
It is often stated that large ships can counter small speed agility by flying in reverse. But why is this exactly? Surely small ships have higher agility and should be able to flank larger ships? The reality is that many large ships are faster than small ships, but that isn't real issue causing the disparity. With boost a small ship could theoretically eventually boost behind a large ship flying in reverse. However these ships are NOT just flying in a straight line! The larger ships can also turn while flying in reverse with FA off to counter any flanking maneuver.
This turns out to be a huge advantage, because the large ship that is backing up can make a small pitch adjustments and still be facing the smaller more agile ship. Meanwhile, the small ship that is trying to flank must make a very large arc to try to get on their larger opponent's tail. Even with Boost, the large ship can still turn quickly enough to counter any amount of distance covered by the small ship. If the small ship tries to go to the opposite side, then they must also cross a very large distance just to correct their course, and yet the large ship only needs to make a small correction. Adding insult to injury, not only are most small ships too slow to counter this, many of them are also less agile than larger ships!
Solutions? So it seems that the best way for a small ship to get behind a large would be for it make a straight line at the large ship and while rotating with FA off get behind them. Against NPCs this is actually a viable tactic as long as your large target doesn't have overwhelming firepower. But against players, a small ship passing that close to the business end of a large ship is going to be torn to shreds.
Solution 1: change the flight mechanics so that larger ships that are flying in reverse have a slightly longer turning time. Maybe 33% longer than if they are facing forward.
Solution 2: change boost so that it is more efficient for smaller ships. I.e. smaller ships boost a bit faster and for longer periods.
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