Deathwatch's Out Of This Earth's Suggestions

Yes understandably their would be teething problems which would mean working out how to limit it in function to make things like that harder, which is why as a single piece it wouldn't work but as multiple pieces say in conjunction with restrictions on Background Sim effects, Proper Crimes etc it would make a balance their as it would be an option primarily open to hunting only Open wanted players, but obviously that whole Invasion mechanic would fall apart without the withdrawal of Background Sim effects from the other modes as per the sub suggestions to limit the background sim their to allow for those players not to be causing issues for others which is a gripe of some parts of the player base.

Nothing is perfect after all and it would all take time to develop further including more detailed thought, after all nothing is built in a day.

You simply are not understanding: We. Do. Not. Want. Invasions. Period.

I almost never have a bounty on my head. I stick to a few systems I enjoy. I play the BGS only in so much as I try to keep one minor faction in power in a single system, because I like the one they run things.

I dont ever want to be invaded. The mechanic killed the fun of the Dark Souls series by going from a tense, every now and then occurrence to becoming a regular, oh here we go again type of affair. I am sick of the mechanic and its outlived its novelty by far.

More importantly, however: We do not want it. Simple as that. We bought a single player game. We were promised we would be able to influence the universe in that single player game. And like us, you knew this coming in. So please stop campaigning for something almost no one wants.
 
You simply are not understanding: We. Do. Not. Want. Invasions. Period.

I almost never have a bounty on my head. I stick to a few systems I enjoy. I play the BGS only in so much as I try to keep one minor faction in power in a single system, because I like the one they run things.

I dont ever want to be invaded. The mechanic killed the fun of the Dark Souls series by going from a tense, every now and then occurrence to becoming a regular, oh here we go again type of affair. I am sick of the mechanic and its outlived its novelty by far.

More importantly, however: We do not want it. Simple as that. We bought a single player game. We were promised we would be able to influence the universe in that single player game. And like us, you knew this coming in. So please stop campaigning for something almost no one wants.

What im saying is that it wouldn't effect you as you hadn't been in open, a single person can't influence a universe mate thats isn't how it works one person can't change the world, you say something almost no one wants but you would be quite wrong with that don't speak about it as if others wouldn't like the idea.

Think about it from the fact that we have people whom are openly hunted but use tactics as such to escape if they could be prevented from doing such, what Im seeing here is that none of you read how it links in with everything else but jump to conclusions.

You say you want to effect the Universe but their should always be consequences to those actions while the NPC's do very little, though that starts to get to the Open/Solo/PG debate, obviously if you read what is written you would see it would apply to Open only players as they accept the risk involved and the ability to be pursued, by avoiding open and just using PG and Solo you wouldn't be a viable target as you wouldn't have an "open" bounty. Now its just a theory/suggestion Im not an FD developer so i can't say it would work.
 
For example a major issue I see with the current dynamic is when we see class 2 NPC's added (i believe its class 2) Persistent NPC's that are in our world, now say a player is given the Mission to Escort this Passenger on their ship to a destination, but this NPC is quite well hated in the galaxy, This player is however using one of the two other modes.
A player whom plays in any of the three gets a Mission saying Assassinate said class 2 NPC, they will be on Commander X's ship for X amount of hours as the Commander carrying this V.I.P has to take them to different planets or something along those lines, so Player 2 shows up looking for this target but can't see this target because Player 1 is in their cut off part of the game as such Player 2 can't complete their mission because its impossible and Player 1 gets to dictate for 100% certainty that this guy won't die, but if Player 1 had been in the world where everyone could interact this target could well have died.
Thus by saying you can affect the Universe you basicly deny everyone else the rights to disagree or do something you might favour, NPC's currently don't cut it and if they were powerful and dangerous we would see complaints about that though I doubt it would be from the guys that I know because they are desperate for challenges that are from the game.

https://youtu.be/5uKD1ap5hsI?t=59 please see said video.
 
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You seem to have rewritten ED from the ground up to make it totally favour your PvP style of play. The bits about invading a solo or group players game just to get your kicks is frankly horrifying.
 
You seem to have rewritten ED from the ground up to make it totally favour your PvP style of play. The bits about invading a solo or group players game just to get your kicks is frankly horrifying.

Invading Solo and Private Group to hunt players that have become wanted in Open ? it wouldn't effect players only playing in Solo and Private Group, go ask anyone in ToC how much PvP I do and they will tell you that i may do a little but i do pretty much none.
 
i read through your idea's and like alot of them, the one that stuck out to me before reading everyone's comments was invasion. If you come into my solo game for any purpose, it is no longer solo is it? if you come into my group without an invite it makes the ability to group play pointless, we might as well have just found each other in open.

a curse of this thread is so many good idea's and a few really bad one's (mostly the missions section concerning open-only play), i haven't the patience to write about all the good ones (not a criticism to the OP as i genuinely do like some of them). I don't know which good thing to choose to comment on!
In my opinion these idea's should have been split between different posts to allow a better discussion. From what i've read most of the chatter is being drawn to the Invasion thing completely masking all the other suggested efforts.
 
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Invading Solo and Private Group to hunt players that have become wanted in Open ? it wouldn't effect players only playing in Solo and Private Group, go ask anyone in ToC how much PvP I do and they will tell you that i may do a little but i do pretty much none.
Solo is solo. Open is open. These two should not interact directly, because that makes solo not solo.

Group could flag their groups as invasion able though.

As far as dealing with solo, this is a far superior solution than invasions I think.
 
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Solo is solo. Open is open. These two should not interact directly, because that makes solo not solo.

Group could flag their groups as invasion able though.

As far as dealing with solo, this is a far superior solution than invasions I think.

Its to heavily based on power play but it could be adjusted to cover the wider galaxy.
 
Its to heavily based on power play but it could be adjusted to cover the wider galaxy.

This kinda of thing has it place, and it's called Dark Souls

It does kinda look like you are wanting to reshape the whole game to fit your playstyle though, which really puts me away from discussing it...especially since it would be a enormous post to do so, many suggestions at once! but like you said, each part is a little cog of a great vision you have of this game...and that makes a whole new game honestly.
 
This kinda of thing has it place, and it's called Dark Souls

It does kinda look like you are wanting to reshape the whole game to fit your playstyle though, which really puts me away from discussing it...especially since it would be a enormous post to do so, many suggestions at once! but like you said, each part is a little cog of a great vision you have of this game...and that makes a whole new game honestly.

Their needs to be changes espically to things such as Piracy and certain other roles in the game which are currently ingame, as well as ways for beginning players to learn the game too.
 
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