Hehe I always steered away from console wars. Now looks like the VR headset wars are starting.
I am gonna get the popcorn, sit back and watch
Oculus starts shipping in March so, erm, WORSE than Oculus!![]()
Totally agree. Even the motion controllers is going to be the biggest issue for developers. There will be so many different types and full body and running platforms but all will die unless there is some open standard for input.That is part of the problem - they should be peripherals, not platforms. They should be like TVs - all display the same source material but differentiate themselves in other ways. We're being screwed over a bit again - VHS/Betamax, HDDVD/Bluray, etc, but that's the nature of competition I guess.
That's a perfectly viable position. Waiting will probably result in a lower price in time. However, I feel they will keep it at that price for a while to cover set-up costs. All of the marketing (and let's be honest, there's a crapton of it currently) has to be paid for, setting up the assembly lines, paying for R&D, etc. Gabe & Co at Valve didn't do all this for free so their costs will need to be recouped.But yeah, personally I recently bought a Thrustmaster Warthog for 380€, and $799 'murican translates to 899€ in my country. I must wait for a later wagon.
I'm inclined to agree here! Looks like I'll be keeping the DK2 for a bit longer.
And on the opposite side...
Want built in, detachable, headphones for the convenience (seriously, who can be bothered with headset on, headphones on, headphones off, headset off when it can just be headset on/off?!)
Not interested in walking around, at all.
$200 cheaper, easy choice for me. Won't be ordering a Vive.
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My second wife was infinity better than my first. Waiting isn't always a bad thing.Oculus starts shipping in March so, erm, WORSE than Oculus!![]()
That's about $400 more than I'm willing to pay for VR.
Basically two tiny monitors with some lenses and head strap. The early adopter pricing with either degrade like IPS prices did, or the market will stay so niche that it won't be developed for by other publishers.
That is part of the problem - they should be peripherals, not platforms. They should be like TVs - all display the same source material but differentiate themselves in other ways. We're being screwed over a bit again - VHS/Betamax, HDDVD/Bluray, etc, but that's the nature of competition I guess.
I thought about comparing it to a monitor as well, but it's a poor comparison.To put the price into perspective the latest gaiming monitors (Like the Asus PG279Q) are going for £700.
VR > 2D
It sounds a lot but it's in the bracket for PC enthusiast pricing.
This has now got me thinking, OR or Vive? Hmm. What a nice 1st world problem to have.
I thought about comparing it to a monitor as well, but it's a poor comparison.
You can play every game you have on that Asus monitor.
How many can you play on the Vive (or CV1 for that matter)?
Quite true. To be honest, if a Pascal based system can keep ED running in VR with the highest graphics settings, that will be value enough for me to buy a Vive.It's potentially a factor for comparing value, but if you're just comparing price it's a good comparison.
Just like how a lot of people look at a 1440p 144Hz monitor and decide it is/isn't worth the price, people will look at VR HMDs. But just because they're not good value for the majority of consumers doesn't mean they could be made any more cheaply.