The Star Citizen Thread v 4

Status
Thread Closed: Not open for further replies.
Hey Max :),
I wondered where you'd gone for a while there!

No one should be criticised for having fun with any game. Nor should they feel bad about saying what's coming up in the next set of releases. I'd been relying on you and Mr Novak for a while, and I've enjoyed reading those posts. Just stay away from arguments based on speculation that no one will ever win, and the place will be much friendlier :). My career has been based on finding things out and arguing what they might mean, so it's easy for me to pick my battles, and also to respect other people's opinions when there is insufficient evidence to prove them wrong.

Yeah the loops of speculative arguments are the worse ones, it's just claims shouted on the air, and supported by the air. It's the same thing of those people who might be with the signs on the street saying the world is ending soon.... SC Apocalypse! :p But it's quite right, it's a pointless discussion because there is no point as we can't really discuss opinions, only facts.

Another 100 pages of pay2win anyone? D:
 
Last edited:
To put it in ED terms; Pledge ships come with E rated gear. I suspect an "A" rated aurora LN will surprise a lot of people. Most of these Pay-to-Win arguments will hardly be remembered after the game has been out a year.

Maybe... But then people who bought ships for hundreds or thousands of dollars may be a little angry . ;)
 
Last edited:
On news around this week ~~

Patch 2.2 Nearing PTU, Star Citizen Alpha 2.2 has an internal build and is undergoing testing by the QA guys & we were given some details about their current build. We know this build contains at least 1 news flyable ship, 1 news hangar-ready ship, and physicalized EVA as well as a lot of improvements and bug fixes. I would expect it to be a Flight ready Sabre & Hangar Ready Starfarer and am hoping that the improved party system makes itself known along with the cover system for FPS. These features will be in the PTU release based on the experience of the QA team with the internal build.

Some new effects shown a bit, Boost & Explosions from MR:

January_2016_monthlyReport_2.jpg


January_2016_monthlyReport_1.jpg
 
Last edited:
Minor updates within the current major version were about ~7GB.

That's good to know.

Yeah the loops of speculative arguments are the worse ones, it's just claims shouted on the air, and supported by the air. It's the same thing of those people who might be with the signs on the street saying the world is ending soon.... SC Apocalypse! :p But it's quite right, it's a pointless discussion because there is no point.

Another 100 pages of pay2win anyone? D:

I think this is a bit baity. Just because you don't like people's opinions is it really fair to denigrate them.
Let's be honest here, there's preachers on both sides, a lot of Star Citizen fans espouse the game's feature sets (which are currently nothing more than air) almost as though they are facts. Besides, referring to these pointless circular arguments as proof of silliness while you, more often than not, are on the "opposing" side seems rather ironic as well.
 
Maybe... But then people who bought ships for hundreds or thousands of dollars may be a little angry . ;)

Why should they become angry? It is clear that if everything is achievable for in-game currency then those who have spent a lot simply are going to have a head start. However, eventually they are going to be caught up by others.

On news around this week ~~

Patch 2.2 Nearing PTU, Star Citizen Alpha 2.2 has an internal build and is undergoing testing by the QA guys & we were given some details about their current build. We know this build contains at least 1 news flyable ship, 1 news hangar-ready ship, and physicalized EVA as well as a lot of improvements and bug fixes. I would expect it to be a Flight ready Sabre & Hangar Ready Starfarer and am hoping that the improved party system makes itself known along with the cover system for FPS. These features will be in the PTU release based on the experience of the QA team with the internal build.

Some new effects shown a bit, Boost & Explosions from MR:

https://robertsspaceindustries.com/media/n8lut38tks62hr/source/January_2016_monthlyReport_2.jpg

https://robertsspaceindustries.com/media/2zfn1kep1u8wur/source/January_2016_monthlyReport_1.jpg

I wonder whether it is a Sabre that is going to be added in 2.2.

And it is clear that they should provide 2.2 news next week. There were numerous statements that 2.2 release is going to happen in February, and one half of the month has almost passed already. Today they close free flight program and split packages. So this seem to be a logical ending for 2.1. And new content is going to be available to those who already backed the game.
 
I think this is a bit baity. Just because you don't like people's opinions is it really fair to denigrate them.
Let's be honest here, there's preachers on both sides, a lot of Star Citizen fans espouse the game's feature sets (which are currently nothing more than air) almost as though they are facts. Besides, referring to these pointless circular arguments as proof of silliness while you, more often than not, are on the "opposing" side seems rather ironic as well.

