The recent anti pvp ideas concern me. Reasons and "better" suggestions inside

Now if I was aligned to a Faction and trading against another faction in some way and another CMDR warned me off, thats fine. If I persisted and he was left with no choice but to shoot me, that fine. I made my choice. That alas doesnt happen either.
There are indeed several perfectly valid reasons for pvp.
Therefor, any new rules should not be to harsh for 'offenders' who fight others because of these reasons.
Powerplay, bounty hunting wanted players, combat zones (but only IF the offender has chosen a faction!) all fine.
Can even understand blockades as long as the opposing party uses the comms and allow others to leave the system.
There's a problem with piracy though.
How could the game know if somebody is RP'ing as a real pirate and shooting a fleeing player and not simply shooting the weak for no reason at all.
But for me open has an infection of people I'd rather not socialise with in either real life or virtual.
Indeed.
I'm also sick and tired of all these wings attacking me for no obvious reason.
Worst of them were those who enter CZ's and just keep flying in circles, not selecting any side, waiting for other players getting in need for restock/repairs and then attacking them when they try to leave the area.
Totally unacceptable behaviour. Choose sides or leave. Period.
Still flying in open sometimes, but yeah.. if I see more than one player in the system I'm working, and they aren't trade ships, I wake out and switch back to solo.
Grouping up with other same-minded players isn't an option either.
All ships need to be pure pvp builds in order to have ANY chance at fighting back.
Not even talking about how difficult it is to actually find players willing to group up under these conditions.
Most players I know already left open and are now flying solo or private groups.
And to be honest, I don't like private groups.
For me, it's all or nothing. And 'all' is not an option when flying alone.
 

Robert Maynard

Volunteer Moderator
If "illegal" destruction of a Pilots Federation member was harshly dealt with - And I mean harsh! And if the game proactively promoted and offered legal PvP mechanics (see #76 above), then what is the point of SOLO and GROUP?

Solo and Private Group (alongside Open, of course) continue to offer players the freedom of choice as to which players they play the game alongside - as promised by the design information published at the outset of the Kickstarter over three years ago - and as implemented in the released game (despite many calls for their removal from players who do not seem to accept that other players have the option not to play with them).
 
Open is for the brave, win or lose deal with it. I've lost my ship 3 times to another human I'm not angry about it its just the game and if you don't want to deal with the consequences then go solo.

Perhaps have a new mode: Open (Sugar coated) problem is I reckon PVP would vanish if that option was available.
 
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if you are in open you are aware of danger being in open. it means that you are a willing participant in everything that goes with open, and that means that sometimes you can be a victim of terrorists :)

out there it's a battlefield :) there is no reaso why should frontier devs allow anyone to cruise trough battlefield in fancy non combat ships. go to solo, and you will be safe. don't ruin open just because you fell insecure.

This, frankly, is exactly the case in point I'm talking about. Thank you for proving it for me :)

If FDEV wanted this game to be an Arena-type free-for-all gankfest as you describe, then they would have just released the game without Trading, Exploration, Pirate, or Bounty Hunter roles.

There would be no market. No Bulletin Board. No Powerplay. No BGS.

It would basically be - CQC.

Seriously - look at what you're writing - you're basically describing ED Arena.

EDIT: Just to add; terrorists usually have some kind of reason for what they're doing. "We ganked those noobs for the lulz" isn't any kind of valid in-game reason.

Regards o7
 
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PvP missions sound good but they require more than one person to accept them surely. One to hunt the other etc. You couldn't just have a mission to go and kill CMDR X who may well not want PvP. A warning could be placed on the menu to warn of this danger but it could be detrimental to even allow it...
 
mmike, you have nothing useful to contribute other than slurs and insults so please be on your way. If you can miraculously muster the wit to participate in sensible conversation, then please offer something constructive. Failing that please refrain from demonstrating to us your failures.
 
I personally love PvP over pve but unfortunately there is no reward, there should be an inherent reward for engaging players who have fought against other players.

Call it a risk factor payment based on their combat rank and ship size. So if an elite corvette is going around killing player miners I would get a several million credit bounty killing him.

The risk factor can only be claimed by players and builds up as they get more kills.

However exploiting the sidewinder = no bounty means that a fix is needed.

You can fix this by tying the bounty to that ship, not the player. If he sells his ship to get rid of it he will be paying a 10% loss minimum on the hull. And if a player kills him most likely he will spend 20 mil in insurance. Discouraging them to allow their mates to blow them up.
 
