Should there be an 'Open' Player Vs Environment Option on the Login Screen

Should there be an 'Open' Player Vs Environment Option on the Start Screnn

  • Yes

    Votes: 638 55.4%
  • No

    Votes: 514 44.6%

  • Total voters
    1,152
  • Poll closed .
I'm not dismissing but using Dev time to make some new PvE mode instead of using that time to change other things (namely the crime system for the purpose of this thread) which in turn would essentially fix what people here are saying is the issue.

My belief however is that those same people in reality do not ever want to be engaged by another CMDR no matter what ship they are in or how new or old hat they are to the game, and the simple answer to that is use the other modes that are already available. The OP is asking do you want or not want a PvE Open and to post why. I believe that since there are already options for exactly what a new PvE mode would offer, there is no need to spend resources creating another one.

Like I said earlier, whats next after PvE Open? PvE Empire only Open? PvE Empire Aisling supporters only Open? etc etc... people will just split more and more. As silly as that sounds that's how it sounds when someone asks for PvE Open to me, especially when they have options to get what they want already.
 
I know I said I was finished with this thread but!

Seal clubbing as you put it. So thats when someone in a Python or the like goes to the starter system and blows up new players in sideys? That really isn't common-place. What I think some people have an issue with is they want to outfit however they want with zero chance of being pirated or engaged in PVP. I really tried to stay objective in this thread and the billions of others just like it. It's nearly impossible though, it just seems like a group of players here want to never engage in PVP. Play in a group or solo then, do not try and take valuable time from the Devs to make something that already exists and further split the playerbase of the future.

If players just exercised some caution, they would never be destroyed. So it seems you just want zero consequences. Fine I guess, not sure how thats fun but thats not for me to decide. Groups and solo are there just for that.


Talking through your hat, while putting words in my mouth. That's a nice trick. What we/I want is to play against other players through the BGS. I don;t want to have to leave the Scarab, Fuel Transfer limpet, and all of that PvE potential behind because someone can build a ship specifically suited to PvP. I have one, I kept it for when I wanted a little bit of a tussle but, I was convinced by the open crowd that it's all or nothing. I chose a mode that suits me. Just what I suggest every player does.

I am not looking for zero consequences. I am just seeking a gaming environment that lets me take advantage of the content the Dev's have delivered, rather than some content created by an amateur, for their own entertainment. It's simply a gaming choice. No different than what ship we fly. I'll let my consequences be of my own choosing, rather than leave it to the tender mercies of another Commander.

You are exactly right. There is a number, a sizable number, of players that never want to engage in PvP. There are even more that just want to chose when to engage. Once again, it's just a gaming choice.

The player base would not be further split. Those that enjoy open's character won;t be lured by what a Co-Op mode would offer. By my reckoning a Co-Op mode will only attract those that have abandoned open already. An open PvE mode would simply let that part of the player base have an obvious method of finding each other.

I have witnessed and read enough to know that seal clubbing is common, if not rampant. It's frequency is a matter of debate. It's impact, less so. Everyone agrees that efforts of and like club sealing lead a great deal of players to abandon open. My decision to boycott open was made more from being weary of the PvP atmosphere across the gaming world. I have a great deal of gaming time, mostly PvP-centric, until recently. I am that guy who just quit smoking. The secondhand smoke just kills me. I am writing with a clear understanding of both sides of the argument.

You finish with classic retort. "Groups and solo are there just for that." Your words. With your offer to leave I noticed something lacking from my choices. Where is the option for me to play along side other Co-Op players on the log in screen? How do I know, from that screen, how Private Groups work? Open, you quickly find out about what that is all about. Now you are effectively offered to take one for the team, or go play alone.

It's painfully obvious that FD have had to resort to taking player interaction hostage to offer any chance of PvP to those that seek it. An entire mode devoted to it isn;t enough. They don;t even let private servers that have open memberships advertise the fact that they even exist. You have to be aware of a Private Group to request admittance. How can that be considered a viable option to find players that share your interests? When you offer something as a solution, it should actually be one.
 
