Should there be an 'Open' Player Vs Environment Option on the Login Screen

Should there be an 'Open' Player Vs Environment Option on the Start Screnn

  • Yes

    Votes: 638 55.4%
  • No

    Votes: 514 44.6%

  • Total voters
    1,152
  • Poll closed .
As I understand it, this game is Elite: Dangerous, not Elite: Safe. The theme does not require solely for Player vs Environment. The Solo/Private modes are there for new players to learn the ropes, so that eventually they can play in Open mode and experience how "dangerous" space is. If you cannot handle the "danger" in Open, go back to Solo/Private and learn more. Eventually, you should learn the hardest lesson, which is how to survive and not to complain when things are seemingly unfair to you.

Right now the game is only dangerous for average players. It is not dangerous for Griefer/Terrorists types.

The Crime and justice system is easy to game and non effective. Make the game Dangerous for us and most deadly for those who chose to act outside of lawfully simulated behaviour.
 
As I understand it, this game is Elite: Dangerous, not Elite: Safe. The theme does not require solely for Player vs Environment. The Solo/Private modes are there for new players to learn the ropes, so that eventually they can play in Open mode and experience how "dangerous" space is. If you cannot handle the "danger" in Open, go back to Solo/Private and learn more. Eventually, you should learn the hardest lesson, which is how to survive and not to complain when things are seemingly unfair to you.

This is the kind of attitude that drives people away from Open but by all means keep going, it makes the case for PVE Open that little bit stronger.
 
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As I understand it, this game is Elite: Dangerous, not Elite: Safe. The theme does not require solely for Player vs Environment. The Solo/Private modes are there for new players to learn the ropes, so that eventually they can play in Open mode and experience how "dangerous" space is. If you cannot handle the "danger" in Open, go back to Solo/Private and learn more. Eventually, you should learn the hardest lesson, which is how to survive and not to complain when things are seemingly unfair to you.
The typical diatribe response of griefers and griefer appologists... the title of the game has ZERO to do with what is being discussed here.
 
.... but, with the game design including three game modes with varying populations, Frontier have indeed allowed each player to select how many other players to play the game with - the game mode choices themselves remove other players from the game (from the perspective of a single player).

Aye this is true but I don't think it's what Frontier mean't by "play your own way" which was what the other poster was trying to imply.

Frontier's meaning is you start as nothing with 100 creds and the rest is up to you. Not oh we must have PvE gamemode or whatever feature the majority in some prejudiced poll want implemented.
 
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Hmm ok gotcha. So co-op PvE is irrelevant to you.

Can I ask (don't feel you need to answer this).

Why not interested in the multiplayer aspect? I mean from my point of view there can be a whole bunch of fun had from interacting with other players, whether that's doing UA experiments where you need multiple people to test properly, blowing each other up or just a chance encounter at say a CG wreckage site where you talk to some CMDR you'll probably never meet again about what's going on with the ED storyline.

I would say I generally prefer doing my own thing FWIW.

Yup, PvE is irrelevant to me. I still comment in these threads though, as I feel strongly that people should be allowed to play that way if they wish, without having other players disrupting them and trying to ruin their game experience.

Why no interest in multiplayer? I've been playing Elite games since 1984. They have all been single player, and I've loved playing them (I still play the original and GLFFE, frequently). I didn't think multiplayer would add anything to my enjoyment of them, and I still think that. I'm not an asocial weirdo or anything, and am not anti-multiplayer in general - it's just that for me, Elite is very much a single player game.
 
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I voted differently earlier, but on reflection have changed my mind.

I play open. I've had a few 'I wish I had my brown trousers' moments, and I've done the same to a few CMDRs in conflict zones.

However, the basic thing to understand is that people's motivations for playing the game aren't the same as yours or mine and they may not wish to play the same game in the same way that you or I do. For some, perhaps being attacked in open is not fun. An openPvE mode would render the Mobius private group obsolete, and would reduce the drama on the forums that appears from time to time when someone infiltrates the group and attacks unwitting CMDRs. It would make no difference to players in open, and would probably draw good numbers of players from solo.

