That's pretty much the only thing I want: for FD to add the missing features that they said would be in the game.I can offer a counter viewpoint.
how about we just lobby FD to concentrate on all the features listed in the kickstarter, the dev diaries and the DDF.
one of those features is multiple open modes with different rules for each.
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https://www.youtube.com/watch?v=P5JYRyhxYhI#t=1m25s
let me point you to 1min 25s of this video.
Because it's not a small percentage? The poll here indicates around half, and that's on a forum where pvpers are well represented.
I voted no cause this poll if too general. If the OP would add PVE affects 5% or smthg related to OPEN then surely YES. So whoever wants to play in OPEN, gets 1000000% more risks compared to PVE, so s/he would get also 1000000% more benefits
From my experience that should be applied. Cause currently it really affects negatively both sides.
For instance some totally unskilled players undermine the minor faction player group, hidden in solo mode, and I can't do a lot about it. I am sure people can verify the same experience for their minor faction player groups as well.
That's pretty much the only thing I want: for FD to add the missing features that they said would be in the game.
(Eg: In that video he says that the problem of 'griefing' (which he defines as someone in a powerful ship shooting everyone) would be solved by the game's security system)
Did DB or anyone from Frontier ever say what those different rules might be?
(I can't find anything... I've watched that video before, and he just echoes the Kickstarter FAQ entry where it just says "different rules")
All that means is that there are a rather large number of people who bought the game without first looking into what they were buying.
I'm one of those people, btw. In my excitement to see a new Elite game I threw £40 at the Kickstarter before reading the small-print.
I foolishly thought I was going to get "Elite 4: Online" - a game which would, purely because it was the fourth version of the series, encompass everything from Elite 3, 2, and 1; and add even more to it. I didn't get that game, but I'm not (too) bitter about it: the game I got is still enjoyable, just not what I envisaged.
I personally think it is much more about the wider questions this raises and in my mind its more powerful to look at things like highlighting and discussing how many players would love (and hate) to see an official supported pve mode, or as mobius would atest to, improved group management tools.
I'm all for a community movement and highlighting the wish and desires of a group of players, and frontier are definitely always listening.
Why should Frontier bend to the will of a small percentage of people and completely change their vision of the game?
I voted no cause this poll if too general. If the OP would add PVE affects 5% or smthg related to OPEN then surely YES. So whoever wants to play in OPEN, gets 1000000% more risks compared to PVE, so s/he would get also 1000000% more benefits
From my experience that should be applied. Cause currently it really affects negatively both sides.
For instance some totally unskilled players undermine the minor faction player group, hidden in solo mode, and I can't do a lot about it. I am sure people can verify the same experience for their minor faction player groups as well.
The current Open will not 'die' because of this mode being added. the current open will still have people playing traders, pirates, bounty hunters, explorers, combateers and powerplay in it...
I voted no cause this poll if too general. If the OP would add PVE affects 5% or smthg related to OPEN then surely YES. So whoever wants to play in OPEN, gets 1000000% more risks compared to PVE, so s/he would get also 1000000% more benefits
From my experience that should be applied. Cause currently it really affects negatively both sides.
For instance some totally unskilled players undermine the minor faction player group, hidden in solo mode, and I can't do a lot about it. I am sure people can verify the same experience for their minor faction player groups as well.
So it could mean anything?thet said different rulesets ... they did not specify PVE OR PVP OR ANY OTHER... Just DIFFERENT... and we do not have that do we...
so again moot point...
To futher add to this... Frontier have tentatively mentioned that they want a dialog with regards to implementing a PVE mode for the game...
i refer you to zacs post in the linked thread
https://forums.frontier.co.uk/showthread.php?t=233916&page=7&p=3594774&viewfull=1#post3594774
my point is EZA, if you have to go to the lengths of trying to use the arguement that there is no written mention of PVE on the frontier website... etc... to try to backup an arguement for not including an Frontier Supported Open PVE mode for the game, when they have A) opened the dialog to discuss it and B) have never at any time ruled out such a mode of play... and in fact have promoted the 'play it your way' and the 'no right or wrong way to play' approach to the game then it just goes to show how desperate some people are to either choose to ignore the benefits of such a mode for helping consolidate the PVE players and possibly increase retention of players in the game or choose to push their own agenda ahead of what could well be a good overall change for the game...
How about this viewpoint:
Frontier have never officially used the word "PvE" in relation to the game.
(search google for: pve site:www.frontier.co.uk OR site:www.elitedangerous.com )
(go to https://www.kickstarter.com/projects/1461411552/elite-dangerous/description and search the page for the text 'pve')
The only people talking about PvE are the players.
(search google for: pve site:frontier.co.uk OR site:elitedangerous.com )
Why should Frontier bend to the will of a small percentage of people and completely change their vision of the game?
If these people wanted a PvE game, then why didn't they buy a game that actually advertised PvE gameplay?
Why buy a game that makes no mention of PvE, and then later try and persuade the developers to add it?
An analogy: I enjoy flying the big transport planes in Planetside 2. I'm not shooting anyone, just flying about and looking around: playing versus the environment.
Would it be reasonable for me to keep lobbying the developers to add a mode to the game where I can just fly about without taking damage from other players?
Or would it be reasonable for me to be told to go and play FSX if I like flying so much?
