Should there be an 'Open' Player Vs Environment Option on the Login Screen

Should there be an 'Open' Player Vs Environment Option on the Start Screnn

  • Yes

    Votes: 638 55.4%
  • No

    Votes: 514 44.6%

  • Total voters
    1,152
  • Poll closed .
Players who don't want PvP can stay on high security areas of the galaxy. Right now those secure areas are not that adequately secure and I believe FD will fix this.

CG security will depend on the CG's context. One can come up with a CG that needs to be done on anarchy areas of space.

Overall there is no need for a Open PvE mode. Players are free to venture on systems with varying security levels depending on their moods and wants.

so you are saying that they cannot play the way they want to play and go where they want to go in the game? you are dictating how they should play the game...
 
so you are saying that they cannot play the way they want to play and go where they want to go in the game? you are dictating how they should play the game...

Yes. I dictate that on anarchy systems, you are good to be griefed by anyone. So stay in secure systems if you feel you can't handle the risk. Security service will help you right away in case someone attacks you. Note that this is only applicable as long as you are not pledged on any power.
 
Last edited:
Yes. I dictate that on anarchy systems, you are good to be griefed by anyone. So stay in secure systems if you feel you can't handle the risk. Security service will help you right away in case someone attacks you. Note that this is only applicable as long as you are not pledged on any power.

What does this have to do with players wanting to play PVE Multiplayer ???

Yes it should be more risk to enter anarchies and so forth, and that can be accomplished for all modes with a revamped NPC AI system. Make it so anarchies are more risky and give players a reason to want to go there as well, bounty hunters more likelyhood of seeing wanted ships, traders more risk to travel there for more rewards... etc... System security responses should be more believable as per the system security level, government type and the players criminality level... across the board...

What you are stating is that people who want to play Multiplayer PVE Only should NOT be able to do so because you want them to play in Mixed Open where PVP is possible but you have not given (and personally I doubt you will give) any substantial reason why a Multiplayer PVE Only mode should not exist apart from your own opinion that it shouldn't...
 
It means there is no need for PVE multiplayer or any new mode. You can do that on other existing modes.

No you can't because as of right now, you can join any group and their rules are not enforcable either through game mechanics or through the groups ruleset...

Further to that, players who do not come to the forums have no idea about what groups there are and forum membership is only a small percentage of the playerbase...


Please do try to address the whole issue being asked for in this thread...

I do understand why you feel the way you do, it does not make what you feel right or wrong and does not make what I feel right or wrong, we have different opinions on this that much is obvious, but the problem is that you have not addressed the basic question of why there should NOT be a Multiplayer PVE only mode for people wanting to experience that type of environment...

You have tried to address it with 'in your opinion' type answers and that's okay to do that, just as it's okay for me to do the same, there are a lot of players in my opinion that would prefer there to be a mode where they can play with other people without having to engage in PVP combat or have PVP combat forced onto them...

I understand you are scared the current open would become 'deserted' really I do, but I doubt that would be the case, and you yourself have said you would join such a mode if I am not mistaken... Why would you join such a mode if it existed? What would motivate you to leave mixed mode open play to join a PVE only multiplayer mode?
 
No you can't because as of right now, you can join any group and their rules are not enforcable either through game mechanics or through the groups ruleset...

Further to that, players who do not come to the forums have no idea about what groups there are and forum membership is only a small percentage of the playerbase...


Please do try to address the whole issue being asked for in this thread...

I do understand why you feel the way you do, it does not make what you feel right or wrong and does not make what I feel right or wrong, we have different opinions on this that much is obvious, but the problem is that you have not addressed the basic question of why there should NOT be a Multiplayer PVE only mode for people wanting to experience that type of environment...

You have tried to address it with 'in your opinion' type answers and that's okay to do that, just as it's okay for me to do the same, there are a lot of players in my opinion that would prefer there to be a mode where they can play with other people without having to engage in PVP combat or have PVP combat forced onto them...

I understand you are scared the current open would become 'deserted' really I do, but I doubt that would be the case, and you yourself have said you would join such a mode if I am not mistaken... Why would you join such a mode if it existed? What would motivate you to leave mixed mode open play to join a PVE only multiplayer mode?