It's a classic retort because its 100% accurate. This thread isn't about Open vs Solo or Group, it's should FD make another game mode for Open PvE and I say no. We shouldn't be using dev time to create something that already exists.

I'll be going now, these discussions are just going in circles for the last 20 pages and the same can be said for the last 20 threads of this nature.
 
Last edited:
What I think some people have an issue with is they want to outfit however they want with zero chance of being pirated or engaged in PVP. I really tried to stay objective in this thread and the billions of others just like it. It's nearly impossible though, it just seems like a group of players here want to never engage in PVP.
Yep. For some, at least; I'm not sure how many PvE players would be willing to accept PvP if it was as rare (and enjoyable) as DB envisioned for the game, but then I've never seen a game succeed in keeping PvP rare enough to not drive away the PvE players without actually stamping out PvP altogether.

So, I don't want to ever be engaged in PvP, of any kind, unless it's a mutually agreed upon fight, and I've never hidden it. No proposal would ever make Open worth playing for me unless it guaranteed that no player could ever attack me without my consent, which would likely make Open unpalatable for the PvP players, so there is no hope of ever attracting someone like me to a PvP-enabled Open.

I believe that since there are already options for exactly what a new PvE mode would offer, there is no need to spend resources creating another one.
Nope, there isn't (yet) anything in the game that could fulfill the same demand an Open PvE mode could. Mobius is not enough because, among other things, it's not an official mode, because there is no way to actually prevent PvP from happening, and because if anything happens to Mobius the group might fall apart. Solo isn't enough because it doesn't allow meeting other like-minded players.

Like Jockey79 often says, there is no multiplayer PvE mode; we have Solo, which is single player, Group, which is essentially a PvP mode because there are no tools to prevent PvP from happening, and Open, which is even more a PvP mode. We are basically asking for a multiplayer PvE mode, something that doesn't exist yet in the game.

Like I said earlier, whats next after PvE Open? PvE Empire only Open? PvE Empire Aisling supporters only Open? etc etc... people will just split more and more. As silly as that sounds that's how it sounds when someone asks for PvE Open to me, especially when they have options to get what they want already.
That is reductio ad absurdum. And completely contrary to the intent to boot. PvE players want an Open PvE mode so it can attract all the PvE players spread across the myriad PvE groups that were created, as well as many of the Solo players (remembering that a Solo player is basically a private group of one person); thus, the creation of an Open PvE mode should eliminate a huge amount of groups, concentrating all its former players into a single place (and a more enjoyable for them to boot).
 
It's a classic retort because its 100% accurate. This thread isn't about any of what you are saying. We shouldn't be using dev time to create something that already exists.


What is being discussed does not exist. There is no Co-Op option on the log in screen. Are you confusing this discussion with another one?
 
Like I said earlier, whats next after PvE Open? PvE Empire only Open? PvE Empire Aisling supporters only Open? etc etc... people will just split more and more. As silly as that sounds that's how it sounds when someone asks for PvE Open to me, especially when they have options to get what they want already.
I still think this is an insanely petulant stance (or reductio ad absurdum if you're a smartarse :D), but it's your opinion and I can dig that much. Opinions are only worth holding if they have empirical evidence to back them up though; otherwise, put on your tinfoil hat and embrace your inner loony. You've heard of WoW, right? With its (RP-) PvP and PvE servers, and its Horde servers and its Alliance servers and its Troll only servers and its Night Elves in Goldshire only servers? However did they manage to produce such a popular game with such fragmentation?!*

*Note that of the 40 most populated servers, 25 are PvE. The next hundred or so are almost all PvE, while just about all the lower population servers are PvP. PvEers and PvPers just. don't. mix.

Edit: also, yes, as Mohrgan said, this option does not currently exist. Imagine a new player who a. enjoys being sociable and b. doesn't enjoy PvP. Which option does s/he choose from the Start menu to fulfill those two simple criteria?
 
