The magic of space
Yes, the problem is space is huge, and consequently boring. Making beautiful scenery has been done, now its time to fill it in.
The original Elite wasnt this big and so now we see the vacuum. Also the very basic feel of the BBC version ALLOWED THE IMAGINATION to fill the gaps rather than fill it in for the imagination.
But what I think is needed is watching sci fi movies for the designers, after all so many great games have been pulled off films, and its the sci fi films that have inspired the games initially I would have thought. After all if we hadnt had 2001 a space odessey, star wars, star trek Galactica etc would we be here at all?
I recall some very good set pieces in games, like the snowspeeders taking down at ats on hoth, or people stealing the climactic scene of Independance day. Take all the bits we wish we could take part in in films and place them in as set happenings, then we are starting to have some content that people will obviously LOVE.
Yes, I believe Elite is way too technical and that point of view in implementing design has been exhausted, we now need entertainment as well as accuracy, unless this is a game ONLY for those who enjoy accuracy and measurement.
Every game designer has to ask themselves if they are making games for everyone, or only for themselves.
I like it, but it needs improving.
And... I want my damn midnight paint jobs, which I still dont have.
C
Yes, the problem is space is huge, and consequently boring. Making beautiful scenery has been done, now its time to fill it in.
The original Elite wasnt this big and so now we see the vacuum. Also the very basic feel of the BBC version ALLOWED THE IMAGINATION to fill the gaps rather than fill it in for the imagination.
But what I think is needed is watching sci fi movies for the designers, after all so many great games have been pulled off films, and its the sci fi films that have inspired the games initially I would have thought. After all if we hadnt had 2001 a space odessey, star wars, star trek Galactica etc would we be here at all?
I recall some very good set pieces in games, like the snowspeeders taking down at ats on hoth, or people stealing the climactic scene of Independance day. Take all the bits we wish we could take part in in films and place them in as set happenings, then we are starting to have some content that people will obviously LOVE.
Yes, I believe Elite is way too technical and that point of view in implementing design has been exhausted, we now need entertainment as well as accuracy, unless this is a game ONLY for those who enjoy accuracy and measurement.
Every game designer has to ask themselves if they are making games for everyone, or only for themselves.
I like it, but it needs improving.
And... I want my damn midnight paint jobs, which I still dont have.
C