We all know that mining isnt finished, that we still miss Ice and Gas Mining, that the Belts are not how they were planned, that the Ressource market isnt how it was planned and all those things.
During the last season (1), some missing features got implemented.
We got drones to collect materials, we got drones to scan and increase the yield of asteroids, but there is still space for improvements...and thats where i want to talk about the Refinery and Missions
A while ago i suggested a different ressource distribution, Materials distributed into Metal and Mineral, different layers to allow scaling with bigger mining lasers.
Now i want to suggest a different Refinery System
Refinery
Currently the only difference between sizes and grades is the amount of bins. a 3A Refinery has 8 Bins, while a 4C Refinery has 7. a 4E has the same amount as a 1A. the 4E is just cheaper. But is that a good system? I dont think so.
What if a bigger sized Refinery would increase the bin count, while a higher grade has a better Refining quality?
The Refining quality could come in the usual 6 steps:
Bin Count could be unified to this:
Missions
Well, in the DA it was like this:
Mined materials are not on the regular market, you would have a special tab for them.
Currently this fits for 3 out of 25(?) Materials
Those 3 materials can be found in Metallic Rings.
So, if the Refinery would produce the mentioned materials, you could create a mission system on it.
For example, a mission asks for 25t Gold.
You cant just buy it from the market, since it misses the Mined Tag.
The Mission Reward could be like it is now, i think its currently around 3x the Material Price, so delivering Pure Material would give a better reward than raw Ore.
During the last season (1), some missing features got implemented.
We got drones to collect materials, we got drones to scan and increase the yield of asteroids, but there is still space for improvements...and thats where i want to talk about the Refinery and Missions
A while ago i suggested a different ressource distribution, Materials distributed into Metal and Mineral, different layers to allow scaling with bigger mining lasers.
Now i want to suggest a different Refinery System
Refinery
Currently the only difference between sizes and grades is the amount of bins. a 3A Refinery has 8 Bins, while a 4C Refinery has 7. a 4E has the same amount as a 1A. the 4E is just cheaper. But is that a good system? I dont think so.
What if a bigger sized Refinery would increase the bin count, while a higher grade has a better Refining quality?
The Refining quality could come in the usual 6 steps:
Module Grade | Prefix | Description | Value |
E | Ore | Basically no Refining at all | -50% |
D | Impure | Refined with some traces of other Material that needs some further processing to be used in other products. | -25% |
C | Regular | Thats the normal stuff you can buy, just with a tag in front of it to indicate its mined origin. | ±0% |
B | Refined | Refined Material that doesnt need further processing | +25% |
A | Pure | Pure Material without any other waste materials | +50% |
Bin Count could be unified to this:
Module Size | Bins |
1 | 4 Bins |
2 | 6 Bins |
3 | 8 Bins |
4 | 10 Bins |
Missions
Well, in the DA it was like this:
Mined materials are not on the regular market, you would have a special tab for them.
Currently this fits for 3 out of 25(?) Materials
Those 3 materials can be found in Metallic Rings.
So, if the Refinery would produce the mentioned materials, you could create a mission system on it.
For example, a mission asks for 25t Gold.
You cant just buy it from the market, since it misses the Mined Tag.
The Mission Reward could be like it is now, i think its currently around 3x the Material Price, so delivering Pure Material would give a better reward than raw Ore.
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