OpenPvE already exists in the form of Mobius. Adding a mode that actually enforced the "no PvP" ruleset without relying on an honour system wouldn't change anything for players who don't play in Mobius. Therefore, I don't see any merit in the recent threads against the idea of openPvE. It won't change your game, so why are you so keen to enforce your game on others?
Exactly!
Though the high drama factor in these forums will never go away. ;)

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Which misses the point that the actions leading to the recent dramageddon wouldn't have been possible in an openPvE mode


Exactly!
That is the thing.
 
Mind if I ask.

Why? Why are there no circumstances that would see you go into open, what exactly is the problem with it?
I'm not Lianachan, but I too will never go into Open, and play almost entirely in Solo so I'll add my perspective as a potential contrast to Liana's.

I don't have a problem with PvP. It can be fun, I've played plenty of PvP only and mixed PvE / PvP games over the last 30 years. In that time, as experience gained from playing those games, I've come to utterly despise 'PvPers' (by which, I DO NOT mean "people who like a bit of PvP to spice up their gaming", I mean "people who ONLY like PvP and will try to make every game they play into a purely PvP battlefield"). They're the group most entitled, prissy, pompous, disrespectful, immature, most likely to use every exploit they can find, most likely to use actual cheats and hacks if they think they can get away with it, mostly likely to whine and cry like 3 year olds when thwarted in any way I've encountered among so-called adults, and, oddly, in any situation where they are allowed to mix with dedicated PvEers, the power is entirely in the hands of these PvPers (this is why an Open PvE mode is IMO essential. Decent PvPers might realise a guy they're shooting at isn't into it, and stop. These PvPers will laugh and harvest the salt).

I will not, under any circumstances at all, put myself in a situation where I might some day, some how, possibly have to deal with these people on their own terms, no matter how miniscule is the potential for such a meeting. I spent enough time associating with moronic children when I was one of them. Now I'm grudgingly approaching 50 and life's too short to waste on pondscum.
 
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Robert Maynard

Volunteer Moderator
Aye this is true but I don't think it's what Frontier mean't by "play your own way" which was what the other poster was trying to imply.

Frontier's meaning is you start as nothing with 100 creds and the rest is up to you. Not oh we must have PvE gamemode or whatever feature the majority want implemented.

Frontier's encouragement to all to "play the game how you want to" is all encompassing - and includes play-style choices that are conflicting. The fact that they chose not to corral all players in a multi-player mode speaks of their foresight and commitment to afford each player the freedom to choose. Similarly with roles - there are no fixed roles in the game and each player can pick and choose / change their play-style as easily as re-outfitting their ship (or taking one out of storage).

We already have one definitively PvE game mode - Solo. With care in regard to membership, Private Groups can also be PvE. Open is the mode where all play-styles come together, work with or against each other, and helps players make the decision as to which of the three game modes to play in (as no-one can make that choice for them).
 
As I understand it, this game is Elite: Dangerous, not Elite: Safe. The theme does not require solely for Player vs Environment. The Solo/Private modes are there for new players to learn the ropes, so that eventually they can play in Open mode and experience how "dangerous" space is. If you cannot handle the "danger" in Open, go back to Solo/Private and learn more. Eventually, you should learn the hardest lesson, which is how to survive and not to complain when things are seemingly unfair to you.

You know the Dangerous bit is based on Elite lore right?
Do you need it explained? It's been posted on these forums many times but I will happily oblige if you wish.
 
The typical diatribe response of griefers and griefer appologists... the title of the game has ZERO to do with what is being discussed here.

Huh? I haven't griefed anyone (never my style); in fact I have been attacked and killed by cmdrs a few times. But I accept that's part of the game, I thought I could escape with less ship protection. I learned my lesson from my mistakes and I am now very careful not to be an unsuspecting victim.


