UAs, Barnacles & More Thread 6 - The Canonn

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What would they do with this story if we managed to top the highest tier?
Maybe that's the real reason the static wreckage sites appear to have vanished - not them forgetting to extend them in line with the longer goal time but a deliberate means of making sure only one of the goals could complete.

I expect Hudson would have started facing accusations of cover-ups and involvement in the "accident" itself. Only a suspicion... but I'm fairly convinced of it.

Well, the official search hit the top tier & stopped yesterday, but the Independent search has another day to run. Unfortunately the two spawn sites for wreckage are no longer spawning so I can' top up my total deliveries.:(

Edit: I've been supporting both in roughly equal measure, on the basis that we ought to get some indication of the truth from comparing the results from both.

I have a feeling it was always going to be the case that the one that received the most by the end (or the first to reach top tier) was going to be the victor in this one.
 
As long as it gets added there at one point in time. Some might remember the "Mirage" from Elite 2 Frontier."yea, it's there, you just have to achieve some quite demanding goals to get it"
Never was in the code, though.

I think the Mirage was actually hidden in the code. It was just impossible to trigger it. You had to hack the game. I have no idea if this was a bug or if the Mirage was scraped, but the ship was left in the code.
 
I think the Mirage was actually hidden in the code. It was just impossible to trigger it. You had to hack the game. I have no idea if this was a bug or if the Mirage was scraped, but the ship was left in the code.

Hot coffee was found in days? weeks?
Frontier was released 20 years ago and the only way to fly Thargoid vessels was by hacking -the stationary research- Thargoid ships.
Guess we'll never know but .. "the game developer that cried 'Thargoid Ship'" .. I'll believe it's there, when I shoo...errr.. scan it .. with my 2 huuuge lasers. :D
 
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If you had a 10 year plan for a game, why would you introduce all of the story elements at the start?

Raxxla for example has been searched for as soon as Gamma went live, people found systems that we outside of our possible jump range and assumed it must be there, others say it's a hidden system or maybe a hidden planet in a system (which have been in since the first Elite game). I for one am glad everything is not laid bare and we are not spoon fed it all, I plan on playing this game for a very long time.

thats not what i meant^^
its just that ED has no real ingame method to tell us what happened before.
The only thing that tells us about the "story" is galnet, and galnet has no search function, no "timeline", nothing like that. only some articles that you will find for a few days, but as soon as they get a bit older, you wont find them ever again.
without pages that recap lore, i wouldnt even know about thargoids, raxxla, or where the factions come from. there is just nothing ingame that tells you the "story".
without the forum i wouldnt know that there are any community goals, because i cant find most of them in galnet.
there is just nothing that drags me into the story of elites universe, i have to dig it out all by myself.
thats what i meant with that
 
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thats not what i meant^^
its just that ED has no real ingame method to tell us what happened before.
The only thing that tells us about the "story" is galnet, and galnet has no search function, no "timeline", nothing like that. only some articles that you will find for a few days, but as soon as they get a bit older, you wont find them ever again.
without pages that recap lore, i wouldnt even know about thargoids, raxxla, or where the factions come from. there is just nothing ingame that tells you the "story".
without the forum i wouldnt know that there are any community goals, because i cant find most of them in galnet.
there is just nothing that drags me into the story of elites universe, i have to dig it out all by myself.
thats what i meant with that

Maybe they should have some dedicated "museum" page or something that contains a concise description of historic events (even if it's actually internet, rather than in-game Galnet).
 
Maybe they should have some dedicated "museum" page or something that contains a concise description of historic events (even if it's actually internet, rather than in-game Galnet).

I think that the problem with the Elite lore is that there's the version the Developers have .. so all the background knowledge of how things work. And the way we get it presented in-game or trough official channels like GalNet and trough the different factions with their agendas and so on.
The whole story being fractured, with contradicting sources and no comprehensive "Guide to the Galaxy" is "part of the design".
 
Maybe they should have some dedicated "museum" page or something that contains a concise description of historic events (even if it's actually internet, rather than in-game Galnet).
things i would want for galnet:
A Timeline with a short summary of the events
Tags, Search and Links so that you can link two articles together (like the UA articles that are based on eachother), and of course search for tags like "thargoid".
A list with tags that we can read through, click the interesting ones and get all articles related to that tag for example.
 
I have a feeling it was always going to be the case that the one that received the most by the end (or the first to reach top tier) was going to be the victor in this one.
Yeah, I think in story terms reaching the highest possible tier on the CG equates to having scoured the systems for pretty much every single piece of relevant wreckage that could be found, and that's why the salvage sites have dried up.
 