Last edited:
I have a couple of questions to start off with.

- Why is this game P2P and not server based?
o I haven’t been around long enough if this has already been expressed by a developer. It seems odd to have a 10 year plan and have the game solely rely on P2P.​

- How does the instancing work in Open mode?

Suggestions

- Improve the crime/punishment system. It clearly needs an overhaul.


- If there was to be a PvE option, it should not differ at all from regular open other then the name. Not being able to harm player ships because “I don’t want to be others content” seems like a step in the wrong direction. Also remove all “private groups” and have all the players that want to play “PvE” all in the same game (really should be server). If there are seriously 15k+ wanting to play nicely together and they were all together then dealing with the handful (how many trolls are there really? 100?) should be an easy task from means within the game. Paying other players to act as police should be possible within the game.
o If this can’t be accomplished between players and game mechanics then FD needs to step up and deal with the issue on their end.​


- Additionally if you want no human interaction then play in solo, however solo character should not be transferable to any other mode. If you want to play alone that’s fine but you should not be allowed to transfer that progress from solo to the other game modes. If you want a single player experience that’s fine. You can still affect the galaxy and such.


- This game is game is advertised as an MMO game and blazing your own trail. Many people keep telling others “it’s not the game for you” because they want to play the game how they want. If this is the tag line for the game you can’t have the community getting mad because people want to play it their way. I think FD needs to refocus what type of game this is supposed to be and advertise it as such. If this is truly suppose to be a PvE game then perhaps removing Open all together because they are clearly sending the wrong idea to the player. If it’s suppose to have both PvE and PvP elements then don’t allow players to create hundreds of different “instances” by themselves. I should not have to go to forms or know the “right” group to allow me to play the way I want, the game should present those options to the player from the start. If the private groups was the only way they could figure out how to allow players to play with friends this needs to be redone.


- People are both good and evil both in real life and in how they play games, and this game should allow for all types of players to interact in this huge universe. If you want the game to last 10 years then something needs to be done. It seems FD wants to please everyone and in doing so they haven’t pleased anyone. This game has great potential if it can have a unified community and identity.
 
Last edited:
I just started playing the game about two weeks ago, although I've been around for quite a while reading about ED and watching videos.

I think that Open PVE should be an option. Currently I'm playing in Solo mode because I am learning the game. When I go for multiplayer, I will join Mobius. Not that I mind PVP, I can see its place in a game like this and I think it's a much needed element of such a game. Plus, if somebody likes that part of the experience and likes PVP gameplay, it's good for them and they should have the possibility to do so. But I don't like things being forced upon me. I never enjoyed much the PVP element in any multiplayer game I played, usually I just want to go about my business, not pestered by other players. Talking to other players, cooperating with them definitely yes, annoyance from other players definitely no.

So Mobius it will be for me, but what happens if something happens with the group? I think Frontier, seeing how many players chose that option, should secure it as a feature available to everyone.
 
I still think this is an insanely petulant stance (or reductio ad absurdum if you're a smartarse :D), but it's your opinion and I can dig that much. Opinions are only worth holding if they have empirical evidence to back them up though; otherwise, put on your tinfoil hat and embrace your inner loony. You've heard of WoW, right? With its (RP-) PvP and PvE servers, and its Horde servers and its Alliance servers and its Troll only servers and its Night Elves in Goldshire only servers? However did they manage to produce such a popular game with such fragmentation?!*

*Note that of the 40 most populated servers, 25 are PvE. The next hundred or so are almost all PvE, while just about all the lower population servers are PvP. PvEers and PvPers just. don't. mix.

Edit: also, yes, as Mohrgan said, this option does not currently exist. Imagine a new player who a. enjoys being sociable and b. doesn't enjoy PvP. Which option does s/he choose from the Start menu to fulfill those two simple criteria?
Hrm, well yes, you are correct, PvP servers usually end up with smaller populations, which does not surprise me that much.
Though I suppose in order for it to work, Open would have to be split into two entirely separate severs, so that background sim is different for each of them, then the concept might work, but I still don't see splitting the community as a good thing, however as other have said, might simply be needed because there's certain elements that will not want to be controlled.
But I still say a proper crime and punishment system would be a better solution.
 
