Someone long ago was very disappointed by this very thing.
Then some time later he was very enthusiastic about exactly the same thing.
The difference?
He realised that by 3301AD the Pillars of Creation as you have pictured will no longer exist, and the game is depicting the eagle nebula more as it will be, than as an anachronistic picture of its current state.
I am happy he ended up so enthusiastic about this. However, somewhere I read that stars eating up a nebula will at least take some 20,000 years so a mere 1,000 years will not alter its appearance that much. But of course it's valid to assume that in a thousand years things will look differently, however slight this difference might be.
What I was getting at is this: FDev could have implemented those colourful nebulae we know from Hubble et al. the way we see them on pictures. I bet modelling them in a 3D fashion for a sci-fi game would have been possible with current computer technology. FDev chose not to do so but instead implemented vague nebulae templates that may be not that sophisticated in resemblance to their 'real space' counterparts.
The difference?
Expectations were not met and things look a lot duller and 'copy-pasty'.
I won't start an argument here, just pointing out that in my view not implementing those nebulae the way hobbyists see them on Hubble pictures was a mistake that made the galaxy a bit more underwhelming.
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Also, the NASA images are false-colour. To the naked eye, they would not look like that anyway.
True. But I was getting more like 'make the game more exciting' by making those things as posh as can be, because people will go there.