I'm saying how i feel. It's impossible to discuss something when things are set into speculation, and "it's my opinion" and that's it. No matter if there is any truth to it or not, that seems irrelevant here.

It's circular on the aspect, just look at this thread past pages and compare to the topics being discussed in here, 1 year ago and even before, it haven't changed. That's what i refer as circular, every once in a while, something that was already discussed, will be discussed again, by the same persons, the same posts, almost as a macro. If i'm only here for months and see this, i can't imagine how the ones who are here for years deal with this.
So i guess the only alternative is really ignore and discuss what's actually factual.

I wonder whether it is a Sabre that is going to be added in 2.2.

And it is clear that they should provide 2.2 news next week. There were numerous statements that 2.2 release is going to happen in February, and one half of the month has almost passed already. Today they close free flight program and split packages. So this seem to be a logical ending for 2.1. And new content is going to be available to those who already backed the game.

Yeah it will have to happen, at least news, depending of how long its PTU can stand for. Some people say it's the Sabre really i haven't saw updates on making it flight ready, then there is the massive progress with the Reliant.
 
Last edited:
I'm saying how i feel. It's impossible to discuss something when things are set into speculation, and "it's my opinion" and that's it. No matter if there is any truth to it or not, that seems irrelevant here.

And therein lies the paradox, speculators are being called sandwich-board wearing doomsayers and yet people calling a game with less than 2% of its feature set "The BDSSE" are naught more that speculators. There's speculation on both sides here so it just seems to me that choosing to criticise one side of the argument is a heavily biased stance to take.
Just making observations here by the way, there's no intent for it to sound personal.

It's circular on the aspect, just look at this thread past pages and compare to the topics being discussed in here, 1 year ago and even before, it haven't changed. That's what i refer as circular, every once in a while, something that was already discussed, will be discussed again, by the same persons, the same posts, almost as a macro. If i'm only here for months and see this, i can't imagine how the ones who are here for years deal with this.
So i guess the only alternative is really ignore and discuss what's actually factual.

That sounds about right, the only way to win sometimes is not to play at all.
 
Last edited:
About the pay-to-win part: let me give you a hypothetical example of a game that's truly P2W. (I'd rather not call up specific examples here.)

Let's say it's an MMORPG, where level progression is quick and doesn't mean much, but at the endgame, it's your gear that truly decides fights. Why? Because better gear will allow you to defeat your opponents with one or two shots. Now, if you can buy in-game currency with real money, that's one big part of being P2W. The other is how long it would take to obtain the same gear by playing, not paying. If that would take dozens or even hundreds of hours, then congratulations, your game is definitely P2W. After all, then the majority of players who run around in the best gear acquired it by paying; there is often next to no "catching up" done by other players, because they'll either quit when they see how lopsided fights are, or because the developers will release new gear before the rest would catch up.

On the other hand, if you can buy in-game currency with real money, but top gear can be acquired with reasonable effort and/or it does not decide fights in itself, then such games are generally not regarded as P2W.

Seeing this, it should be obvious that whether or not SC will be widely regarded as a P2W game can't be decided yet. But the potential is definitely there.


Oh, and for the record, I'm one of those rare people who are "in" for Star Citizen by a negative amount. Meaning I got out with more money than I put in.
 
Perhaps we could reframe and possibly end the discussion around P2W by renaming it Pay to Achieve (P2A...)

Pay to Achieve is to use RL currency in place of in game activity in order to achieve the same result.

Therefore currently SC meets the criteria for P2A.

QED :)

Now, where is my Barftini, Mr Rift-Wearing drinks operative!
 
Let's simply wait and see how is it going to develop. For the moment there are too many unknowns. We only know that the model of their choice to raise funds for future development is microtransactions.

FD has chosen selling expansions for this purpose.

Other game developers have subscription fees, microtransactions, and expansion sales.
 
Let's simply wait and see how is it going to develop. For the moment there are too many unknowns. We only know that the model of their choice to raise funds for future development is microtransactions.

FD has chosen selling expansions for this purpose.

Other game developers have subscription fees, microtransactions, and expansion sales.

I'm not sure if I can earn an expansion with in-game currency? Isn't that a bit off topic?
 
Someone did a Graphic Mod for SC currently, also playing crusader with performance of 60FPS, praise the servers!