This, frankly, is exactly the case in point I'm talking about. Thank you for proving it for me :)
If FDEV wanted this game to be an Arena-type free-for-all gankfest as you describe, then they would have just released the game without Trading, Exploration, Pirate, or Bounty Hunter roles.
There would be no market. No Bulletin Board. No Powerplay. No BGS.
It would basically be - CQC.
Seriously - look at what you're writing - you're basically describing ED Arena.
EDIT: Just to add; terrorists usually have some kind of reason for what they're doing. "We ganked those noobs for the lulz" isn't any kind of valid in-game reason.
Regards o7
man, you can CHOSE. chose solo if you want to be safe, but dont ruin my choice and leave me without regular and possible pvp solution.

if you wont to avoid fight and still fly in open, then you will need a little skill. sorry, but that IS fair enough.
 
Open is for the brave, win or lose deal with it. I've lost my ship 3 times to another human I'm not angry about it its just the game and if you don't want to deal with the consequences then go solo.


An entirely simplistic viewpoint which doesn't deal with the game design in any way whatsoever, nor does it deal with the current lack of consequences for the ganker, nor does it deal with the very real and completely unbalanced penalties for the victim of the ganker.

Your post was hardly worth replying to, but I made the effort.

Regards o7
 
An entirely simplistic viewpoint which doesn't deal with the game design in any way whatsoever, nor does it deal with the current lack of consequences for the ganker, nor does it deal with the very real and completely unbalanced penalties for the victim of the ganker.

Your post was hardly worth replying to, but I made the effort.

Regards o7

OK thanks for making the effort.
 

Robert Maynard

Volunteer Moderator
Obviously you misunderstood what I was trying to put across, fair enough.

The particular meaning you attributed to "brave" would not seem to be consistent with the accepted meaning of the word:

brave: ready to face and endure danger or pain; showing courage.

Is playing video games a dangerous pursuit, painful or requiring courage?

courage: the ability to do something that frightens one; bravery.

Is the game frightening?
 
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man, you can CHOSE. chose solo if you want to be safe, but dont ruin my choice and leave me without regular and possible pvp solution.

if you wont to avoid fight and still fly in open, then you will need a little skill. sorry, but that IS fair enough.

You appear to have reading comprehension difficulties, as you have singularly failed to deal with any of my points, nor have you understood what the arguments are about.

As I said in my post before, no one is wishing for PvP-for-sport Arena-type gameplay to be removed from Open. No one.

That type of gameplay in Open is perfectly fine, between other willing participants who want that type of gameplay.

That type of gameplay is toxic to the game if you impose it on other players who are not wanting an Arena-type gameplay in the main game - but are more expecting gameplay such as pirates looking to steal their cargo.

ELI5 :

Pirate interdicting Trader for cargo : expected gameplay.

Ganker interdicting Trader/Noob for explosive lulz : Toxic.

What is so difficult to understand here?
 
How do people see PvP missions translated into the Elite universe, which has no concept of Players or NPCs?

By the way, I'm the biggest coward in the game and apart from some CGs I play in Open. Can we please get over ourselves just because you subject yourself to the minute chance you encounter an easily escapable player?
 
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mmike, you have nothing useful to contribute other than slurs and insults so please be on your way. If you can miraculously muster the wit to participate in sensible conversation, then please offer something constructive. Failing that please refrain from demonstrating to us your failures.
i was kidding.
and the problem here is that there is a group of people that want to limit MY own gameplay. why? beacuse they have a problem in flying in open.
guys, noone forces you to play open.

a few weeks ago guy in phyton (avenger he was, i think) interdicts me several times in front of our base and i was flying ASP. and what happened? after several atempts, i have realized that i just can't make it to station without his interdiction, so i choose other things to do in different system, until he moves away.
was that soooooooo complicated?
yes, he was shooting at me. and yes, i have survived. anyone can survive if he starts escape on time.
 
Some people play games like Battlefield, they don't expect to go into there with a water pistol and expect to come out the other side. Games like this designed to test your patience, awareness and ability to deal with consequences. Of course there will be abuse from other players, that's the drawback of any multiplayer game. Win some lose some, but I think it is important to realize that if this was actually real and we were in the depths of space flying our multi million dollar ships, you would no doubt come across some unsavoury characters.
 
ELI5 :
Pirate interdicting Trader for cargo : expected gameplay.
Ganker interdicting Trader/Noob for explosive lulz : Toxic.
What is so difficult to understand here?
life is full of gankers, so the games are too.

why is so dificult for you guys to play in solo? what is the problem of playing in solo? you have everything you want in solo.
 
Is it just me, or is anyone else getting the feeling that we are trying to play Elite, and then there's others trying to play some other game but keep accidentally hitting that ED Launcher icon instead? :)
 
Some people play games like Battlefield, they don't expect to go into there with a water pistol and expect to come out the other side. Games like this designed to test your patience, awareness and ability to deal with consequences. Of course there will be abuse from other players, that's the drawback of any multiplayer game. Win some lose some, but I think it is important to realize that if this was actually real and we were in the depths of space flying our multi million dollar ships, you would no doubt come across some unsavoury characters.
I'm glad to read that you agree that actions should have consequences. Actions like shooting up another player for no reason.
 
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