Yeah Behind Enemy lines and after, shouldn't be considered expansions of Star Citizen, neither far said, are they supposed to be built upon SQ42 side of lore-wise, but stand-alone games. So on that aspect it's not where SC's revenue to come from.
On the "carnage one", be aware PvP is not legal on any of the starter areas, this will be shaped by the Universe map, it's not go kill all the newbies, it's not PvP Enforced on that aspect. And would you think the people who *PAID* for big expensive ships, risk their insurance by just going into the "troll / griefing" attitudes to other players? That's that real one xD... Then obviously, the areas where PvP is legal, where there will be a lot of player competition.
PvP Slider is pretty much what defines legal and ilegal PVP, with game consequences or not, from the areas where PvP is legal by default and in there far i read, the sliders do not save you, as there is no consequence.
These are all good talking points. As we can see from "The Other Game", the difference between the design map for law enforcement response to unsporting play and what has actually come to pass are not the same. I think it will be a real achievement if SC can implement a functional in-game law enforcement response from Day 1.
What could be a legal can of worms would be if someone who had pledged / paid / used RL money for a ship with LTI, had that taken from them for questionable behaviour. FDev have found it seemingly hard enough to shadow-ban open and blatant repeat offenders, let alone take action that could be construed as having financial implications?