Bring Back The MB4

I'm sure that this has likely already been brought up by other people out there, but I think it bears being brought up again.

From what I've read of the description for the "Collector Limpet Controller", I understand (perhaps erroneously) that you can either use it actively, but then it burns out. Or you can use it passively, but then it 'collects chunks of mining debris' for a set period of time, and then it too burns out.

So really, instead of making Mining a viable profession in Elite Dangerous, all that's happened, is that it's become slightly less tedious, but no more viable. That is to say, there is no reason why anyone would want to waste their time trying their hand at mining, because it's so vastly tedious. All this could be changed, of course, if FD were to bring back the MB4 mining machine. Or perhaps over the last 100 odd years, the machine has spawned progeny, and we're now looking at seeing the new-and-improved MB7 mining machines hit the stores soon?

In any case, I think there would be a LOT of people who would start to choose mining as a hobby and as a profession, if it were made as simple as it was back in the days of the MB4. For those of you who don't know, an MB4 mining machine weighed about 40 tonnes and you could carry as many of them as you liked (provided you had the cargo space to accommodate them). Their operating instructions were beyond simple:

You'd find a suitable planet or asteroid to land on. Once you safely landed on the surface, you'd click a button to deploy the MB4, which would then move itself out of your cargo bay and on to the planet surface. It would then start mining all by itself, with no further input required from the owner. Via the tracking devices implanted onto each MB4, the owner could monitor the wherabouts of each mining machine and never have to worry about losing them. If you had several MB4's, after deploying the first one on a planet or asteroid, you could go off and deploy a second one in a different system and a third one in yet another system, etc... and the mining machine tracking devices would make sure you were always of where they were.

After a reasonable amount of in-game-time had passed, you would return to the site of an active MB4, land very close to it (on the same planet/ asteroid, of course) and you'd simply collect all the goodies that the MB4 had mined for you. Though I believe that the maximum amount of minerals that an MB4 could hold in its hopper was 10 tonnes, so no matter how long you waited for it to mine its way through an asteroid -for example- you'd never come back to find more than 10 tonnes of minerals waiting for collection. But once you collected the minerals that were waiting in the hopper, the mining machine would immediately continue to mine. There was no need to redeploy the mining machine after just 10 tonnes of minerals were mined. In fact, the manual for Frontier: Elite 2 even recommended that if you were lucky enough to find a particularly rich seam of deposits, that you should NOT move your MB4, as it probes very deeply below the surface, and if you move the mining machine, you may not be able to find that same rich seam again.


But even still... Even if you didn't have the cargo space to concurrently carry more than 1 MB4 in your hold, you could still purchase 1, then fly it out to a mineral rich asteroid, land and deploy it, then return to an appropriate station where you could buy another MB4, load that one into your cargo bay and then fly it off to a different mineral rich planet/ planetoid/ asteroid/ etc... The end result would be that you could have enough MB4's actively mining on their own out there in the black, so that you could continually just go from one to the next, picking up the full 10 tonnes of mined minerals each trip, with no down time. Though I believe that you needed about 30 MB4's to make this miners dream become a reality.

Now in this iteration of Elite, I understand that planetary landings are still on the drawing board. Nevertheless, surely it wouldn't take much to allow us to be able to land roughly on asteroids in Resource Extraction Sites (or possible in asteroid clusters, not really sure about the latter, as I've never really been close enough to one to know if it's possible to land rough/ crash onto one of them)...


So I would implore the Gods and Goddesses of FD to please, pretty please, pretty pretty please, with Lavian Brandy on top, Please give us back our MB4's so that we can make mining a profession again, as opposed to what it is now (please check the forums complaints against mining to see what mining currently is...).

Thanks and

Peace

Razar

AKA Cmdr Narendil





ps: Also, there seems to be an inordinately LARGE number of ships being destroyed inside space stations. An unrealistically large number, in fact. In fact, it's beyond ridiculous. You'd be forgiven for thinking that every station in civilised space is secretly run by Space n a z i's, considering how many pilots they murder and how frequently they do so! This is especially dangerous to those of us who run one or more ships without shields, as the debris caused by the murderous station defense n a z i's, tends to be unavoidable at times and it can cause truly alarming amounts of hull damage to an unshielded ship. And please don't say "Just fly carefully," because that doesn't help. When debris is careening around the station, going in all directions, and coming from all directions, you simply can't avoid it all. You can certainly attempt to avoid the debris that you can see, but our visual fields only cover, at the absolute most, about 40% of the space in which debris might be hurtling towards us. So once again, please FD, please fire the damn Space n a z i's who have managed to take control of Space Station defences. Please stop the incessant murder of random NPC pilots (whose wrecked ships constitute a significant debris hazard for unshielded ships).


Thanks again.

Razar
 
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I cant understand how they could forget to implement the MB4 when the Horizon expansion arrived... I want planet mining!
 
I cant understand how they could forget to implement the MB4 when the Horizon expansion arrived... I want planet mining!

The worst thing is that mining rigs are in the game.
They just need to make them player usable (no idea if the model in-game is suitable for deployment from a player vehicle).

