Why small ship maneuverability is useless Pt.1

Indeed. Try stop the Annie strafing sidewise to align before letterbox after FA off with lateral thrusters .
Been there done that, one of the reasons I enjoy my conda and other big ships, they feel and move like they are heavy, helps me amongst other things align to dock.
 
It's how turrets in ED work too, unless you have them set to "forward only" fire mode where they act just like fixed weapons.

If your turrets are set to "target only" and you have a target selected, whether it's in front of you or not then one tap on the trigger for the turrets fire group releases your batteries to fire whenever they can bear until your target is destroyed or until you switch targets or fire groups.

If your turrets are in "fire at will" mode, then whether or not you have a target selected a single tap on the turret fire group trigger releases your batteries to engage any threat - any red scanner blip - upon which they can bear until you revoke that authority by changing the turret fire mode or switching fire groups.

So yes, what you want is exactly what you have.

Now, you DO still have to turn into a target that has not yet engaged you to scan it and identify it as wanted before you release your turrets to open fire, unless you want a bounty on you but that is nothing to do with whether or not your turrets CAN fire on them or not.

Well dang - learn something new all the time. Will have to dig out my T-6 and put turrets back on it and try. Thanks for the well thought out reply!!!

Cmdr Vernonator
 
Well dang - learn something new all the time. Will have to dig out my T-6 and put turrets back on it and try. Thanks for the well thought out reply!!!

Cmdr Vernonator

Don't rely on turrets too much!
I put all turrets on my t9, set it to fire at will.
Got attacked by NPC pirates.
Pulled the trigger.

Nothing.

Lol
Either turrets are lazy, or for some reason, none of them could come to bare on the target. It happens on my trade Anaconda too sometimes. (3 large gimballed, rest turrets).
 
Don't rely on turrets too much!
I put all turrets on my t9, set it to fire at will.
Got attacked by NPC pirates.
Pulled the trigger.

Nothing.

Lol
Either turrets are lazy, or for some reason, none of them could come to bare on the target. It happens on my trade Anaconda too sometimes. (3 large gimballed, rest turrets).
Did you assign them a group and that group remained active? you need to click the fire key once and not switch away from said group.
 
Well, I would rather say that indeed an Eagle is in a different class than the big ships, but should not be inferior per se.

Yes, it should be inferior. It is in the very description of the eagle that it is an outdated combat ship.

A faster Eagle won't kill an Python much better. But it would allow the Eagle to also survive the encounter, if they consider themselves (rightfully) outgunned.

An eagle can survive a Python encounter by running the hell away from it.

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While you are 100% correct, for the sake of completeness....

1: they CAN'T remove the normal-space speed cap. It's as high as it can get right now without the sheer speed of our ships causing massive rubber-banding and lag issues to the point where real-time targeting and shooting would be next to impossible.

2: Correct but in fairness I should point out that my 'condas max forward speed with 4 pips to ENG is about 210, boosting to close to 280. Using reverse thrusters to fly backward I won't get much above 150 but with FA-off maintaining my normal max forward speed while pointing in any direction is possible so they are potentially chasing a target flying away from them at 210. It changes nothing about the sense of your argument, of course, only the raw numbers involved.

The bottom line to this entire thread, though, is this.

Every matchup between any two ships presents each pilot with an "optimum engagement range" where the geometry of the engagement favors his ship over the other. In general, in an engagement between a small ship and a larger one the small ship is favored by short ranges where their speed and agility will come more powerfully into play while the larger ship will necessarily prefer longer ranges where their greater standoff firepower becomes truly effective and even their relatively slow turn rate is sufficient to match the angles even a fast small ship can cover at extended ranges, effectively reducing if not totally negating the smaller ships speed and agility advantage.

Ultimately, if you let the other guy dictate the range of the engagement and keep it in HIS optimal ranges, maximizing his ships advantages and minimizing yours, then big ship, small ship red ship blue ship.. win or lose you're gonna take a beating.