[video=youtube;y6xPqiCZ0Is]https://www.youtube.com/watch?v=y6xPqiCZ0Is[/video]
 
Last edited:
I'm not sure if I can earn an expansion with in-game currency? Isn't that a bit off topic?

I did not say that you can earn expansion for in-game currency.

I said that different companies have different ways to earn money for further development. And as SC post-release development is planned for years they need a way to earn money to cover future development expenses.
 
I did not say that you can earn expansion for in-game currency.

I said that different companies have different ways to earn money for further development. And as SC post-release development is planned for years they need a way to earn money to cover future development expenses.

What you did though, was precisely what tends to repeatedly frustrate the posters on this thread that aren't Pro-CiG. You threw in a bit of "whataboutery" to change the focus from CiG to FDev and change the direction of the conversation 90 degrees.

CiG are also setting up SQ42(2) and SQ42(3) as expansions. Not every backer will get SQ42(2) for free and everyone will have to pay for SQ42(3)

In a discussion about how big an effect buying effective in-game assets might have on a game, to go off on a tangent about other funding models is obfuscatory.
 
What you did though, was precisely what tends to repeatedly frustrate the posters on this thread that aren't Pro-CiG. You threw in a bit of "whataboutery" to change the focus from CiG to FDev and change the direction of the conversation 90 degrees.

CiG are also setting up SQ42(2) and SQ42(3) as expansions. Not every backer will get SQ42(2) for free and everyone will have to pay for SQ42(3)

In a discussion about how big an effect buying effective in-game assets might have on a game, to go off on a tangent about other funding models is obfuscatory.

As far as I know now Behind the enemy lines was always planned as a paid expansion for those who joined after $6M were raised. Not to mention SQ44.

I think there is going to be far less discussion regarding this since today, when the packages are going to be split. Starting from that moment single player part is going to be split from multi-player part.
 
My personal take is that on launch day of SC, the activities of those who have made use of the RL pledge for ships function will define much of the game. In a 100 system playing area, if there are enough mega-ships piloted by players with questionable attitudes to newbies, it will be carnage.

On the other hand if by then SC have locked down the mechanics or otherwise of ship theft, with the pvp slider not providing 100% solo action, their could be some whaling(sic) and gnashing of teeth on a grand scale.

Then there is the "speculation" of will the iron portcullis on effective in-game assets come down on launch day, or will CiG ask the backers if they think it is fair to give some late-comers the chance to invest in future content?

Lots to consider. I expect it will be somewhere in the grey medium between ultra white and pitch black points of view.
 
My personal take is that on launch day of SC, the activities of those who have made use of the RL pledge for ships function will define much of the game. In a 100 system playing area, if there are enough mega-ships piloted by players with questionable attitudes to newbies, it will be carnage.

On the other hand if by then SC have locked down the mechanics or otherwise of ship theft, with the pvp slider not providing 100% solo action, their could be some whaling(sic) and gnashing of teeth on a grand scale.

Then there is the "speculation" of will the iron portcullis on effective in-game assets come down on launch day, or will CiG ask the backers if they think it is fair to give some late-comers the chance to invest in future content?

Lots to consider. I expect it will be somewhere in the grey medium between ultra white and pitch black points of view.

I do not see any issues with a new player entering a universe with players flying more expensive ships. When someone buys ED today, they are going to start with a basic Sidewinder, while other players have Cutters, Corvettes etc.

However, this PvP slider advertised... I have no idea how this is going to work. What might solve some of the issues is a fast and strong military response to unlawful actions in high security zones.
 
Yeah Behind Enemy lines and after, shouldn't be considered expansions of Star Citizen, neither far said, are they supposed to be built upon SQ42 side of lore-wise, but stand-alone games. So on that aspect it's not where SC's revenue to come from.

On the "carnage one", be aware PvP is not legal on any of the starter areas, this will be shaped by the Universe map, it's not go kill all the newbies, it's not PvP Enforced on that aspect. And would you think the people who *PAID* for big expensive ships, risk their insurance by just going into the "troll / griefing" attitudes to other players? That's that real one xD... Then obviously, the areas where PvP is legal, where there will be a lot of player competition.

PvP Slider is pretty much what defines legal and ilegal PVP, with game consequences or not, from the areas where PvP is legal by default and in there far i read, the sliders do not save you, as there is no consequence.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom