Assault On A Wanted Criminal?

Greetings fellow commanders!

This thread may be one of many on the same subject but I did not see this exact issue in the huge and awesome sticky thread at the head of this section so felt I should voice my concern on a matter. When cruising around a resource extraction site hunting bounties and keeping the honest miners safe along side my allied law enforcement buddies I tend to use their firefights as a good indicator as to where the pirates are from a long distance. Here I am just helping out when an Anaconda who is actively under fire from law enforcement lands me with a 400cr bounty because I fired on him before my sensors tell me he's wanted. After taking out the power plant and sending him to the void my allied law enforcement buddies turn around and blast me before I can get out he mass lock of the belt and go kill ten minutes in another system, so far this has cost me millions in bounties.

There are a few ways to easily get around this little bump, at least I'm going to make them sound easy I have no coding or programming experience beyond Skyrim & Fallout mods! The suggestions are primarily for situations like this in allied space as you've earned your name as a good person in that system.

1) When firing a little early on a wanted target the fine is taken directly from the bounty amount you get from the kill, stopping you from getting (or instantly clearing) wanted status.

2) After combat with the wanted target local law can send you a message to pay the fine on the spot, basically pulling you over and giving you a ticket.

3) Under a certain threshold of say 1000cr or something friendly stations don't fire on you right away letting you dock and pay it off. Same goes for law enforcement scanning you on the way in to the station.

Those are the three that I can think of off the top of my head and I am sure they are more complicated than "Is target commander allied y/n, was target of assault wanted y/n, is bounty under 1000cr y/n" but I hope they can be taken under consideration. Hell for all I know there may be some lore reason why they're so quick to turn on allied commanders for such a minor infraction that they wouldn't of gotten if they just shot a few seconds later but I digress.

Live long, hunt well, die hard.

Commander Odin Fury.

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Just thought of a fourth solution but couldn't find the edit post option anywhere. Target under fire from law enforcement could have that wanted status shared to all in the area so you don't have to wait for your own scan, same as with wing information. I guess another way of putting it is that targets under fire from law enforcement are "Marked" and free for all to fire on.
 
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3) Under a certain threshold of say 1000cr or something friendly stations don't fire on you right away letting you dock and pay it off. Same goes for law enforcement scanning you on the way in to the station.

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I've docked at stations that I'm wanted at many times, and I've never had them fire on me right away. Unless, of course, I've done something in their presence to earn a bounty.

I have, however, earned my share of bounties from opening fire before my passive scan completed. I think the best solution to this problem is to simply wait a little longer next time.
 
I've docked at stations that I'm wanted at many times, and I've never had them fire on me right away. Unless, of course, I've done something in their presence to earn a bounty.

I have, however, earned my share of bounties from opening fire before my passive scan completed. I think the best solution to this problem is to simply wait a little longer next time.

It tends to be when I am just cruising in to a station to dock and the local enforcement scan me on my way in and then open fire not letting me pay off my bounty when I dock. And yes I should just wait a moment for the scan to finish before shooting but sometimes when the wanted man I just killed has a wing I need to flip round and open fire quickly before I get shot to hell by enemies that should by all means be marked wanted already.
 
It tends to be when I am just cruising in to a station to dock and the local enforcement scan me on my way in and then open fire not letting me pay off my bounty when I dock. And yes I should just wait a moment for the scan to finish before shooting but sometimes when the wanted man I just killed has a wing I need to flip round and open fire quickly before I get shot to hell by enemies that should by all means be marked wanted already.

Just a reminder, you can no longer pay off your bounty... just your fines.

I tend to circle the station with > 8km radius until I get to the front, then line up and boost in. The few times the security ships have initiated a scan have been too late before I made it inside.

Any ship that fires on you (while you are clean) will immediately flag themselves as wanted and you can return fire without waiting for your passive scan. Until they open fire on you, you should have all the time you want to complete your scans.