I know I said I was finished with this thread but!

Seal clubbing as you put it. So thats when someone in a Python or the like goes to the starter system and blows up new players in sideys? That really isn't common-place. What I think some people have an issue with is they want to outfit however they want with zero chance of being pirated or engaged in PVP. I really tried to stay objective in this thread and the billions of others just like it. It's nearly impossible though, it just seems like a group of players here want to never engage in PVP. Play in a group or solo then, do not try and take valuable time from the Devs to make something that already exists and further split the playerbase of the future.

If players just exercised some caution, they would never be destroyed. So it seems you just want zero consequences. Fine I guess, not sure how thats fun but thats not for me to decide. Groups and solo are there just for that.

To answer the first part- when I started the game (Beta backer, 2nd class) I didn't get seal clubbed. My impression was that it just doesn't happen in Elite. Last year I was passing the system where I picked up my Freeagle- the same one I left my third Sidewinder in. ('A Wee Bit', the others were 'Kinda' and 'Totally', they were all sh... um, not very good :eek:) Just for the lulz I kitted out the Sidey and took her for a spin around some of the starter systems, even filmed some of it for my youtube channel. Every commander I met interdicted and fired on me. All of them had bigger, better ships, none of them could possibly have had any expectation of a decent fight from a starter ship in the starter systems. I'm not sure how much caution I could have exercised- I was being interdicted and mass locked by A class heavy fighters and even bigger ships. I wasn't destroyed, even once, by the amazingly skilled clubbers- thank the Sidey's impressive agility and my long term addiction to meep, meep style gameplay. But seal clubbing is a thing, V. Don't take my word for it, go take a Hauler through the starting systems and tell me how you get on... ;)

Unfortunately it seems 'fairly' common, at least the last 9 newish people I've asked, have all have it happened :(, so yeah, maybe not directly in started system but definitely in systems near, so yeah....it is unfortunate.

Not just the newer players... :D

Could just be that they were not playing at the same time as you, or perhaps they were but were in a different instance to you.

I'm not saying either of you are right or wrong, just that it's hard to verify much on the forums. Presumably FD think it's enough of an issue to start a dialogue about ways to counter unwarranted player killing.

Seal clubbing happens in every on line game, I'm not sure what FD can do to cut down on it. World of Tanks has a limited matchmaker for new players- x number of games before they allow experienced near the newbies. You want to have read the outrage on their forums when they introduced that- all in the new players best interest, of course. How dare the devs deprive them of the wonderful experience of being cannon fodder for clubbers? :rolleyes: How will they learn the game if they don't get obliterated in the opening salvoes of their first thousand games?

Those old Bartle papers were done at a time where pure PvE MUDs were rare, and the ones that existed were basically single player games with a tacked chat room. So, back then his reasoning actually worked, because those that wanted to avoid the PvP didn't have anywhere else to go; they could either bear with the PvP in order to experience online gaming, or they could abandon the genre altogether.

This was still true when UO launched. Players that didn't like the PvP activity could either leave the genre or bear with the PvP in order to play. To make things worse, the UO devs who called the shots were very much PvP fans, people who thought removing the chance of PvP (or allowing players to opt out of it) would kill the excitement of the game, who thought having players forced to create groups and collaborate against the "criminals" was good; this is why they spent two years trying every scheme they could conceive to bring PvP under control without allowing players to be completely safe from it, before relenting and adding Trammel, and I believe they only got to adding it because the publisher sent them an ultimatum to either fix the player retention issue or close the game.

Nowadays, though, it's as you say. Many people, including many fans of the old pre-Trammel UO, don't think that kind of environment will ever happen again exactly because the players that become the targets now have options, being able to just leave a game and start playing something else where the rules themselves prevent them from becoming targets. I myself, as my game library grew, went from accepting a little unwanted PvP in the games I play to flat out refusing to even try any game where others can attack me without my consent.