CMDR CTCParadox
 
If it is only 10 tons then that needs to be some really valuable ore. Otherwise what is the point in landing a Clipper (and nevermind a Python or Conda) to pickup that deposit when you can make more from a single hop of a trade route which takes less time?
 
I believe that the mere fact that we have mining rigs in the game-albeit only as PoI's at the moment-is a strong indicator that we will have player operated rigs in the future.
 
Can someone explain the MB4 for us non elites? Is it a little drone like limpets? Or something that might come out of a ship hanger? Or something that has its own FSD?
 
Can someone explain the MB4 for us non elites? Is it a little drone like limpets? Or something that might come out of a ship hanger? Or something that has its own FSD?

Not sure of the size exactly but it would need to be deployed out of a hanger/cargo bay.
In FFE and FE2 I think it just popped into existence if I remember correctly.

MB4.jpg

CMDR CTCParadox
 
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Not sure of the size exactly but it would need to be deployed out of a hanger/cargo bay.
In FFE and FE2 I think it just popped into existence if I remember correctly.

View attachment 101385

CMDR CTCParadox
This is a pretty incomplete answer. I'll take a guess: So it's essentially a mining laser, cargo limpet, a refinery, and a cargo rack, all in one item, that operates on its own while the CMDR is away?

Sounds completely outside of FD's design ethos.
 
This is a pretty incomplete answer. I'll take a guess: So it's essentially a mining laser, cargo limpet, a refinery, and a cargo rack, all in one item, that operates on its own while the CMDR is away?

Sounds completely outside of FD's design ethos.

Didn't want to hand everything to you on a plate. ;)

http://www.wischik.com/lu/senses/ffemanual.pdf
Ctrl+F "MB4".

So it's essentially a mining laser YES , cargo limpet NO, a refinery YES (though refineries didn't exist in FFE /F:E2), and a cargo rack kind of, all in one item, that operates on its own while the CMDR is away YES ?

Sounds completely outside of FD's design ethos. FD? maybe. Braben clearly not.
Though given the lack of persistence in the game I don't see how they could make it work anyway.

CMDR CTCParadox
 
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They already exist in the game, though only as an NPC controlled PoI. Hopefully they will let players have it given that they have already created the necessary assets.
 
They already exist in the game, though only as an NPC controlled PoI. Hopefully they will let players have it given that they have already created the necessary assets.

Depends if that model was designed with player-deployability in mind.
It may not fit in any cargo bay we have at the moment.

CMDR CTCParadox
 
I need this! It's essentially a lobster trap for mining ore. They also need to implement some sort of control as to what is or isn't collected so when I dump 20 limpets, ores I don't need then I don't accidentally have them collected again.
 
This sounds like a great addition. Obviously you'll make money quicker just by asteroid mining, but this could be a way for more casual players to make some cash on the side.

And then you've got a whole new profession: stealing MB4 pods :p
 
It may not fit in any cargo bay we have at the moment.
I've seen the things and they don't look bigger than an SRV, as I recall. If they squash down - and they look like they could - I think they'll go in an SRV bay very easily. The small- and medium-sized vehicle bays I've seen in the fitting screen variously accomodate one, two and four SRVs, so presumably we'd be able to plant them in little ore-mining or scientific core-sampling fields, which would be nice. :)
 
I've seen the things and they don't look bigger than an SRV, as I recall. If they squash down - and they look like they could - I think they'll go in an SRV bay very easily. The small- and medium-sized vehicle bays I've seen in the fitting screen variously accomodate one, two and four SRVs, so presumably we'd be able to plant them in little ore-mining or scientific core-sampling fields, which would be nice. :)

Sounds good. I thought they might need to use the bigger fighter bay (though I don't know how the doors open on those).

CMDR CTCParadox
 
I cant find any reasons why to explore or land on planets. The things you can do is to low payed. And the synthetics are to boring. But if we could do some mining. And exploration of metals and minerals that would be awesome!
 
Didn't want to hand everything to you on a plate. ;)

http://www.wischik.com/lu/senses/ffemanual.pdf
Ctrl+F "MB4".

So it's essentially a mining laser YES , cargo limpet NO, a refinery YES (though refineries didn't exist in FFE /F:E2), and a cargo rack kind of, all in one item, that operates on its own while the CMDR is away YES ?

Sounds completely outside of FD's design ethos. FD? maybe. Braben clearly not.
Though given the lack of persistence in the game I don't see how they could make it work anyway.

CMDR CTCParadox

You know, if they are made PERSISTENT we could have them as something we could scan for and find.

And if we can FIND them, we can RAID them and steal them.

If we limit the mining drones to a Cargo Rack+Mining Laser AND having them require fuel then we as player would use onboard refinery and fuel limpets to keep them going.
 
[...] we can RAID them and steal them.
Interesting ideas. Since we can already loot the mined contents of the NPC mining units, it makes logical sense that we could have a go at each others mining units as well, including stealing units in toto. That said, whether FD would find it to be worth both the significant efforts of making them persistent and dealing with all the complaints about stolen stuff is another question.
 
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