Not trying to rain on your suggestion, though - I understand the frustration of becoming a criminal because I didn't follow the established procedure. Even had to watch a friend get gunned down after making that mistake - but he surely learned his lesson.
 
This thread may be one of many on the same subject
Yeah. It is. There are probably several dozens of threads about this exact thing now, since release. Several are still active. They even have the exact same suggestions you offer. I believe I've read FD is interested in #2, exactly as you've described it.

Just thought of a fourth solution but couldn't find the edit post option anywhere. Target under fire from law enforcement could have that wanted status shared to all in the area so you don't have to wait for your own scan, same as with wing information. I guess another way of putting it is that targets under fire from law enforcement are "Marked" and free for all to fire on.
This is neat though, if it was a little less automatic. This is basically law enforcement deputizing nearby pilots if they're struggling. A spontaneous little mission that you could accept and get rewarded for.
 
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Yeah. It is. There are probably several dozens of threads about this exact thing now, since release. Several are still active. They even have the exact same suggestions you offer. I believe I've read FD is interested in #2, exactly as you've described it.


This is neat though, if it was a little less automatic. This is basically law enforcement deputizing nearby pilots if they're struggling. A spontaneous little mission that you could accept and get rewarded for.

Ah thank you for pointing it out, I only really checked the sticky and the titles of the first page of threads if I am honest. As mentioned before I should just be more patient but I am glad to hear they are interested in the arrest before opening fire idea, I wonder if that's only going to be with friendly systems or neutral ones too, I feel only friendly systems giving you that chance would make sense or perhaps a rep drop if you don't pay if they go for all systems.

As for the fourth one I think that would be cool how you put it, I mean they hardly struggle despite their ships but it would be fun if they post a "wanted mission" in the inbox of nearby commanders same as those people who hassle you in supercruise do when you finally see what they want.
 
I've docked at stations that I'm wanted at many times, and I've never had them fire on me right away. Unless, of course, I've done something in their presence to earn a bounty.

I have, however, earned my share of bounties from opening fire before my passive scan completed. I think the best solution to this problem is to simply wait a little longer next time.

No the solution to this "problem" is to fix the broken game mechanic that causes it. Its stupid - 10 LE's are firing on a guy and I get a bounty because what? I didn't wait 2 more seconds to VERIFY that he is wanted? It makes NO sense whatever the fanboi's want to say.
 
Its stupid - 10 LE's are firing on a guy and I get a bounty because what? I didn't wait 2 more seconds to VERIFY that he is wanted? It makes NO sense whatever the fanboi's want to say.
You're not in a law enforcement wing. You don't have the same permissions they do. You don't have the same authority they do, and you don't have the same rights as they do. It's that simple. You don't need to be a fanboy to get it. Very very simple.
 
You're not in a law enforcement wing. You don't have the same permissions they do. You don't have the same authority they do, and you don't have the same rights as they do. It's that simple. You don't need to be a fanboy to get it. Very very simple.

Good gravy does Frontier pay out to be such a Fanboi?

I enjoy the game, it has GREAT potential but there a lots of problems with it. Grasping at innane logic to legitimize whats broken does not help move things forward in anyway.
 
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Good gravy does Frontier pay out to be such a Fanboi?

I enjoy the game, it has GREAT potential but there a lots of problems with it. Grasping at innane logic to legitimize whats broken does not help move things forward in anyway.
This is cute. There's a million things wrong with ED but the need to scan someone's identity before you're given legal permission to murder them isn't one of them. You're singing the same song as all the others, and your arguments have been invalidated over a year ago.
 
Good gravy does Frontier pay out to be such a Fanboi?

I enjoy the game, it has GREAT potential but there a lots of problems with it. Grasping at innane logic to legitimize whats broken does not help move things forward in anyway.

No need to grasp for anything to legitimize game play that is working as FD intended... you can call something "broken" as much as you want, but ultimately FD gets the final word.

Coming up with in-game rationalization to help accept the universe that FD provides sounds better to me than ranting and railing at their design. To each their own, though.
 
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