Players can already avoid PvP on Solo and on Private Groups for groups of friends. Open is disliked by players who doesn't like PvP because of the flaw in secure systems. If this flaw is fixed with what I propose (weapon disabling security service), then "secure system" finally becomes secure for these players. There is no more need for a new mode.

Also, a new mode is not good for FD. Open is meant to encompass everyone's preferences. Those who like PvPs can go to anarchy/De Laine's territory, and those who doesn't can move from one secure system to another.
 
Last edited:
Players can already avoid PvP on Solo and on Private Groups for groups of friends. Open is disliked by players who doesn't like PvP because of the flaw in secure systems. If this flaw is fixed with what I propose (weapon disabling security service), then "secure system" finally becomes secure for these players. There is no more need for a new mode.

Also, a new mode is not good for FD. Open is meant to encompass everyone's preferences. Those who like PvPs can go to anarchy/De Laine's territory, and those who doesn't can move from one secure system to another.

Kind of sounds like some of you are afraid FD will realize this game wont float as a purely pvp based game, sounds kind of like you are afraid open pve would show FD where the real money is. Just saying.
 
Kind of sounds like some of you are afraid FD will realize this game wont float as a purely pvp based game, sounds kind of like you are afraid open pve would show FD where the real money is. Just saying.

Yes I'm very very scared. For a game. Lol.

I don't mind whichever FD wants to take, but I'm leaning on FD choosing by principle (sticking to their design and roadmap) rather than by money from people who want a different vision than FD got.
 
Last edited:
Yes I'm very very scared. For a game. Lol.

I don't mind whichever FD wants to take, but I'm leaning on FD choosing by principle (sticking to their design and roadmap) rather than by money from people who want a different vision than FD got.

Then why the big fight against an open pve mode? All these "lofty" excuses of why it shouldn't happen sound like people are letting their fears run away on them.

I don't think the vision FD has is the one you think, one thing for sure they certainly changed much of what they sold us.
 
Last edited:
Yes I'm very very scared. For a game. Lol.

I don't mind whichever FD wants to take, but I'm leaning on FD choosing by principle (sticking to their design and roadmap) rather than by money from people who want a different vision than FD got.

In there design (from the KS) they stated there would be solo, private groups and public groups with different rule sets being possible... NOTE they said groups not group...
Secondly they have promoted the game as being able to play the way you want, by yourself, with friends, or with other pilots, so that would suggest to me that they have allowed for the possibility of more than one type of public group with more than one set of rules being possible in their design.

At the moment we have only 1 public group and that is the current mixed open mode, what is being asked for is a second public group with the ruleset of being PVE only...

So if they stick to their design, this should be no problem then right?

Furthermore, as an aside, Frontier Developments is a public listed software development company that relies on sales to generate profits to pay its staff and return a dividend to its investors, so for them, they will tend to develop for the market to a large extent. FDev has a long history in this industry and indeed can be credited with creating this genre of game, yes they are making they game that david wanted to make, to his vision, but they are not doing it without due dilligence to their shareholders so they will develop within those bounds to an extent...

There is an overall internal roadmap and feature list I am certain of that, and I would be very surprised if on that list, a PVE Only mode has not already been put there, perhaps now that FDev are opening the discussions on wether or not a Multiplayer PVE Only Mode is wanted by the player base can be taken as an indication that they are indeed listening to the market and looking at the longer term viability...

Maybe I am reading more into ZAC's statement than what was said but I personally do not think I am.
 

Robert Maynard

Volunteer Moderator
WOw really?
Open is already pve with limited pvp.
Jese guys use your heads. If you don't like pvp then you ave 2 options:
-don't play in heavily populated, known griefer locations
-or, make a group.

It shouldn't fall on the devs to warp the game to every little whiner's wants just because they can't spend a nanosecond figuring out how to remove the problem, and it needs to happen less and less.

In what way is PvP limited in Open - other than by the size of the game world and the fact that the vast, vast majority of systems have no players in them at all?

