Agreed on most points.
One response to your final point about not being forced to play Open mode, is that some CMDRs quite probably feel forced to NOT play open mode. Is that considered acceptable?
Agreed on most points.
One response to your final point about not being forced to play Open mode, is that some CMDRs quite probably feel forced to NOT play open mode. Is that considered acceptable?
I assume there's supposed to be a question mark somewhere.And this attitude is exactly what will kill the game, why would a newbie join in knowing that they are considered fair game and there are few if any consequences to killing them.
A "newbie" will not and should not feel safe in open play, no-one should feel safe in open play! It is supposed to be a cutthroat galaxy! There already are "moderate" consequences for murder and the concept of insurance going up when you are murdering others makes no sense, logically & lore wise why would it increase...?
The only thing "killing" the game is the people that seem to want to argue, complain then progress to being toxic about the state of open play... If you want a safe journey through this cut throat Galaxy go Solo/Private mode, if you can accept danger may strike at any moment from random players who's actions you cannot control then go open play. There are no servers to run, costs are incredibly low and FD broke even at around 300k units sold. We are now around 1.3 mill units sold. The game is far from dead but people are most definitely being put off by the PvP vs PvE dynamic which is unique in its attempts to police a "openworld" environment and create bizarre restrictions to game-play.
The rep of Elite being toxic is growing and it is due to the completely over the top commander reactions to PvP, death and losing credits in a game based around exactly that!
Most games its GL HF & GG, in Elite its "non consensual PvP = "griefer" ..a very sad state of affairs.
Yes, more than acceptable.
PvP is very much a possibility with any CMDR you come across.For a start the game isn't based around PvP
[...]
how far out would I be if I guessed you are 14 years old?
Roll on some genuine laws and consequences in this game. My preferences would be:
- "Wanted" status is not enforced at system level, but major faction level (e.g. ALL across the imperium). If you're a genuine pirate, stick to the anarchy systems for safety
- Introduce a new "warning" status and fine, for damage, without killing another ship
- Have the bounty related to the cost of the ship destroyed, e.g. equal to the cost of the insurance +10%
- Death does NOT wipe the slate clean on bounties. You cough up the full cost to remove bounties
- When you're wanted, the info is available on the galaxy map, for use by police and bounty hunters
- When wanted, your insurance is invalid
PvP is very much a possibility with any CMDR you come across.
I expect they will expect people to purchase the game for the same reason I did: to play in a cutthroat galaxy full of consequence and loss.
Illegal in the federation is different than illegal in the empire. As I understand, we are all independent spacers of the pilot's federation, they are a rather independent organization themselves. So it could very possibly be that they let crime and punishment be handed down at the local level. Because you know, all crime is local anyway.
The content of this post is downright stupid.
Accidentally murder a hauler in the air lock? Well, the station will blast you to bits, and you'll lose your ship because your insurance is invalid.
Can't respawn with a sidewinder, because your bounty is active. Station immediately blasts you to bits.
Can't jump out even if you did want to, because you're wanted in the nearest 10 systems and all you got is a stock sidewinder.
How many seconds did you actually spend to think this through? This is a terrible idea. Crime definitely needs to ramp up, but this is absolutely not the way to do it. Consider the possibility that open is not supposed to be safe. Open is where you go if you want to have interactions with other CMDRs, and as stated above, PvP is very much a possibility. So, as made clear by the quoted, educating players about this is the solution to the specific problem, not punishing crime more harshly.
However crime to stand to be punished more harshly too.
Hi, Mr Sukebe.- How on earth do you "accidentally" murder anything? I've never even been close to it. That's just a random excuse pulled from the air
I find this unreasonable and absurd.You know, I take PERSONAL offence at people stating that suggestions are stupid. I'll let you consider how you respond to that element.
It's clear you've not much experience with the game, and I forgive you. I'll temper my interpretation of the rest of your post with this knowledge.As for the rest:
- How on earth do you "accidentally" murder anything? I've never even been close to it. That's just a random excuse pulled from the air
This is not how respawning mechanics work. You don't choose a system to respawn at. You respawn at the last shipyard you docked with.- If you have a bounty, respawn in an anarchy system. Oooh, that took me...seconds to think of a solution. As mentioned, the bounty/wanted would only exist in the area controlled by the major power that you upset
Seriously, whilst you might think I've not thought this through, sorry, you're wrong.