Ozric

Volunteer Moderator
Maybe they should have some dedicated "museum" page or something that contains a concise description of historic events (even if it's actually internet, rather than in-game Galnet).

http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

thats not what i meant^^
its just that ED has no real ingame method to tell us what happened before.
The only thing that tells us about the "story" is galnet, and galnet has no search function, no "timeline", nothing like that. only some articles that you will find for a few days, but as soon as they get a bit older, you wont find them ever again.
without pages that recap lore, i wouldnt even know about thargoids, raxxla, or where the factions come from. there is just nothing ingame that tells you the "story".
without the forum i wouldnt know that there are any community goals, because i cant find most of them in galnet.
there is just nothing that drags me into the story of elites universe, i have to dig it out all by myself.
thats what i meant with that

I imagine the reply would be it would take far too long to write all of that and link it through Galnet to get it into the game. Maybe if someone offered to write the history of all the 3 previous Elite games, the Dark Wheel and the other canon lore in a format it could be linked. Plus obviously spell checking and translating in other languages too :)

There were discussions with FD recently about what to do with Galnet and how it could be changed for the better, search functions and sorting articles into different relavent tabs we the two most requested features.
 
You can bug report it there. Gets fixed faster than Barnacle Spawns :)

It's twice there .. once in december and once yesterday.
 
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Maybe they should have some dedicated "museum" page or something that contains a concise description of historic events (even if it's actually internet, rather than in-game Galnet).

I feel that the lack of in game backstory is a design decision towards making the game world more natural and less 'written'.

I guess they chose to do it this way so between the community, the discussion surrounding the story should progress organically instead of in a determined narrative. This lets them create a dynamic environment through directly roleplaying in game through galnet instead of using a godlike narrator who tells the story from an outside perspective.

I prefer it this way honestly.
 
I feel that the lack of in game backstory is a design decision towards making the game world more natural and less 'written'.

I guess they chose to do it this way so between the community, the discussion surrounding the story should progress organically instead of in a determined narrative. This lets them create a dynamic environment through directly roleplaying in game through galnet instead of using a godlike narrator who tells the story from an outside perspective.

I prefer it this way honestly.

*Nods furiously*

There's plenty of work being done by many people to curate many things from 'the past', as well as the present (Galnet) The tricky bit with the lore from pre-ED is there's no real way to know everything that's still valid, except perhaps what was/will be allowed in the licensed fiction.

I have a feeling the future will see some corrections to what we think we know - in a sense ED should be seen as a reboot of much of what went before.

Trying to pull together what happens now, though - that's very valuable - and I'm personally amazed at the amount of work all the relevant people do to do that here, on many many sites across t'interweb, including ours. It's a huge effort!
 
I feel that the lack of in game backstory is a design decision towards making the game world more natural and less 'written'.

I guess they chose to do it this way so between the community, the discussion surrounding the story should progress organically instead of in a determined narrative. This lets them create a dynamic environment through directly roleplaying in game through galnet instead of using a godlike narrator who tells the story from an outside perspective.

I prefer it this way honestly.

i dont. we are humans afterall, we always had some form of history.
currently we are basically adults in a spaceship who cant remember anything from the past.
as i said, it doesnt need to be "in 20 years from now there will be a war between the Thargoids and the Grey Goo", or someone who tells you what you have to do to reach the next level.
the history is there, our galnet articles are sometimes build on it, so some background knowledge about the past would be kinda handy.

without any information about the past, would you be able to know what those "thargoids" are that are mentioned in some of the UA articles?

and creating a game with such a deep story, without having any form of past history...feels kinda wrong.
 
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If you had a 10 year plan for a game, why would you introduce all of the story elements at the start?

Raxxla for example has been searched for as soon as Gamma went live, people found systems that we outside of our possible jump range and assumed it must be there, others say it's a hidden system or maybe a hidden planet in a system (which have been in since the first Elite game). I for one am glad everything is not laid bare and we are not spoon fed it all, I plan on playing this game for a very long time.

Yup.

And also it makes sense that if they're introducing lore, persistent characters, galaxy-changing events in the game etc., they'll want to do so when they have faces (avatar creator), when we can visit faction capital cities on earth-likes, when we can roam about stations/ports/cities on foot and meet people. If there is ever a war between the Empire and Federation, it would have been a bit frustrating if it were only a lot of never-ending combat zones scattered around the galaxy - they've said they want to make those more engaging too.

Introducing these things now or in season 1 would have felt a bit...empty. They'll be much richer experiences if we see them in a couple of seasons time.
 
Well, the official search hit the top tier & stopped yesterday, but the Independent search has another day to run. Unfortunately the two spawn sites for wreckage are no longer spawning so I can' top up my total deliveries.:(

Edit: I've been supporting both in roughly equal measure, on the basis that we ought to get some indication of the truth from comparing the results from both.

Edit2: I raised a bug report about the spawn issue this morning, as I think it is artifically limiting the CG & storyline. What if the sites were still spawning & we hit the top tier on that CG too?

Well, this morning's bug report did the trick as the SS1 wreckage site in HIP 36014 is now spawning again. Unfortunately having spent a couple of hours collecting wreckage I've arrived at Daurtu to find the Black Market has disappeared from Panshin Dock & of course it's not in the Commodities list. I've gone back to main menu & restarted in case that was a spawn problem without success. Grrr- another bug report!
 
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