Open letter to Frontier

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If everyone went into mobius to trade. Or a pve (can't shoot other players) mode. Then piracy wouldn't be able to happen in any meaning full or exciting ways.

That being said...why would anyone risk a massive cargo lode and ship repair bill by trading on open? I'm my humble opinion. The only way out of these problems that I can see....that would solve a lot (never all) of commander's issues is to have ONLY open play. And a real, well thought out crime and punishment system. One that I myself is incapable of coming up with without exploits. Tis a conundrum
 
i welcome interaction with pirates in open. i am concerned about them being a nitwit, and that is something I should not be thinking about in something i do in my free time for pleasure.

Well, pirates are not obliged to play your version of pirates.
 
That suggests you may be labouring under the misapprehension that people who play in solo do so because they are afraid of PvP. I play exclusively in solo purely because I have absolutely no interest whatsoever in playing Elite multiplayer. Until ED, it had always been a single player game and I think ED should have been too. I play in solo because, although it's hugely disappointing as it's limited by multiplayer considerations, it's the closest approximation to the game I wanted and backed on day one. I'm one of the players who fell for the ol' bait and switch. It's unlikely we'll ever all be forced into open, but if that ever happens then I (and many others) will simply stop playing.

Well said, I totally agree and feel the same way.
 
One of the S.Dogs suggested this was in response to having their home system underminded by people in private / group which whilst is a topic in its own right does again highlight a black hole size problem with the current ED game. Its a personal opinion but I sort of agree that undermining a system (any system) in a mode where you simply CAN NOT be opposed is (again IMHO) griefing the people who maintain that system. The only way to describe the whole thing is "mess".
They have a home system do they? Interesting.

Any pointers to where that might be?

edit: And I would love if one of the SDC would clarify if they judge their complaints with regard to undermining their homesystem as: delicious saltiness?
 
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Well, pirates are not obliged to play your version of pirates.

blowing ships up for sport is NOT FDs version of pirates, their version of pirates are the version i am talking about. IF FD say acting a certain way is NOT a pirate then the all intents and purposes for Elite, then they are not a pirate.

a blown up ship does not drop cargo, this is a design decision and since the role of the ED pirate is to get loot it seems quite simple.
 
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You're just one person out of 1.4 million customers, and I dont see why you are somehow more special than any other.

So as you know, in the UK if one person writes to their Member of Parliament, that one letter is taken as representing the views of "A FEW*" members of the constituency (this obviously varies depending on constituency size, but for a 1.4M member constituency I think that would be a decent representation). While I doubt that the OP sees themselves as more special, to see it as a lone voice is inaccurate.
 
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Javert

Volunteer Moderator
So as you know, in the UK if one person writes to their Member of Parliament, that one letter is taken as representing the views of 1,000 members of the constituency (this obviously varies depending on constituency size, but for a 1.4M member constituency I think that would be a decent representation). While I doubt that the OP sees themselves as more special, to see it as a lone voice is inaccurate.

Do you have a source for that information?
 
If everyone went into mobius to trade. Or a pve (can't shoot other players) mode. Then piracy wouldn't be able to happen in any meaning full or exciting ways.

That being said...why would anyone risk a massive cargo lode and ship repair bill by trading on open? I'm my humble opinion. The only way out of these problems that I can see....that would solve a lot (never all) of commander's issues is to have ONLY open play. And a real, well thought out crime and punishment system. One that I myself is incapable of coming up with without exploits. Tis a conundrum

As much as I would personally love 'open only' it won't happen as Frontier would lose a lot of customers - PvE hardliners would all rage-quit.

Edit: just noticed the mod warning about another Open vs Solo thread - apologies.
 
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Jex =TE=

Banned
As a thought experiment: many backers have been asking for a transponder-feature, where you can hide your cmdr status and become indistinguishable from NPCs. Suppose this feature would not just be added, but the cmdr status would be forcefully removed from all. In this scenario, would you still care about little Timmy? All answers are perfectly fine ofcourse, but I am wondering if it is the general idea of knowing a human being kileld you, or whether it is it the immersion breaking part of having little Timmy target you explicitly because he knows you're human (and is likely to gloat over your death).

Part of me is in favour of removing the CMDR tag whilst the other half isn't. I hate knowing who is or isn't AI and being known but at the same time, removing it has what effect on finding people in game?

The best I can come up with is to make it an option that players choose themselves. Then we'll have players typing things the AI says "That's quite the haul you've got there!" when they attack players they can see who are CMDR's (lol) which presumably will then make everyone take their tag off and then we'll never see anyone.
 
How can there possibly be an official response on reddit? Reddit is nothing to do with E:D, but rather a third party forum.

It's kind of like (to be topical), the NHS fight currently going on in the UK being addressed by the UK government in, for instance, the Melbourne Herald.
Most ppl used it for free speech i believen.
 

Jex =TE=

Banned
I think it's exactly that you know it's a human on the other end, but I'm not sure there's anything wrong with that.

I mean if some rock rolls down a hill of its own accord and hits me it's pointless getting upset at the rock. However it someone pushed it down the hill at me, of course I'm gonna be a bit upset at the guy who pushed it and accuse him of intentionally trying to injure me.

That there's a human on the other end makes a difference since there's then some genuine and real motivation to the actions of the (probably) attacking ship. Sure you can roleplay humans and NPCs are exactly the same but that's all it is, RP. ie pretending and ignoring the reality because you think doing that makes it more interesting.

It's as I've said a bunch of times, got no problem with some guy in a Corvette ganking me in my Asp while I'm prone at barnacles. But I'm only ok if they communicated first, stuck some reason for the attack in comms, made it interesting. If they're guarding barnacles, this is totally cool but make it known.

If they don't communicate then I am totally unable to differentiate their actions from griefing, there is literally no way for me to differentiate. And by not communicating they actually fail in achieving their goal which was detering CMDRs from barnacles, because NOBODY KNOWS. Sticking a message over comms is so easy too, I mean a few seconds work and it makes a world of difference. It suddenly makes the whole scenario justifiable in game, because by using comms they've just put their motivation right there in game for all to see, as opposed to "silence" where their motivation stays outside of the game.

But doesn't that just say more about your personal issues than anything about the game? Why can't you cope with someone killing you over an AI - the result is the same and in your example, the rock doesn't care either way if you got hurt. You would probably kick the rock though if it fell on it's own whereas the rest of us would just move along. The issue is you have a problem with people getting one over on you whereas the AI you don't care about. That's kind of a weird thing to worry about.
 
But doesn't that just say more about your personal issues than anything about the game? Why can't you cope with someone killing you over an AI - the result is the same and in your example, the rock doesn't care either way if you got hurt. You would probably kick the rock though if it fell on it's own whereas the rest of us would just move along. The issue is you have a problem with people getting one over on you whereas the AI you don't care about. That's kind of a weird thing to worry about.

For once I am inclined to agree with you, maybe not the tone but the sentiment.
 
Why is combat logging against the rules again? I really want to find them and CL right in front of them, just to rub their noses in it.

Of course, there are a number of ways FD could fix this. Designing the game around combat logging is one. Having a crime and punishment system that makes sense is another. It sounds like they care, but can't realistically ban the losers, so I just hope they immediately and intelligently implement a solution that should have existed ages ago.
 
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