Distant Worlds - A journey beyond the Abyss

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Just wow... what a systems after wp7..

A system with a black hole as main star, accompanyed with neutron star..
Also, ive had like 10 neutron star systems after wp7..
Not to mention those 15 water worlds and 2 elws..

Dorothy, were definitely not in Kansas anymore.
 
What really is getting my goat is the silence from FD on this. We have seen it happen so many times. It's really screwing up our expedition. Why can't they just give us a status report on their findings?
It's nothing more than a minor irritation to anyone other than long distance explorers so very low priority to the devs. There just might be a fix in the next major release but don't bet on it - and any fix will likely be cancelled out by the new bugs they introduce and haven't noticed because they just don't bother to test anything from an explorer's perspective :(
 
This bug is nasty, completely random, and can happen at any time anywhere without warning

Which will be why it's so difficult to fix. If you couldn't reproduce it slowly driving over the same spot the Frontier developers must be having a real headache with it!

I can't help thinking though that this is related to the bug of ships stopping in mid air near a planet and why they shouldn't ever boost below 2K, and it must somehow be related to there being plenty of other people in the same area. I'm thinking that it might be about the timing of collision detection somehow. Timing errors with parallel processes or threads are the most difficult to track down. Quite often you can try to put in loads of debugging information and because it slows everything down it makes the bug even less likely to happen.
 
I'm inbound again with a shiny new hull. Well slightly blackened by consistent fuel scooping at 98%, got to keep up the speed, 13k ly to go to wp8. (although aiming at wp9)
Now I need to remember to turn my shields on when I get there or it might have all been for naught.

On the rush back to the bubble I found out what happens when you think the ship is outbound from the corona with the fsd charging, yet instead you set the thrust to zero on walking away... The ship holds out surprisingly well at 235% heat for a couple minutes. Afterwards it did keep smoking and sparking for another hour even after repairing all the modules. Plus another 30% hull damage, no question anymore about whether to turn back.

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Which will be why it's so difficult to fix. If you couldn't reproduce it slowly driving over the same spot the Frontier developers must be having a real headache with it!

I can't help thinking though that this is related to the bug of ships stopping in mid air near a planet and why they shouldn't ever boost below 2K, and it must somehow be related to there being plenty of other people in the same area. I'm thinking that it might be about the timing of collision detection somehow. Timing errors with parallel processes or threads are the most difficult to track down. Quite often you can try to put in loads of debugging information and because it slows everything down it makes the bug even less likely to happen.

The times it has happened to me I was completely alone on a planet. It might be hard to track down, but they could easily prevent it by setting a cap on what kind of damage you can incur from a single event. They cap your downward velocity at 500 m/s which is totally unrealistic, why not add a 30% damage cap (and log the event back to the server when damage goes over) and go from there. I've driven full speed (45 ish) straight into a boulder, tumbled into several canyons and never had anywhere near the damage of driving over flat terrain at moderate speed.
 
Which will be why it's so difficult to fix. If you couldn't reproduce it slowly driving over the same spot the Frontier developers must be having a real headache with it!

I can't help thinking though that this is related to the bug of ships stopping in mid air near a planet and why they shouldn't ever boost below 2K, and it must somehow be related to there being plenty of other people in the same area. I'm thinking that it might be about the timing of collision detection somehow. Timing errors with parallel processes or threads are the most difficult to track down. Quite often you can try to put in loads of debugging information and because it slows everything down it makes the bug even less likely to happen.
I'm sure it is very hard to track down and properly fix. But it is quite easy to alleviate if there is the will. A simple bit of logic along the lines of "don't allocate more than 50% damage from landscape hits within any one second period" would instantly resolve this issue. Sure, it would mean that idiots who drove off mile high cliffs might not get their just deserts but that's almost certainly the lesser of the two evils (and those idiots would likely have multiple hits over several seconds so would rightly die anyway).

I don't think it has much, if anything, to do with other CMDRs in the instance. I've had it happen twice now and both times were prior to DW when I was playing in solo.

I first reported the issue on Dec 17th along with video evidence so they've had 8 weeks to either come up with a fix or a workaround. We should be getting angry about this, not coming up with excuses for the devs :mad:

edit: ninja'd by Svenno!
 
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Accident report.

Tried to land on a planet in
CHEAE EURL AA-A E0,but the gravity was stronger.

Need some time to catch up again. :D

Ship destroyed from 60k of Sol.
 
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Yep the SRV bug is very irritating. Bugs i accept happen, but the silence over this and the lack of knowing if it will be fixed in time for the end of the expedition is not good.

Maybe we should get Obsidian Ant on the case.. They seem to have heard his complaint over asteroid fields ! :)
 
Arrived at Wp8, I've landed on the big plateau in the left of the image, ready to join any CMDRs visiting in Mobius or Erimus tomorrow night :)

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I can't get over this sky, it's ridiculously bright:

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Also, I ran into this fantastic Red Dwarf / Red Giant binary in the area ... though scooping from the dwarf in front is a little dangerous, it's a mite too close to the Giant, heat wise :).

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I am at WP 8 happy to join. Let me know if there is anything I can do to help. I'll be combing the forums to find out how this expedition is going forward. I see there is a private group or two? I had jumped into open as I want to be part of this but I am still wary of drunk players and pirates ;)
 
I am at WP 8 happy to join. Let me know if there is anything I can do to help. I'll be combing the forums to find out how this expedition is going forward. I see there is a private group or two? I had jumped into open as I want to be part of this but I am still wary of drunk players and pirates ;)

The expedition private groups are currently closed (iirc) but you could join Mobius? There are quite a few pilots flying there (including me at many waypoints), you can find the info over here.

https://elitepve.com/
 
I'm waiting for y'all to reach wp12, and an invite to the top floor

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Shhhhhhhhhhhhhh don't tell the others :D I was at +2777, two sys beyond a whole bunch of tagged sys and there was no other way up ; but i didn't take the time to search all the area for a higher reachable system n_n' Well, I guess I'll have to check that one, and come back once I have J3 too :p Keep me updated on your new record!


OK, as mentioned last week, I have gone ahead towards WP12, cos I'm away till Feb 23.
There are new records, for me , using quite a bit of j2 and j3, managing to get to -2908 and to +2853, below and above SagA*.
A few stars are visible beyond +/-3000 but they are not reachable in the time available and with current technology. Holly the Asp only has a max j3 jump of about 70LY

Am now resting at SYROOMEOU HW-N E6-5 at (-90.34,2853.06,25673.87), with blackness on one side and blazing light on the other.
If anyone would like the considerable challenge of meeting me here on the 23rd, then let me know.
I guess it shouldn't be too far from WP12, there is nothing here, only 2 t tauri stars, which I have called ying and yang.
Just getting here was a real pleasure, but getting back will be even better.
 
It says "Where are you? We need to receive or confirm some distances from the system you are right now." and then there's a text box where I can enter...something. But what? I figure I need to enter some distances to some systems, but formatted in what way? Sorry for being a pain. :(

Just enter the name of the system you are in - then when you hit the OK button it will take you to a new page with a list of suggested systems for you to enter distances to.

If you're having trouble getting EDD to work with Horizons then pop over to the EDD thread with details of your issue and I'm sure we'll be able to sort you out :)
 
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