Horizons Unable to enter glide mode always get "Dropping: Too Close"

Thanks, I learned some good ideas. I've had Horizons for a couple of weeks now and landed on planets and on planetary bases about a dozen times. I have not crashed yet (knocking on wood now ... ).
.
I even got the "... too shallow" message a couple of times and was still able to land. I just take my time and watch the speed, altitude, attitude, etc. and its fairly easy. I landed many many times on planets with Evochron so the fear factor was not too bad with ED-H.
.
I first used an Eagle (just in case I choaked), now I've had a Keelback and a Viper Mk-IV on dirt. Next one will be the Asp. Not sure I have the guts to land my Type-9 yet except maybe at a Planetary base.
.
GL-HF
 
Last edited:
I am getting this issue with Horizons installed on XBOX, and I have landed before!

- - - - - Additional Content Posted / Auto Merge - - - - -

Thanks, I learned some good ideas. I've had Horizons for a couple of weeks now and landed on planets and on planetary bases about a dozen times. I have not crashed yet (knocking on wood now ... ).
.
I even got the "... too shallow" message a couple of times and was still able to land. I just take my time and watch the speed, altitude, attitude, etc. and its fairly easy. I landed many many times on planets with Evochron so the fear factor was not too bad with ED-H.
.
I first used an Eagle (just in case I choaked), now I've had a Keelback and a Viper Mk-IV on dirt. Next one will be the Asp. Not sure I have the guts to land my Type-9 yet except maybe at a Planetary base.
.
GL-HF

Well after they fix the bug where ships can end up going faster than their maximum top speed this won't be as much of a danger anymore.
 
I see you got it sorted out, but also be sure not to approach too quickly (above the sweet spot speed) or too steeply (into the hashes on the attitude indicator).

Also, practice with a Sidey is never a bad idea.

Good luck, Commander!

Glad you figured it out. I was going to say that if you had everything required to land, then you were probably coming in too fast and/or too steep. I always make sure I have a decent distance between my ship and the destination before I really start making a decent angle change, as to avoid any problems like this.

As long as you fly the approach much like you would an airplane, you should be fine, but keep in mind, you can also get dinged for flying too shallow too. No nose diving down on top of the target and stuff like that though is the most common cause for this issue.
 
I am attempting my first passenger mission, the lady is a bit demanding and asked to be taken to Schnieder Outpost in Liaedin system. It appears to be on a planet but every time I attempt an approach a Dropping too Close message appears my ship drops form super cruise and I am a day and a quarter above the planet. Any help would be appreciated.
 

Yaffle

Volunteer Moderator
I am attempting my first passenger mission, the lady is a bit demanding and asked to be taken to Schnieder Outpost in Liaedin system. It appears to be on a planet but every time I attempt an approach a Dropping too Close message appears my ship drops form super cruise and I am a day and a quarter above the planet. Any help would be appreciated.

Hello there

Thanks for resurrecting this thread!

Just a quick first check - you have, and are playing Horizons and not the base game?
 
Yes, Planetary Suite is installed. I think I figured it out, the plant has an atmosphere suitable for water born life. According to a couple of friends of mine we cannot land on Earth like planets just yet.
 
IMO, they made planetary landings too hard for the average player and I now regret shelling out for horizons. I remember Frontier and First Encounter that allowed the autopilot to take you down to land from space and flying in atmo was little different to flying in space.

I'm a game player who plays the game with a mouse and keyboard, not an experienced space shuttle pilot with all the controls and equipment to pilot a multi-tonne ship in to land from space.
 
IMO, they made planetary landings too hard for the average player and I now regret shelling out for horizons. I remember Frontier and First Encounter that allowed the autopilot to take you down to land from space and flying in atmo was little different to flying in space.

I'm a game player who plays the game with a mouse and keyboard, not an experienced space shuttle pilot with all the controls and equipment to pilot a multi-tonne ship in to land from space.

I use KB/M as well, got my landing right from the first time I tried it. It's not hard, watch the tutorial.
 
If you get the Dropping Too Close message, you're going too fast. I approach at 75% throttle until the planet is mostly filling my view, then slow to 50% the rest of the way. Also don't come in too steep. 30 to 35 degrees is about right.
 
There's two things to look after: speed and angle. You have to keep the arrival countdown timer around 10 seconds for planets, not the 7 seconds for stations; secondly, the angle of approach shown on the HUD should be around 25 to 45 degrees. Too steep makes you crash. Too shallow makes you drop-out too far away.

So, choose a landing spot (normally targeted anyway), fly around the planet until it's half-way between the edge and the middle of the planet, then start flying towards it keeping the countdown above 10 seconds. If the angle is more than 45 deg, fly a bit towards the centre, and if it's less than 45, fly towards the edge of the planet. When it's around 45 you can fly straight to it, but keep adjusting the throttle to keep the count-down at 10 seconds. The rest is easy. You can stay full throttle during the glide. No need to chicken out. You'll drop-out about 4 KM from the station. 45 degrees brings you quickest and nearest. 30 degrees is a lot more controllable.
 
Last edited:
Back
Top Bottom