That link earlier was a real eye opener. The PvPers blatantly didn't want to face equal opposition. They must have known, prior to Trammel, that their actions were killing the game? What did they think was going to happen? I know Trammel came out of left field, but even without it their days of griefing had a definite limit, the game was bleeding out...
 
Voted no because not seeing a compelling argument. Let's have a looksee...

New players to the game would have zero information about Mobius unless the come to the forums first which is quite unlikely for them to do so really.

Google "elite pve" and look at the first result. Is Google making history guesses for just me, or are you saying new players don't use Google to learn more about their games?

Access to Mobius takes time to get given the approval etc.

Took me about a day and a half? I wasn't really playing between making the request and seeing it accepted.

A hard coded PVE with Limited PVP version of the game that is available to all players to choose from at the start menu...

There already is one, it's called Open. Space is pretty big.

Rules regarding PVP for the PVE environment could be enforced...

Wait, do you want chocolate on your peanut butter, or are you trying to keep them separated? This is confusing.

PvP only being able to occur in conflict zones / war zones

There's already a mode for that too, called CQC.

zero PVP is possibe and no damage would be taken from being fired on by another player.

Sounds like there's still hard feelings about Offline promises.

This would remove the need for one of the largest 'private groups' in the game to be continually moderated by one person.

Better tools and permissions for managing private groups is a separate issue that deserves to be addressed; not brought up here as a mercy argument.

The current Open environment would still exist without changes

How about renaming Solo Play to Ungrouped PVE Play, thus inspiring people to realise a grouped option exists?

Hope this helps. Sorry it took 47 pages before I got here. ;)
 
Last edited:
Ok. Well I also want an Open PvE but Empire only because I don't want to see any other CMDRs that support other factions. I also want an Open PvE for Patreus supporters only because I don't even like all Empire CMDRs either. Next week I might want another Open PvE with only Fed supporters because I'll have gotten my 3 week adv accelerator from Patreus....

No problem right? since

Just because something was done in the past does not mean we are doomed to repeat it.

Again changing the crime system and also (and I know this might not make me popular) enforcing RP in open would fix the issues that people have with Open. If being fired upon randomly and with no comms in Open is what stops you from playing in Open, but you want to play in Open with other CMDRs then this is the answer, not splitting the community more and more everytime someone has a bad experience.

We should try to be pro-active. How amazing would it be if everyone that played E: Dangerous all played together happily in Open?

No because your examples above are not an extention of the existing design is it because there is no solo mode or group mode where what you describe can occur. And how do you 'fix' the issues for people who want a PVE only multiplayer experience because they really do not want any kind of PVP experience in a way that is readily available to all players who would like that choice?
 
No because your examples above are not an extention of the existing design is it because there is no solo mode or group mode where what you describe can occur. And how do you 'fix' the issues for people who want a PVE only multiplayer experience because they really do not want any kind of PVP experience in a way that is readily available to all players who would like that choice?

Neither is Open PvE currently extending on an existing design.

Mobius / another custom group / Solo are all readily available.
 
While anything that increases player interaction and brings people out of solo is generally a good thing, I can't agree to an open PvE mode.

A mode where you cannot attack another player fighting for the opposing side in a conflict zone just seems rediculous and immersion breaking. Or not being able to collect a juicy bounty on them or fight or pirate them if they are hostile to a faction with which you are aligned.

Surely the real answer lies in implementing a far more meaningful crime and punishment system as well as ramping up security and NPC bounty hunter responses? Personally I'd like to see a GTA-style wanted system that escalates in proportion to your crimes and has serious consequences for travel and docking. Though obviously the life of a criminal would need to be more financially rewarding with some form of decay if they decide to change their ways.

then you would not play in that mode would you, so therefore it would not break your immersion would it because you could still do all that in the existing open mode yes?