Sorry if my numbers are off. I havent flown my Anaconda for combat in quite a while, so I think I made a mistake in remembering the speeds.
 
Yes, it should be inferior. It is in the very description of the eagle that it is an outdated combat ship.

Is it outdates due to it being bad or out dated due to a change in doctrine by the Federal and Imperial Navies moving from The Eagle Long Range Fighters (jump capable) to the F63 Condor and Imperial Short Range Fighter which are not jump capable parasites

The Eagle Mk.I is younger a design than the Sidewinder, Cobra, Python, Anaconda, Fer De Lance & Adder, Imperial Courier and Imperial Clipper (if the Clipper is the reimagined Trader as the in game files suggest) being brought into service ~100 years prior in game and the Mk.II and Mk.III ten years later
 
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Is it outdates due to it being bad or out dated due to a change in doctrine by the Federal and Imperial Navies moving from The Eagle Long Range Fighters (jump capable) to the F63 Condor and Imperial Short Range Fighter which are not jump capable parasites

The Eagle Mk.I is younger a design than the Sidewinder, Cobra, Python, Anaconda, Fer De Lance & Adder, Imperial Courier and Imperial Clipper (if the Clipper is the reimagined Trader as the in game files suggest) being brought into service ~100 years prior in game and the Mk.II and Mk.III ten years later
If any imperial ship is the imperial trader it's the cutter, the clipper is a significantly more combat capable.
 
Smaller ships cant compete with bigger ships the same way inflatable boats cant compete with AEGIS frigates.

They also costs a fraction of bigger ships so the only way of dealing with bigger ships is swarming them.

It only stands to reason.

If you want a smaller more agile ship standing toe to toe with bigger ships have them cost more than 20 milion creds.
 
Smaller ships cant compete with bigger ships the same way inflatable boats cant compete with AEGIS frigates.

They also costs a fraction of bigger ships so the only way of dealing with bigger ships is swarming them.

It only stands to reason.

If you want a smaller more agile ship standing toe to toe with bigger ships have them cost more than 20 milion creds.

BUT a one-man fighter with a ASM CAN kill a destroyer. Don't you Brits remember the HMS Sheffield? Killed by an Exocet fired by a Super Etendard? Small fighter killed big ship. Yes different medium (air/sea vs air/air or sea/sea) but very analogous to ED and the small fighter/larger ship battle.
 
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I wholeheartedly agree with you and would love to see small ships get a big speed boost, but following the discussion in the eagle thread it seems that people think buying a big ship means having the best of every aspect, speed, maneuverability, etc. In the end even a mediocre pilot in a big ship can kill an excellent pilot in a little ship, and the little ship will never kill the big ship unless the guy in the big one lets it happen.........
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Just a thought, but surely Expensive ships should have the best of every aspect, speed, maneuverability, etc. Something the size of a viper with the cost of a Fer-de-Lance would be great (and terrifying) and since the T7 can't run and can't fight, why bother putting hard-points on it at all? Just make it a box for cargo with an engine and price it the same as a Viper / Cobra level.
 
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If any imperial ship is the imperial trader it's the cutter, the clipper is a significantly more combat capable.

Purely just because it was called that in the game files, not a reflection of its in game capabilities. And the description in the store for that paint jobs.

But either was the Imperial Trader is older that the Eagle Mk.I
 
Purely just because it was called that in the game files, not a reflection of its in game capabilities. And the description in the store for that paint jobs.

But either was the Imperial Trader is older that the Eagle Mk.I
Fair enough, wonder if we're going to see any medium and large imperial combat ships?
the clipper is good but not great, the couriers shields are stronger than the clippers.. There's a huge disparity between the FAS, FGS, Corvette vs the clipper, cutter
 
I came to the conclusion that pitch rate doesn't matter for smaller ships, but for a different reason. Learning to survive big ships in my Viper 3 taught me that controlling distance was far more important than trying to out-turn my opponents. Eventually a small ship will get tagged and will need to make distance to recover shields. There are plenty of large ships which can kill smaller ships either by out turning them (FAS and Clipper aka: 2D sprite ship) or by simply having a couple of turrets. The beginner strategy of butt-hugging only gets you so far.
 
