Since taking over a station is no small task, the invasion force needs to be relatively massive, and the station's guns need to be targetable. I propose the following two scenarios:
Invasion by a Superpower:
When a superpower is invading a system, have it deploy it's respective capital ship, which will directly engage the station. Meanwhile, smaller vessels will fight around both entities, and whoever can disable their opponents' largest structure first (station's guns or capital's guns/heat relays) will win the scenario.
- If the capital ship jumps away, make the invaders flee and stop spawning, as they stand no chance against the station's guns.
- If the station's guns are destroyed, cause defending ships to stop spawning and have the invading force's smaller vessel begin to land at the station, stay for a minute or so, and leave (this represents dropping off troops). These smaller vessels will then patrol the station as security normally does. Then, the capital ship will jump out, and the invaders will have won the scenario.
Invasion by an Independent:
An independent's invasion will typically be much harder, and perhaps more diverse. They will send many of their largest vessels such as Anacondas en masse, in order to overload the station's guns and give a fighting chance to the invaders. This will be very much like the Rebellion in Star Wars - a weaker force trying to defeat a much larger one. Perhaps they could employ rudimentary weaponry, such as towed defense turrets taken from outposts, and perhaps salvaged/stolen/purchased craft from the superpowers, such as the condor.
The idea is similar to the above. If the invaders can destroy the station's guns, the defenders' vessels stop spawning, the invaders land and deploy troops, and then their vessels patrol the station.
If the defenders destroy enough of the invaders, the invaders will retreat, causing their spawns to end, and the defenders to begin patrolling the station as normal, or perhaps warping out. Maybe even a mixture of both.
This is very basic, but what do you all think?
Invasion by a Superpower:
When a superpower is invading a system, have it deploy it's respective capital ship, which will directly engage the station. Meanwhile, smaller vessels will fight around both entities, and whoever can disable their opponents' largest structure first (station's guns or capital's guns/heat relays) will win the scenario.
- If the capital ship jumps away, make the invaders flee and stop spawning, as they stand no chance against the station's guns.
- If the station's guns are destroyed, cause defending ships to stop spawning and have the invading force's smaller vessel begin to land at the station, stay for a minute or so, and leave (this represents dropping off troops). These smaller vessels will then patrol the station as security normally does. Then, the capital ship will jump out, and the invaders will have won the scenario.
Invasion by an Independent:
An independent's invasion will typically be much harder, and perhaps more diverse. They will send many of their largest vessels such as Anacondas en masse, in order to overload the station's guns and give a fighting chance to the invaders. This will be very much like the Rebellion in Star Wars - a weaker force trying to defeat a much larger one. Perhaps they could employ rudimentary weaponry, such as towed defense turrets taken from outposts, and perhaps salvaged/stolen/purchased craft from the superpowers, such as the condor.
The idea is similar to the above. If the invaders can destroy the station's guns, the defenders' vessels stop spawning, the invaders land and deploy troops, and then their vessels patrol the station.
If the defenders destroy enough of the invaders, the invaders will retreat, causing their spawns to end, and the defenders to begin patrolling the station as normal, or perhaps warping out. Maybe even a mixture of both.
This is very basic, but what do you all think?