- - - - - Additional Content Posted / Auto Merge - - - - -

Neither is Open PvE currently extending on an existing design.

Mobius / another custom group / Solo are all readily available.

Depending how it was implemented yes it could easily be an extention of the existing design...

And actually as I have now caught up 'reading' to message 695, I see you contradict yourself by saying that the modes already exist in the form of groups. so yes it definitely is an extension of the current design...
 
Last edited:
I'm not dismissing but using Dev time to make some new PvE mode instead of using that time to change other things (namely the crime system for the purpose of this thread) which in turn would essentially fix what people here are saying is the issue.

My belief however is that those same people in reality do not ever want to be engaged by another CMDR no matter what ship they are in or how new or old hat they are to the game, and the simple answer to that is use the other modes that are already available. The OP is asking do you want or not want a PvE Open and to post why. I believe that since there are already options for exactly what a new PvE mode would offer, there is no need to spend resources creating another one.

Like I said earlier, whats next after PvE Open? PvE Empire only Open? PvE Empire Aisling supporters only Open? etc etc... people will just split more and more. As silly as that sounds that's how it sounds when someone asks for PvE Open to me, especially when they have options to get what they want already.

What the OP is asking for is do you want a PVE Multiplayer option available on the loging screen, instead of having the current situation where we have a large number of PVE multiplayer people in groups and some in solo because even mobius is not a true PVE only mode, which are obscured and not readily available to the average player that never comes to the forums and does not know about the different PVE only groups etc.

That is what is really being asked for...
 
I'm not dismissing but using Dev time to make some new PvE mode instead of using that time to change other things (namely the crime system for the purpose of this thread) which in turn would essentially fix what people here are saying is the issue.

My belief however is that those same people in reality do not ever want to be engaged by another CMDR no matter what ship they are in or how new or old hat they are to the game, and the simple answer to that is use the other modes that are already available. The OP is asking do you want or not want a PvE Open and to post why. I believe that since there are already options for exactly what a new PvE mode would offer, there is no need to spend resources creating another one.

Like I said earlier, whats next after PvE Open? PvE Empire only Open? PvE Empire Aisling supporters only Open? etc etc... people will just split more and more. As silly as that sounds that's how it sounds when someone asks for PvE Open to me, especially when they have options to get what they want already.


What exactly would the crime and punishment system change?

Please...expound on this since, the players I know that PK...and I know a few...do not care a whit about any issue stemming from the application of justice...they relish the fact that their job is harder...and the tears of the aggrieved are even sweeter at that point.

The only people that the law would affect are those that care about the law and its outcome.

Unless you are saying an immediate death sentence occurs on any player that kills another...and I mean instantaneous...PK will not be stopped.

- - - - - Additional Content Posted / Auto Merge - - - - -

Neither is Open PvE currently extending on an existing design.

Mobius / another custom group / Solo are all readily available.


Not on the menu to choose from, so not 'readily available' that is the point. I can find plenty of people to PvE with in Mobius...but again...why is one person in charge of a playstyle on behalf of a company...and represents 20k players?
 
I have a couple of questions to start off with.

- Why is this game P2P and not server based?
o I haven’t been around long enough if this has already been expressed by a developer. It seems odd to have a 10 year plan and have the game solely rely on P2P.​

- How does the instancing work in Open mode?

It's a hybrid of server based and peer to peer based gaming... The servers handle the transaction side, matchmaking side, and data storage side. They are also the data store for the universe and the workhorse for the background simulation.

If you want to learn more on why they chose this approach either google AWS Frontier Development 0 to 60 milllion player hours or click this link https://youtu.be/EvJPyjmfdz0


Suggestions

- Improve the crime/punishment system. It clearly needs an overhaul.


