The Star Citizen Thread v 4

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Breaking news!

Star Citizen most advanced AI in the entire gaming world.
Space ships have learned to react to basic verbal commands.

Here's a sample of a space ship reacting to a "Play dead" command:

ADmnQl.gif
 

Javert

Volunteer Moderator
Not sure if this is posted already, but BBC Click program is looking at Star Citizen this weekend.
 
The description on the programme's website is quite interesting http://www.bbc.co.uk/programmes/n3csy4jl

Click looks at Star Citizen - the video game which has received the most money of any crowdfunding at 106 million US dollars and rising. The game has caused a lot of controversy with some funders believing they might be being ripped off. We meet the company making the game, who never expected to have this much money to spend, now massively scaling up their plans to make sure their many fans will not be disappointed.
 
From CR "By the end of the year you will be able to visit other Star Systems... We aim to have SQ42 done by the end of this year, hopefully we will get there..." Blimey, I'd thought they would be far more aggressive than that on timescales for both SQ42 and SC. Maybe CR is finally reining in the promises. To me that did not sound at all like "SC will be a full release before the end of 2016".

I did cringe when he also said that they "Never expected to have this much money..." Other KS projects have a weird thing called a closing date? Or is this where SC isn't a KS, it is Crowdfunded and that means open-ended is perfectly acceptable?

Finally, a tiny point of annoyance, CR says "sort of" far too much.
 
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I did cringe when he also said that they "Never expected to have this much money..." Other KS projects have a weird thing called a closing date? Or is this where SC isn't a KS, it is Crowdfunded and that means open-ended is perfectly acceptable?
It's a crowdfund after the KS yeah, is it acceptable? Well, the backers accepted it, the scope increased, the game shaped, the plans got up-scaled. If someone would have not accepted happened after the KS, during the Crowdfund, the scope increase that lead to the delays as well, then that person should have left with a refund a looooooooong time ago.
 
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You'll need to be on a UK IP address to watch it I suspect.
You are correct, I can't watch it... yet
From CR "By the end of the year you will be able to visit other Star Systems... We aim to have SQ42 done by the end of this year, hopefully we will get there..." Blimey, I'd thought they would be far more aggressive than that on timescales for both SQ42 and SC. Maybe CR is finally reining in the promises. To me that did not sound at all like "SC will be a full release before the end of 2016".

Well he learned the hard way with his past predictions...

And we will see in this first half of the year if they can deliver to the point of that releasing both games is doable.
 
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It's a crowdfund after the KS yeah, is it acceptable? Well, the backers accepted it, the scope increased, the game shaped, the plans got up-scaled. If someone would have not accepted happened after the KS, during the Crowdfund, the scope increase that lead to the delays as well, then that person should have left with a refund a looooooooong time ago.

Aye sorry Max, I probably came off as more snarky than I intended. It struck me as an odd thing to say, a bit like Brewster's Millions "I have to spend all this money now to get the inheritance!" :) As you say, the only people who really need to care are the ones who have given CiG their cash.
 
Well, having a week off work I decided to spent some time playing with the Star Citizen Alpha to see if it's worth buying into.

Its nice to see they've made good on the promise of being able to walk (and EVA) around and get in/out of spaceships and fly around seamlessly between stations and planets. Its a really great bit of work that lays down the framework for the game to be built upon.

Its not perfect to be sure (Alpha is alpha and all that), its a bit crashy in places and the animations need some work, but overall it was interesting to play around with.

I am still not quite convinced so far though. It still seems at a very early stage and obviously needs a lot more work to bring it up to a truly releasable standard.

I cant say I am holding my breath for a 2016 release of SQ42 with the amount of work that seems still needs to be done. They still need to add in all the other FPS features they will need and then get them and the flight mechanics polished up to a final fully tested standard... and build and test all the missions for the game as well!

As its SQ42 that interests me most, its left me with the impression there is still a while to wait yet.

Summer of 2017?
 
This constellation is having a danceoff! :D

[video=youtube;znckmg_k3KU]https://www.youtube.com/watch?v=znckmg_k3KU[/video]


Well he learned the hard way with his past predictions...
Yup, it took a while but things felt into reality recently, it's best just to say it now instead of lead anyone with full expectations of what's happening. What he mentions of have solar systems to visit by the end of the year is pretty much also around what i would say how far would the PU develop this year, the next months are crucial but they do have massive challenges to knock down, the hardest one is making a planet like Arccorp land-able, seamless content streaming tech (that we may not see this year yet), but persistence first. :)

As you say, the only people who really need to care are the ones who have given CiG their cash.
Yeah absolutely, Backers gave their cash, but at this stage what's really being given as well, it's patience, and it's what pretty much was said and how things are already working, "Take your time", and as long we keep getting updates and improvements, over the 2.X on this case, i think this is the best approach for something that realistically, will take its time to get right and fully delivered.

