is no difference between them.

I just get the ones that weigh less, use the least power and still give a decent detection range.


As for future plans, I highly doubt they'll ever do anything else.
 
Gives you more time to see whats coming and decide to fight or not. Improves range at which you can detect silent running ships *slightly*.

Basically, not really.
 
Explain better range?

The range for targetting and weapons range is exactly the same.

EDIT: Range explained thank you..

Guess I'll sell them then as I really don't see any point to them and if they're not going to be fixed so they match their game description it seems they shouldn't be in the game.
 
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The better aiming with weapons is a myth, which has been put down by FDev several times yet still persists. Better range on detecting initial targets and planets is all you really get.
 
Gives you more time to see whats coming and decide to fight or not. Improves range at which you can detect silent running ships *slightly*.

Basically, not really.

Simple explanation: you have D sensors (5.04km), I have A sensors (6.72km). I can shadow you at 6km then attack you when you are busy dealing with some NPC because, to you, I wasn't there.

In practice, it depends on what you do. If you are exploring, they are of no use. If you want to fight, and more so if you wanto to avoid fighting, being able to see baddies at maximum range possible is good.
 
Thanks to everone for their replies, it clears it up for me.

The better aiming with weapons is a myth, which has been put down by FDev several times yet still persists.

It probably persists because the game description states 'Sensors: Standard suite providing basic detection, identification and targeting capabilities' - it's not a stretch of the imagination to therefore make the connection that upgrading the sensors would improve detection, identification and targeting capabilities with each upgrade, so in that respect it's misleading at best and bugged at worst.

The devs should either remove the 'identification and targeting' part or make it so it works as described.

Wasting 27m on them and getting less money back for selling them as they don't do what I expected based on the description, I feel a little cheated.

Anyways... Thanks again for all the replies....

Fly safe.... Flanker
 
You get 100% back for the cost of modules when you sell them. It's only ships and anything still installed in them that you sell at a 10% loss.
 
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...the game description states 'Sensors: Standard suite providing basic detection, identification and targeting capabilities' - it's not a stretch of the imagination to therefore make the connection that upgrading the sensors would improve detection, identification and targeting capabilities with each upgrade,..

It doesn't say Weapons Targetting does it? So why would you think they enable weapons to target better?
 
I use C class sensors, simply to save a little power... At that range, nothing is going to catch me unawares...
 
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For bounty hunting, it's not a priority but if I can afford it (power and weight wise) I like to have good sensors, it optimizes the search for wanted targets, not having to run behind every ship to know of they ha e a bounty.
 
It doesn't say Weapons Targetting does it? So why would you think they enable weapons to target better?


Why?

Because that is what targeting means... Targeting being associated with weapons or attack, try looking the word up in a dictionary and you'll find the majority of the definitions reference weapons or attacking in some way or another. The only way I know of to attack someone is with a weapon of some description.

Unless you want to be obtuse and use it in business sense, but that would make no sense at all.
 
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Why?

Because that is what targeting means... Targeting being associated with weapons, try looking the word up in a dictionary and you'll find the majority of the definitions reference weapons in some way or another.

With better sensors you can lock onto a target that is further out, because they have better range. You might not actually be able to *damage* them though :)
 
Slightly better range for resolving targets but that seems to be about all.
Anecdotally it improves gimballed weapon behaviour but this has apparently been refuted by the devs so presumably doesn't really.
Would be nice to see a bit more going on around sensor classes but I guess that is fairly low down the list of things to do.
 
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