My take on station conflict zones.

Since taking over a station is no small task, the invasion force needs to be relatively massive, and the station's guns need to be targetable. I propose the following two scenarios:

Invasion by a Superpower:

When a superpower is invading a system, have it deploy it's respective capital ship, which will directly engage the station. Meanwhile, smaller vessels will fight around both entities, and whoever can disable their opponents' largest structure first (station's guns or capital's guns/heat relays) will win the scenario.

- If the capital ship jumps away, make the invaders flee and stop spawning, as they stand no chance against the station's guns.

- If the station's guns are destroyed, cause defending ships to stop spawning and have the invading force's smaller vessel begin to land at the station, stay for a minute or so, and leave (this represents dropping off troops). These smaller vessels will then patrol the station as security normally does. Then, the capital ship will jump out, and the invaders will have won the scenario.

Invasion by an Independent:

An independent's invasion will typically be much harder, and perhaps more diverse. They will send many of their largest vessels such as Anacondas en masse, in order to overload the station's guns and give a fighting chance to the invaders. This will be very much like the Rebellion in Star Wars - a weaker force trying to defeat a much larger one. Perhaps they could employ rudimentary weaponry, such as towed defense turrets taken from outposts, and perhaps salvaged/stolen/purchased craft from the superpowers, such as the condor.

The idea is similar to the above. If the invaders can destroy the station's guns, the defenders' vessels stop spawning, the invaders land and deploy troops, and then their vessels patrol the station.

If the defenders destroy enough of the invaders, the invaders will retreat, causing their spawns to end, and the defenders to begin patrolling the station as normal, or perhaps warping out. Maybe even a mixture of both.

This is very basic, but what do you all think?
 
Hagglebeard, the issue is if you take the games lore as per the books, Capital Ships are almost never risked in doing invasions of Stations this is because of a Stations main weaponry, when a Station is at battle ready mode it closes its port and engages its primary weapon systems.

Those weapon systems are a danger to even large battle fleets that they won't close within weapons range of a station, because its not worth losing that many capital ships to even try getting boarding parties into the station, im writing up my War/Combat Zone suggestion soon I might collaborate a bit with yourself.

My evidence for such is the Empire and Federation Fleet actions in Drew's Book regarding the Prism system and his character Senator Loren.
 
I love it but I have doubts whether it would work with Elite's persistence system.
Having events in a single instance change the persistent universe isn't really something we've seen yet.

CMDR CTCParadox
 
Is this a major faction?

Otherwise, elegant and simple.

Yes, it is.

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I love it but I have doubts whether it would work with Elite's persistence system.
Having events in a single instance change the persistent universe isn't really something we've seen yet.

CMDR CTCParadox

That's precisely why the invaders leave after dropping off troops; if they held the station, the war'd be over. (Is war'd a proper conjunction? I guess I added to the vernacular of the day :))

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Hagglebeard, the issue is if you take the games lore as per the books, Capital Ships are almost never risked in doing invasions of Stations this is because of a Stations main weaponry, when a Station is at battle ready mode it closes its port and engages its primary weapon systems.

Those weapon systems are a danger to even large battle fleets that they won't close within weapons range of a station, because its not worth losing that many capital ships to even try getting boarding parties into the station, im writing up my War/Combat Zone suggestion soon I might collaborate a bit with yourself.

My evidence for such is the Empire and Federation Fleet actions in Drew's Book regarding the Prism system and his character Senator Loren.

Even, the Farraguts and majestics? Ouch.

I forgot to add, station blast doors are in the game's code already. This could be an opportunity to use it.

So, how are stations invaded, then? They must be able to be invaded, since we have anarchy factions taking over new systems.
 
I love it but I have doubts whether it would work with Elite's persistence system.
Having events in a single instance change the persistent universe isn't really something we've seen yet.

CMDR CTCParadox
OP doesn't specifically state that the results of the scenario could flip a station. I think it could work if the goal was made into more of a soft thing, rather than an absolute win/lose thing. A station doesn't necessarily need to flip every time a player participates in the instance, it can just be a soft victory, and enough soft victories across many instances will push hard on the system's influence. Just like how capital ships have a soft failure when their heat relays are destroyed - they simply jump out.
 
That's precisely why the invaders leave after dropping off troops; if they held the station, the war'd be over. (Is war'd a proper conjunction? I guess I added to the vernacular of the day :))

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Even, the Farraguts and majestics? Ouch.

I forgot to add, station blast doors are in the game's code already. This could be an opportunity to use it.

So, how are stations invaded, then? They must be able to be invaded, since we have anarchy factions taking over new systems.

Sorry I assumed that successfully landing troops would flip the station. My bad.

Stations could be blockaded into submission. If a capital can't break the station defences, it (and it's escorts) can sit at the jump in point and vaporise anyone that tries to make it to the station.

OP doesn't specifically state that the results of the scenario could flip a station. I think it could work if the goal was made into more of a soft thing, rather than an absolute win/lose thing. A station doesn't necessarily need to flip every time a player participates in the instance, it can just be a soft victory, and enough soft victories across many instances will push hard on the system's influence. Just like how capital ships have a soft failure when their heat relays are destroyed - they simply jump out.

Yeah I assumed that winning the scenario meant flipping the station.

CMDR CTCParadox
 
Add the breaking entry of the slot by diabling it (traffic lights off) and losing internal Air Lock and gravitational spin

Just to make it more dramatic and a different method for takeover to begin. Thus if any canopies are breached it's not a fast solution!
 
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The battle in my book (Elite: Reclamation) wasn't intended to be a take over of the station itself. The Federation fleet was simply attempting to blockade the system and prevent Senator Kahina Loren from returning to the station.

Neither the federal or imperial fleet actually wanted a battle, but the situation deteriorated into a conflict when a federation fighter ship hit a rock and the federals assumed it had been shot down by the imperials. The fleets were 'posturing' at this point and were in close proximity, leading to a tactical situation that was poor for both.

The smaller Imperial fleet wanted used the station (which was held by forces loyal to the Empire at the time) as a source of additional firepower by backing the federation fleet against it and forcing it to retreat whilst Senator Kahina's own ship was able to slip past. This was successful, but left them exposed to superior federation firepower for considerable time. Fleet losses were heavy.

Once that had been achieved, the Imperials backed against the station, to augment their firepower and the federation fleet was forced to stand down, out-manoeuvred, unable to match the combined firepower of the Imperial fleet and the station for which they simply didn't have a big enough force to attempt to subdue it.

Cheers,

Drew.
 
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