Looking from other people's responses it looks like we do have different expectations of the game. You guys seem to have a rough time playing this game while I'm having too much enjoyment. I would suggest to try look for other games that are closest to your expectations.
 

Robert Maynard

Volunteer Moderator
Looking from other people's responses it looks like we do have different expectations of the game. You guys seem to have a rough time playing this game while I'm having too much enjoyment. I would suggest to try look for other games that are closest to your expectations.

I expect that this game fulfils most of the participants expectations - just that some other players interfere with their enjoyment of the game at times.

There is no "right way" to play the game and Frontier are on record as considering all three game modes "equal and valid".

Great that you are enjoying playing the game your way. Others will no doubt do so as well - just differently....
 
Unify players, don't make another game mode. :(

Simply not possible. Most PvE players dont WANT to be Content for PvP players. As in: "I'll go solo or quit the game before i am forced to be a laugh for a bully kid."

So there is NO WAY of getting them unified. Short of kicking all Pkers out of the game permanently at first offence, which is nothing i woud think you want.
 
Aye this is true but I don't think it's what Frontier mean't by "play your own way" which was what the other poster was trying to imply.

Frontier's meaning is you start as nothing with 100 creds and the rest is up to you. Not oh we must have PvE gamemode or whatever feature the majority in some prejudiced poll want implemented.

A pve only mode would not add any 'features' that are not already in open, it would actually remove one feature of gameplay that mixed mode open has, and that is the PVP aspect of the game.

Given the game is designed to be mostly PVE with regards to BB missions, Background Simulation, NPC's interacting with players based on different game roles and what sort of area the player is flying in for example it would not fundamentally change the game in any way beyond not being able to 'damage' other players...

Play the game you want, cannot be narrowed down to one style of play no matter how much 'we' might like to try... because for some they want to only play in SOLO, so they play the way they want, others want to play with others in an environment where both positive and negative interactions are possible, and yet others only want to play with others who are like minded with their playstyle... Asking for a multiplayer PVE only mode is not taking away from any other mode of play
 
Open is the mode where all play-styles come together, work with or against each other, and helps players make the decision as to which of the three game modes to play in (as no-one can make that choice for them).

You know that you are kind of delusional when it comes to intended uses of open and the real thing that happens out there, do you?
 
Huh? I haven't griefed anyone (never my style); in fact I have been attacked and killed by cmdrs a few times. But I accept that's part of the game, I thought I could escape with less ship protection. I learned my lesson from my mistakes and I am now very careful not to be an unsuspecting victim.


Looking from other people's responses it looks like we do have different expectations of the game. You guys seem to have a rough time playing this game while I'm having too much enjoyment. I would suggest to try look for other games that are closest to your expectations.

Not that I agree with what you said earlier!

But yes if you say something that people don't like you're likely to get painted as a PvP griefer (there can be no other reason, who else would think like that?), I could see the insinuations creeping in for me a bit earlier. =p

But hey I do feel that this has all been blown waaaaay out of proportion.

There are tons of reasons you might want to go into Mobius or whatever it's cool, but Mobius really is not a dangerous place, and well so someone got shot. *shrugs*

All that's been interfered with is some group ideology, which meh yeah it's not great but Mobius is the same as it always was, nothing's changed. And it's been working brilliantly for a lot of players over the last year or so.

But hey that's just me, I probably wouldn't put it as bluntly as you did.

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Open PvE, could be made an option in the ships control panel - in Open PvE, you can't be killed by other people.
Then all could play together.

Aye but needs to be more than that, just toggle for advantage.
 
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I expect that this game fulfils most of the participants expectations - just that some other players interfere with their enjoyment of the game at times.

Or we could reframe it differently. Players are part of the environment, and hence other players must be extra careful and be on the lookout for such possible dangerous scenarios. Imagine these players as NPCs with "Real Elite" skills. If you reframe your mind this way, you will find ways how to enjoy the game without being interfered by "very high level NPCs".
 
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