ED wont get much competition from SC this year

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Interesting. On the face of it, SC looked by far the more ambitious title. But as ED progresses, I think there's not going to be much between them by the time they're both on the market.

(Disclaimer: I've spent a small fortune on ED, & associated h/w, and have bought SC too)
 
Thanks for posting.

I had to laugh at the grunted non reply about bobbleheads, and CR 'we want to do procedural planets better than.... errr... other games....'

I really hope SC is great, and many parts already look good, so fingers crossed they can 'bring it in to land'.
 
You sure SC gonna be ready on 2017? SC is an ambitious project, with huge promised features and all.
Checked SC Alpha 2, doesn't look like alpha to me, much like a prototype.
 
You sure SC gonna be ready on 2017? SC is an ambitious project, with huge promised features and all.
Checked SC Alpha 2, doesn't look like alpha to me, much like a prototype.

Personally I think SC 1.0 will ship at Dec 2017, however it will be small game at that point.
 
Personally I think SC 1.0 will ship at Dec 2017, however it will be small game at that point.

Then the fan would be mad :p

Hmmm, Dec 2017, season 4 the beginning, imagine ED where the glue on our cockpit/srv seat finally removed
 
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You sure SC gonna be ready on 2017? SC is an ambitious project, with huge promised features and all.
Checked SC Alpha 2, doesn't look like alpha to me, much like a prototype.

Based on my experience with the alpha 2 I guess its possible, as long as everything goes well from now on. Considering so far pretty much nothing has gone well (espescially the FPS/SM debacle) its going to be interesting. But Chris really needs to stop making any more promises right now. So no more birds, space pets or whatever before the very basics are at least in some kind of rudimentary form in-game. By end 2017 time I:B and NMS are released as well, and Elite will begin its 4th season, so its going to be a spectacle for us space-game-fans. :D
 
Based on my experience with the alpha 2 I guess its possible, as long as everything goes well from now on. Considering so far pretty much nothing has gone well (espescially the FPS/SM debacle) its going to be interesting. But Chris really needs to stop making any more promises right now. So no more birds, space pets or whatever before the very basics are at least in some kind of rudimentary form in-game. By end 2017 time I:B and NMS are released as well, and Elite will begin its 4th season, so its going to be a spectacle for us space-game-fans. :D

NMS = No Man's Sky

What's I:B?
 
But there's still No man's sky to compete with

No, there is not. NMS is nothing at all like ED or SC, nor does it aspire to. The only people who will prefer NMS over ED are people ED never aimed to please in the first place. NMS is aiming for people who want a fairly casual, colorful single-player exploration game. 95% of what SC and ED (want to) do will never be in NMS, and in return NMS will hopefully be able to do what it does better than ED and SC for years to come (PG of flora & fauna). NMS is as much a competitor to ED as Rebel Galaxy is.

NMS = No Man's Sky

What's I:B?
https://www.inovaestudios.com/battlescape
 
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Based on my experience with the alpha 2 I guess its possible, as long as everything goes well from now on. Considering so far pretty much nothing has gone well (espescially the FPS/SM debacle) its going to be interesting. But Chris really needs to stop making any more promises right now. So no more birds, space pets or whatever before the very basics are at least in some kind of rudimentary form in-game. By end 2017 time I:B and NMS are released as well, and Elite will begin its 4th season, so its going to be a spectacle for us space-game-fans. :D

He can't stop. Every single game he has ever produced followed this path, the difference is that in the past he had a publisher there to say 'Yeah that's great Chris but we need to get product to market and start selling it.' This time he is the publisher and he already has $108m of sales in the bank, does anybody really imagine that he's going to be reined in?

This quote says it all - his response to people pointing out that the game which was originally slated for a 2014 release is currently nowhere near even a beta:

"In the games business, games get cancelled all the time, games get pushed back and by the time you hear about the game it's probably been in development for years. Things always took longer than anyone thought."



That is true but for games created and published under the traditional model of studio funding where the company are bearing the cost of the delays in anticipation of future sales. When he's sitting on $108m of people's money which they gave him for a game that was due out two years ago, I think a slightly more pragmatic view might be in order. Instead, every time I take a look at the website I see more and more stuff being added to buy, with nothing significant being added to play.
 
No, there is not. NMS is nothing at all like ED or SC, nor does it aspire to. The only people who will prefer NMS over ED are people ED never aimed to please in the first place. NMS is aiming for people who want a fairly casual, colorful single-player exploration game.

This made me laugh. Thats exactly what ED is right now.

I think NMS is going to be a really boring game.
 
Well, that's stopping me spending loads of money on another game.

Like FD with E|D, RSI will get my cash when they release a full game with some kind of multiplayer content.
 
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If both games go the paths they are going as of now, they'll never be too much of a competition for each other. They'll be good games with overlapping playerbases with most players owning both.

Just like I don't know of a single person who played only one of quake or unreal, I think most people will prefer one over the other but own both.
 
I'm an SC backer myself, and I'm good with the progress to date. Alpha 2.x is what it says, an alpha, which is usually a prototype, first iteration, where the show stopping bugs are found and fixed, where concepts for game play are tested and refined or discarded, where if you are lucky, half the stuff works half the time and you don't have to reboot your system every few minutes. Having done testing for Zipper, MicroProse, DiCE and MS games, I'm impressed as hell at what CIG has released for their alpha testing. It's a lot more polished than any other alpha I've ever done, still an alpha though, you can see the bugs, the show stoppers and minor annoyances and all the rest of the crap that gets cleaned up as time goes on and is mostly gone before beta testing starts. There's entire segments of the game systems that aren't even in yet and it's already more fun than many complete AAA title I've bought in the past. Still got a LOT of work that needs to be done though, I'm not worried they'll get there either, good teams doing really great work.

As for competition, no, there's none between SC and Elite, same genre, different games totally. SC is all about the socialization between players, Elite isn't. SC, the bigger ships, you don't have multiplayers crewing that baby, it's not very effective, it's all designed to work multiplayer with lots of team oriented designs. Elite, you don't have multiple players crewing it, no big deal, works just fine, designed to work solo. SC is a much smaller game world, we've got systems that are bigger in area than it'll be, literally, because they WANT you to see other players all the time, it's social oriented. PvP on the other hand will be very much like Elite's, imbalanced, but with a much larger edge giving to the larger ships and multicrews, a hell of a lot larger, again, that social based design at work. A BGS running all the time to keep the game world alive and moving, PG generated mission systems, that's both games, sandbox games, no scripting, no storyline moving the game along. But SC is very social oriented and Elite is very solo oriented, and the sheer scale of the two is radically different.

I'm going to enjoy them both, because there are times I don't want to deal with other players and Elite lets me do that, and there are times I want to be the guy sitting at some station inside the ship what my buddy is flying while other buddies of mine are manning other stations on that ship, and we're bsing and cracking jokes and talking about our kids, jobs and life in general while we pick off the Vanduul or pirates or run supplies around, whatever, I'm playing with my buddies. So I'll bounce back and forth between the two games and have a blast. NMS isn't for me, too cartoony, too casual. I:B isn't for me either, the final offering isn't at all what they'd been talking originally, 1 system, a few planets, essentially Planetside 2 in space ships, no thanks.
 
I really want SC to be something special, I want it to deliver on everything they've promised. I just can't see this happening in the next few years, sadly.
 
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