The simple reality is that it is not - any player can shoot at any other player they encounter, if they want to - there is nothing limiting that.
 
Why are PvPers so against this? They're in it for the challenge and with all the easy targets safely out of the way they can finally have what thy've been wanting all along right?
 
I would love an open PVE mode, too.

I just cannot help but wonder - how to achieve this? I mean: Even if you manage to somehow disable the ability for players to shoot at other players, there is still ramming. And even if you disable all possibilities of taking damage from other players, griefers can still find a way to get stations or authority ships to kill you, if they are creative enough.

A griefer once fired a missile past my Asp as I was passing through the docking slot. The griefer was sitting safely outside the no-fire zone and fired a single dumbfire missile past me. My point defence kicked in, and some stray shots hit the station interior. The station went red and retaliated with a full barrage.

Can one really stop griefing? Wouldn't it be much more effective to give players the ability to ban griefers from their instances?
 
Why are PvPers so against this? They're in it for the challenge and with all the easy targets safely out of the way they can finally have what thy've been wanting all along right?

Thing is, a lot of these so called PVPers, like for instance the Fluffy Puppy Club, don't want the challenge of a fight, all they want is a nice gentle (and fair) 4:1 seal clubbing of an unsuspecting trader/explorer/newbie. They've made that perfectly clear.
 
Thing is, a lot of these so called PVPers, like for instance the Fluffy Puppy Club, don't want the challenge of a fight, all they want is a nice gentle (and fair) 4:1 seal clubbing of an unsuspecting trader/explorer/newbie. They've made that perfectly clear.

With security service ships equipped with weapon disablers, no seal clubbing will happen on secure systems. Griefing solved.
 
In what way is PvP limited in Open - other than by the size of the game world and the fact that the vast, vast majority of systems have no players in them at all?

The simple reality is that it is not - any player can shoot at any other player they encounter, if they want to - there is nothing limiting that.


Its limited in the way that the chance of it happening is really minimal
.
Even in what is being put up as the worst case possible the attack on a group that wishes to avoid PVP how many people did this actually affect? 1% or less?, Even those affected were probably in some sort of community goal so where easy to find.
.
and then there is an assumption that every player you meet is some sort of PVP player when actually the reverse is true. Less than 1% of players I meet is hostile in any way

The griefing/PVP problem is so heavily over exaggerated in this game it truly proves the rule that empty vessels make most noise
 
Last edited:
I know but it's the only argument in favour of PvP so with that gone what do they have to justify their existance?

- - - - - Additional Content Posted / Auto Merge - - - - -

Why not have security blow them the hell up? Why not club the clubbers?

I can't seem to get the hang of this reply vs reply with quote thing, guess I'm going senile...
 
Last edited:
I would love an open PVE mode, too.

I just cannot help but wonder - how to achieve this? I mean: Even if you manage to somehow disable the ability for players to shoot at other players, there is still ramming. And even if you disable all possibilities of taking damage from other players, griefers can still find a way to get stations or authority ships to kill you, if they are creative enough.

A griefer once fired a missile past my Asp as I was passing through the docking slot. The griefer was sitting safely outside the no-fire zone and fired a single dumbfire missile past me. My point defence kicked in, and some stray shots hit the station interior. The station went red and retaliated with a full barrage.

Can one really stop griefing? Wouldn't it be much more effective to give players the ability to ban griefers from their instances?


But its not only this - What happens if I accidentally hit your ship in PVE?

May who want PVE would say that there should be no damage to my ship

BUt look at the game - Ive done nothing to you at all but I have gained heat- lost weapons - my turrets have gone into fire mode - I have gained a bounty - police are attacking me and so forth - now the answer will be but its your fault for not checking your trigger

Well hang on the new game mechanics mean I don't have to check my trigger cos I cant hurt anyone why should I check my trigger against a ship that I cant hurt - the GAME itself stops me hurting the other ship yet it kills me for doing something I cant do SILLY GAME MECHANICS.

so now the game is rewritten to get around that........................................

STOPID
 
Back
Top Bottom