- If there was to be a PvE option, it should not differ at all from regular open other then the name. Not being able to harm player ships because “I don’t want to be others content” seems like a step in the wrong direction. Also remove all “private groups” and have all the players that want to play “PvE” all in the same game (really should be server). If there are seriously 15k+ wanting to play nicely together and they were all together then dealing with the handful (how many trolls are there really? 100?) should be an easy task from means within the game. Paying other players to act as police should be possible within the game.
o If this can’t be accomplished between players and game mechanics then FD needs to step up and deal with the issue on their end.​


- Additionally if you want no human interaction then play in solo, however solo character should not be transferable to any other mode. If you want to play alone that’s fine but you should not be allowed to transfer that progress from solo to the other game modes. If you want a single player experience that’s fine. You can still affect the galaxy and such.


- This game is game is advertised as an MMO game and blazing your own trail. Many people keep telling others “it’s not the game for you” because they want to play the game how they want. If this is the tag line for the game you can’t have the community getting mad because people want to play it their way. I think FD needs to refocus what type of game this is supposed to be and advertise it as such. If this is truly suppose to be a PvE game then perhaps removing Open all together because they are clearly sending the wrong idea to the player. If it’s suppose to have both PvE and PvP elements then don’t allow players to create hundreds of different “instances” by themselves. I should not have to go to forms or know the “right” group to allow me to play the way I want, the game should present those options to the player from the start. If the private groups was the only way they could figure out how to allow players to play with friends this needs to be redone.


- People are both good and evil both in real life and in how they play games, and this game should allow for all types of players to interact in this huge universe. If you want the game to last 10 years then something needs to be done. It seems FD wants to please everyone and in doing so they haven’t pleased anyone. This game has great potential if it can have a unified community and identity.

The crime and punishment system needs an overhaul for all game modes.

There is stil a real need for private groups that go beyond a PVE multiplayer environment and so should not be (and indeed in some cases could not be) removed.

The game is advertised indeed as a game that you can 'play your way' but to play in a multiplayer PVE only environment, if that is the way you want to play, you currently can't
 
Not on the menu to choose from, so not 'readily available' that is the point. I can find plenty of people to PvE with in Mobius...but again...why is one person in charge of a playstyle on behalf of a company...and represents 20k players?

So true..

And off topic: What about stocking wings up to 8 players ?
 
It's a hybrid of server based and peer to peer based gaming... The servers handle the transaction side, matchmaking side, and data storage side. They are also the data store for the universe and the workhorse for the background simulation.

If you want to learn more on why they chose this approach either google AWS Frontier Development 0 to 60 milllion player hours or click this link https://youtu.be/EvJPyjmfdz0


Glad to see this getting more legs around here. It is a gem of a video about how this game works...and why 'things' are the way they are!
 
Play in a group or solo then, do not try and take valuable time from the Devs to make something that already exists and further split the playerbase of the future.

If players just exercised some caution, they would never be destroyed. So it seems you just want zero consequences. Fine I guess, not sure how thats fun but thats not for me to decide. Groups and solo are there just for that.

That splitting the player base of the future you mention is going to happen anyway. Simply because when you force players to do something they don't want to do, they will either find a way to play the game they like the way they want or they will find another game that suits their needs. When ED doesn't have much competition in the genre right now, this is going to change. If Frontier wants to keep its player base and sell expansions in the future, they do have to make sure the players have less reasons to go elsewhere. No Man's Sky is coming out at some point fairly soon. Star Citizen is eventually going to get released, even if nowhere soon as a multiplayer game. Both of these games are capable of taking over at least some part of the player base of Elite.
Existence of Mobius and other PvE groups should be simply recognised by Frontier and addressed. Because if it doesn't get addressed by Frontier, the players will address it themselves and vote with their money. And when PvP players tend to have shorter attention span and move on to other games more quickly, PvE players tend to stick around for longer.

As for wanting zero consequences... It's a game. Some people may want zero consequences and it's their right to want that. And since now a significant part (if not majority) of ED playerbase chose private groups, if Frontier has any self-preservation instinct, they should notice that. What they are being asked for here is taking the initiative. They can't rely on players when it comes to taking care of keeping the universe alive.
 
Back
Top Bottom