Hardware & Technical Eyefinity resolution

Hi guys, first post so be kind ;)

I've had a scan through the forums but couldn't see if there had been a discussion. As to whether ED will support Eyefinity resolutions? I see that there is oculus support so Eyefinity must be there somewhere!?

Looking forward to the release of standard beta!

Sargeo
 
Hi Sargeo
Welcome to the forum. :smilie: I've moved your thread over to the hardware section as it seems a better place for it.
 
Hi guys, first post so be kind ;)

I've had a scan through the forums but couldn't see if there had been a discussion. As to whether ED will support Eyefinity resolutions? I see that there is oculus support so Eyefinity must be there somewhere!?

Looking forward to the release of standard beta!

Sargeo

It does in the later alphas.
 

Yaffle

Volunteer Moderator
Hi guys, first post so be kind ;)

I've had a scan through the forums but couldn't see if there had been a discussion. As to whether ED will support Eyefinity resolutions? I see that there is oculus support so Eyefinity must be there somewhere!?

Looking forward to the release of standard beta!

Sargeo

It does at the moment, but is ridiculously stretched at left and right at 7560x1440. One of the devs said multi-monitor support wasn't yet complete, so it may well improve.
 
Eyefinity working great for me, albeit stretched a bit.

Vertically it's ok. Horizontally it does stretch quite a bit from about 1/4 way in on the outside monitor from the central monitor to the outside edge.

5720*1080.

Have no idea how that stretching can be fixed (you are trying to represent a 150d 'bubble' view on a more or less flat surface (even if the monitors are angled - it is still considered planar). I'll leave that for the experts to figure out! :)
 
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While obviously wraparound support would be superior, do bear in mind that if you put your head at the "camera position" and set the FOV correctly, the side stretching should exactly cancel out the foreshortening effect you get from the outside edges of the monitor being at an angle to you.
Admittedly this means you're using a lot of pixels to fill a fairly small segment of your visual field.
 
While obviously wraparound support would be superior, do bear in mind that if you put your head at the "camera position" and set the FOV correctly, the side stretching should exactly cancel out the foreshortening effect you get from the outside edges of the monitor being at an angle to you.
Admittedly this means you're using a lot of pixels to fill a fairly small segment of your visual field.

Me as a player can live with it, since as you say the outside monitors are used mostly for peripheral vision where movement trump resolution, however it makes for poor spectator mode when you have others watching you play.

:)
 
Thanks for the response and good to hear it's already *semi* supported even just out of alpha.

Can't wait to get stuck in and seeing you lot on the battlefield :D

Cheers,

Sargeo
 
Me as a player can live with it, since as you say the outside monitors are used mostly for peripheral vision where movement trump resolution, however it makes for poor spectator mode when you have others watching you play.

:)

I havea 30" Dell that supports 1600x2560 and a Dell 24" that supports 1200 x 1920.

Now the eyefinity options I'm thinking of are:
3x30" giving 1600 x 7680 the two additional 30" cost £300 used
3x24" giving 1200 x 5760 the two additional 24" cost £90 used

I don't think eyefinity supports mixed resolutions if it did then 2x24" sides with 30" centre is a cool combination?

What do you guys think?
 
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