The problem is the reverse speed and agility, not the speed of the smaller ships. If you make smaller ships faster, they will be impossible to kill and even if you get close they will flee. If you want to take the reversing tactic out out the game you need to nerf the maneuverability whilst reversing and or the speed of the reverse.
 
The problem is the reverse speed and agility, not the speed of the smaller ships. If you make smaller ships faster, they will be impossible to kill and even if you get close they will flee. If you want to take the reversing tactic out out the game you need to nerf the maneuverability whilst reversing and or the speed of the reverse.

Taking the reversing tactic out of the game will hurt small ships rather than large. Despite the OP demonstrating a larger ship using the strategy against a smaller one, flying backwards is just asking your opponent to keep you at 2.50-3km range and pick you apart. This tactic works better for smaller ships for obvious reasons. But then I see the argument all the time that "Large ships should automatically beat smaller ships because I spent a very long time grinding for this Conda" so I shouldn't really be surprised people advocating for removing strategies from the game, that players are using to level the playing field when their ship is vastly outclassed by money.
 
Fair enough, wonder if we're going to see any medium and large imperial combat ships?
the clipper is good but not great, the couriers shields are stronger than the clippers.. There's a huge disparity between the FAS, FGS, Corvette vs the clipper, cutter

To me it seems to just represent the design/doctrinal differences between the Imperial Navy and the Federal Navy
 
To me it seems to just represent the design/doctrinal differences between the Imperial Navy and the Federal Navy
Then explain the imperial fighter, imperial eagle, courier, and majestic class interdictor.
All of which aren't trade ships.
A doctrinal difference between them is all fine and dandy the US is a global trade hub which also has a strong military.
The Chinese also have a formidable military.
The British Empire was also rebound for a sizable and strong navy.
every big economic power in history has also had a strong military, the argument that this is a time of peace is also not accurate. There are conflict zones all over the bubble and infighting between powers.
By design is the strongest argument that said all Imperial ships are more expensive than the civilian or Federation counterparts this cost affords them to be both luxurious, and effective as demonstrated by the Imperial eagle and majestic class interdictor.

I can't accept a doctrinal, design, or peacetime reasoning for the Empire to have such an inept military presence.
 
Is it outdates due to it being bad or out dated due to a change in doctrine by the Federal and Imperial Navies moving from The Eagle Long Range Fighters (jump capable) to the F63 Condor and Imperial Short Range Fighter which are not jump capable parasites

The Eagle Mk.I is younger a design than the Sidewinder, Cobra, Python, Anaconda, Fer De Lance & Adder, Imperial Courier and Imperial Clipper (if the Clipper is the reimagined Trader as the in game files suggest) being brought into service ~100 years prior in game and the Mk.II and Mk.III ten years later

Actually the Eagle you fly in Elite Dangerous is the Eagle MK II.
And according to the description, it is outdated because " It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies. This role has been superseded by the respective navies' short range fighter programmes, but the Eagle still sees extensive service across human space.".

In the case of the Federation, that would be the Vulture (since that is the smallest ship Core Dynamics makes).
In the case of the empire, it would be the Imperial Eagle and Imperial Courier (The two smallest ships that Gutamaya makes).

What are your sources for when these ships first saw production?
 
What next reason to cry? SCBs, high wakes, OSPA (station suicide ganking), log off, or cutter's hefty 12k HP ?

Small ships deliberately made to be bad. Enjoy your grind.
 
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I've said this long ago: big dippers should be much slower, and far less maneuverable.
But saying this the big dipper users became very (other word for angry).
Go figure.

People despise balance in here.
 
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