Making personal attacks is against the forum rules. If you feel a post has broken the forum rules, hit the 'Report this post' button on the bottom left.How about trying to be a little more helpful in your responses as against personally insulting. That might be suitable in World of Tanks, but most certainly isn't here. Don't make it personal, people here don't like it.
I find this unreasonable and absurd.
It's clear you've not much experience with the game, and I forgive you. I'll temper my interpretation of the rest of your post with this knowledge.
This is not how respawning mechanics work. You don't choose a system to respawn at. You respawn at the last shipyard you docked with.
How about trying to be a little more helpful in your responses as against personally insulting. That might be suitable in World of Tanks, but most certainly isn't here. Don't make it personal, people here don't like it.
Making personal attacks is against the forum rules. If you feel a post has broken the forum rules, hit the 'Report this post' button on the bottom left.
All I've done is comment on your suggestion. It's not necessarily my job to make your suggestion work within the game.All you've done is quoted how it presently happens. Doesn't mean that it's either the perfect solution or the one that will always be used. After all, if a CMDR travels 16 jumps, then dies, is suddenly re-spawning 300LY away any more ludicrous than being obliged to respawn in say the nearest anarchy system?
Insulting is against the rules. If you feel a post has broken the forum rules, hit the 'Report this post' button on the bottom left.Sorry, I was being polite by indirectly suggesting that I wouldn't tolerate another similar insult. I assume I don't need to re-iterate.
You claim to be "Too old" and as i assume mature enough, but can't respond a counter-argument without having to throw a hissing fit?
And PR is correct, your suggestion was downright stupid. And no this word is not offensive unless you are still in middle school or something.
Hello, SPAS.
I've been here a long while, on and off. In that time, I've found a fair few things to complain about, particularly on the Crime & Punishment debate, just as you have. It took me a very long time - and some time and distance away from the game - to realise I was thinking and writing from the wrong perspective entirely. I probably would have understood this much sooner if the debate hadn't been so full of irrelevant wittering nonsense about cut-throat galaxies and terms & conditions, but that's by the by.
What matters most is this: we paid for this. From the very first Kickstarter backer to the latest New Commander, we gave Frontier our cash to provide a game that included each and every one of us, in all of our demented, anti-social, misanthropic glory.
Whether we knew what we were getting, whether we make use of our own opportunities to be misanthropic, whether we like the taste, or not, we paid for this.
Whatever our individual complaints are about other players, we paid for them. The traders paid for all the pirates. The Code paid for all the combat loggers. The PvP crowd paid for all the Open-dodgers. The Hutton Truckers paid for me to fall asleep on their docking pad. I paid for station-rammers and... oh my god, I paid for Psycho Romeo. Why didn't somebody stop me? Anyway, we're all the meal we all paid for, our own special tasty treat.
Morally - and perhaps legally - Frontier is obliged to deliver what we paid them for, as best they possibly can.
We cannot reasonably expect Frontier to punish or disenfranchise other players for giving behaviour we've paid to receive.
We can reasonably ask the restaurant to improve the food at our own table, but not remove food from somebody else's.
If we want a better game, we must ask for mechanics and changes that enable us and give us agency, in the face of contrary behaviour.
For traders, we should look to mechanics that enable traders to do better in combat situations - perhaps integrating certain defences into the shields (so we're not obliged to sacrifice quite so much to get decent cargo space), or improving manoeuvrability (so we're not such sitting ducks and can actually enjoy the fight, even if we lose), might both be good places to start.
I would also look at finding ways to allow traders' activities to have more of an impact on the players around them - at the moment, the relationship between traders and aggressors is one-sided in favour of aggression. Money exerts no power or influence here. There must be a good way to change that. A player group full of money - or at least full of trading activity - should be at least as worrisome to cross as a player group full of guns.
I look forward to hearing what everyone can come up with.![]()
And it's delicious. Though, I've paid too. My infractions list looks more like a high score board.
Anyway, we're all the meal we all paid for, our own special tasty treat.
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Now, you're once again describing an issue that doesn't necessarily reflect the issue indicated by title of the thread or the OP: PvP consequences and combat logging. And that brings me back to the premise of my point: Your suggestion, like the OP's, doesn't actually address the problem.The core point being that trade needs to be protected