I don't understand why these things are linked, it makes some amount of sense for an air-based system, where air movement over the wings is the source of movement abilities, but not in space where movement is completely thruster based.
I like the system power mechanic, where greater power means more overall movement ability. turning ability having a sweet spot in the middle of the speedometer feels counter-intuitive and punishing for basic things like docking, making already slow processes even more frustrating
What I'd like to see is turning and strafing power be max at low speed to mid speed and slowly taper off at higher speed as available power is being routed increasingly to the Main drive
this is one of a few things that would make basic gameplay more engaging and tolerable, specifically increasing user retention - I like the idea of Elite, but the gameplay experience feels like a slog... I haven't ended up playing much because of some basic QoL issues. this is the foremost of them, and an easy change to make.
I like the system power mechanic, where greater power means more overall movement ability. turning ability having a sweet spot in the middle of the speedometer feels counter-intuitive and punishing for basic things like docking, making already slow processes even more frustrating
What I'd like to see is turning and strafing power be max at low speed to mid speed and slowly taper off at higher speed as available power is being routed increasingly to the Main drive
this is one of a few things that would make basic gameplay more engaging and tolerable, specifically increasing user retention - I like the idea of Elite, but the gameplay experience feels like a slog... I haven't ended up playing much because of some basic QoL issues. this is the foremost of them, and an easy change to make.