Summer of 2017?
You mean for SQ42? If they don't make it this year, i would assume that's around where it can be pushed. A thing i think we all know is that CR will go as far as he can to not deliver a rush-job to meet a delivery date...
Well, neither would we really want that to happen.
 
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From CR "By the end of the year you will be able to visit other Star Systems... We aim to have SQ42 done by the end of this year, hopefully we will get there..." Blimey, I'd thought they would be far more aggressive than that on timescales for both SQ42 and SC. Maybe CR is finally reining in the promises. To me that did not sound at all like "SC will be a full release before the end of 2016".

I did cringe when he also said that they "Never expected to have this much money..." Other KS projects have a weird thing called a closing date? Or is this where SC isn't a KS, it is Crowdfunded and that means open-ended is perfectly acceptable?

Finally, a tiny point of annoyance, CR says "sort of" far too much.

That's obvious that the best we can hope for is SQ42 release by the end of this year. However, it is not going to be surprise to me if it is pushed back to somewhere in 2017. So release by the end of this year would be great.

As for SC I can't see it being released this year.
 
Not sure. I think she definitely does slots for that program but I haven't watched it yet.

Short edition is here

http://www.bbc.co.uk/iplayer/episode/b070w46q/click-short-edition-13022016

The long edition is not up yet - should be up today some time I guess.

You'll need to be on a UK IP address to watch it I suspect.

"You don't know how much money you're going to get... unless you're wanna pocket the rest of the money, which isn't my thing at all... if you give me a hundred million dollars I'll make you a hundred million dollar game. If you give me ten million dollars I'll make you a ten million dollar game."

Except he didn't get 100 million dollars, or even 10 million dollars. His Kickstarter finished at 2 million dollars so he should have made a 2 million dollar game. Instead he announced that he would make a 100 million dollar game and kept asking for money.

This false dichotomy he created in his head is blatantly obvious. He claims that since he keeps getting money, he can only either pocket all the money for himself, or spend it all on game development. Has it ever occurred to him that he can (and probably should) stop asking for money?
 
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"You don't know how much money you're going to get... unless you're wanna pocket the rest of the money, which isn't my thing at all... if you give me a hundred million dollars I'll make you a hundred million dollar game. If you give me ten million dollars I'll make you a ten million dollar game."

Except he didn't get 100 million dollars, or even 10 million dollars. His Kickstarter finished at 2 million dollars so he should have made a 2 million dollar game. Instead he announced that he would make a 100 million dollar game and kept asking for money.

This false dichotomy he created in his head is blatantly obvious. He claims that since he keeps getting money, he can only either pocket all the money for himself, or spend it all on game development. Has it ever occurred to him that he can (and probably should) stop asking for money?

Well everyone better brace themselves for the 150 mill game then - the cash machine is still vomiting money into the project. As long as they keep the dreams alive - who knows - maybe we'll get a 200 mill game - unless of course the money is still coming in at that point...
 
If there's people around who want to spend the money on SC, you can bet there will be ways to do so.
The drama that happened on the forums for the return of LTI, the return of exclusive ships.... You can bet it wasn't a solo idea of CIG to start with. They offered it because they had demand for it. ;)

It doesn't affect me, but it seems the money other people spend or want to spend on the SC's Crowdfund hurts some people's feelings or something... BTW, 108M.
 
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If there's people around who want to spend the money on SC, you can bet there will be ways to do so.

The drama that happened on the forums for the return of LTI, the return of exclusive ships.... You can bet it wasn't a solo idea of CIG to start with. They offered it because they had demand for it. ;)
It doesn't affect me, but it seems the money people spend or want to spend on the SC's Crowdfund hurts some people's feelings or something...


Indeed - they created the demand with artificial scarcity.

Still we have it now from the mouth of the Emperor himself "You don't know how much money you're going to get... unless you're wanna pocket the rest of the money, which isn't my thing at all... if you give me a hundred million dollars I'll make you a hundred million dollar game. If you give me ten million dollars I'll make you a ten million dollar game."

All he needs to do now is tell us when the funding will stop and we can work out from there some sort of release date even if he can't.

EDIT - in response to your edit Max. The point is the game cannot be completed because all the time the money is coming in the scope will keep changing - the clear implication of CR's own words. I don't mind what people spend their money on.
 
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Well everyone better brace themselves for the 150 mill game then - the cash machine is still vomiting money into the project. As long as they keep the dreams alive - who knows - maybe we'll get a 200 mill game - unless of course the money is still coming in at that point...

The worst part for everyone is that he's actually used "we keep getting money so we need more time to spend it all" as an excuse for delaying the project delivery dates.

There's obviously a point of convergence between their income rate and spending rate, but I hope people notice that following this logic, the point at which they stop asking for money is when they run out of it.

Seriously though, where is this money coming from? Who even considers buying into SC at this point?

EDIT: That's actually assuming they're spending more money than they're making. If it's the reverse, then the final end product, as made to CR's expectations of "spending all the money", will never be finished. Is that somehow better?
 
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