Why not enjoy that difference, rather than try and strongarm them into making Elite into every other game out there?So it could mean anything?
It could mean an 'ironman' or 'dead is dead' option for that group, for example.
Or an option where the only weapon available to use is the frag cannon.
Or an option where all ships show up as filled blocks on the scanner.
It doesn't automatically infer that there'll be a no-damage and/or no-collision option.
Before that post, which Zac was forced to make after the silly incursion into Mobius by SDC, the only time he's mentioned PvE on this forum is in relation to player groups and their preferred style of play (PvE or PvP).
I think that this post - https://forums.frontier.co.uk/showthread.php?t=226764&p=3583549&viewfull=1#post3583549 - by Sandro where he states "Frankly, none of the above is particularly about player versus player or lack thereof. It's about plausible and consistent game rules." is more indicative of the desired direction of the game.
(I also think that "Lead Designer" trumps "Community Manager" in terms of game direction.)
The 'play it your way' and 'no right or wrong way to play' statements are within the confines of the framework of the game.
Otherwise, to take them to their logical extremes, there would no issue with "your way" being to use a money hack to give yourself unlimited credits. After all, if that's what you *want* and there's no wrong way to play, then why shouldn't you get it?
But, obviously, that would be a ridiculous request.
(I'm not saying that this (open pve) is a ridiculous request. I can see the obvious demand for it.)
I just don't think that it is aligned with Frontier's vision for the game, which I think is more important than what 'the community' want. There are so many other games which offer PvE servers or PvP flags. Elite's doing something different.
Or, if the solution was to turn off weapon and collision damage, AI ships should also be included in that.Another Sandro post (off-topic idea: let's make a Frontier Developments Top Trumps card deck! Sandro's 'vision' stat beats Zac's, but Zac's 'diplomacy' stat beats everyone's! ;-)) states:
"It also further stretches the difference between AI and players (which as a general principle I'd like to minimize), unless we had free re-buys from AI murders."
So if there was to be an Open PvE mode eventually, I would assume that the AI ships would be included in the same rules?
So, if the solution was a PvP flag toggle, I would expect to be able to deal no damage to AI traders or miners, because any sensible ship would have toggled that off before doing those activities.
Why not enjoy that difference, rather than try and strongarm them into making Elite into every other game out there?
Or, if the solution was to turn off weapon and collision damage, AI ships should also be included in that.
Judging from the poll in this thread the percentage might not be that small, in fact if these results are any indication a small majority of the players actualy want a PvE option...
So who are you calling small?![]()
"Small percentage" is, according to the poll in this thread, 54.43% (and generally remains at this level). Which is a majority. Additionally, among the group who voted no, there were several people who changed their mind after reading the thread (just a few, but would add another couple of percent) and also large chunk of people who voted "no" voted so in favour of adjusting crime and punishment systems or finding other ways to make PVP "rare and meaningful".
Frontier might have not used PVE in their terminology, however, they did create a PVE mode. Secondly, they have been mentioning various game style, this also encompassing PVE.
Why do they have to listen? They don't have to. Their choice.
(I'm not saying that this (open pve) is a ridiculous request. I can see the obvious demand for it.)
I just don't think that it is aligned with Frontier's vision for the game, which I think is more important than what 'the community' want. There are so many other games which offer PvE servers or PvP flags. Elite's doing something different.
Why not enjoy that difference, rather than try and strongarm them into making Elite into every other game out there?
Because it sucks. Having a PvE mode will not make elite like every other game. It will make is usable.
This is a pretty stupid statement. The goal is to have a PvE environment, not just a player environment. In solo, not a single player can shoot me, or collide with me, does this mean the NPCs shouldn't be able to either? No, that would not be the Elite game.
A vocal minority.
Heheh - some people might feel that there should only be one online mode for everyone - but how many of those people start threads calling for a boycott?!Why are people trying to strongarm FDev into changing the modes? Something that has clearly been stated as non-negotiable!
This remains to be seen. They've only stated that they listen to the community, not that they'll bend to their will...This is the response to such an action..and the non-response that was posted.
At least now the powers that be have acknowledged that the lack of a true PvE mode is being looked at seriously.
EVE Online doesn't count?The idea of a mixing of PvE and PvP was not something that was going to last...it never has in the past 30 years of gaming.
Do they stop buying it? Really?Something happens, someone does something over the line of community standards. Generally in the 'we are going to blow up your game, and if you do not fix this, we will take our marbles and play in someone else's yard' method. In the meantime the game gets a rep for bad form and people stop buying it.
Ultima Online is one of the best historical case studies of what happens when PvE is embraced, rather than ignored. It kept the game alive, increased their sales drastically, and allowed for the game to thrive to current times.
You know what it was unable to do? Bring back the players that left because they hated the player interaction before the change.
Your goal might be to have a PvE environment.
Frontier's goal is to provide a game with "plausible and consistent" rules where the "difference between AI and players" is minimised.
Heheh - some people might feel that there should only be one online mode for everyone - but how many of those people start threads calling for a boycott?!
This remains to be seen. They've only stated that they listen to the community, not that they'll bend to their will...
For all any of us know, the post by Zac on your boycott thread was simply intended to calm people down a little bit, after which they'll continue on as planned...
EVE Online doesn't count?
Do they stop buying it? Really?
You might imagine that they stop buying it, but without any data to back that up, it's only your perception that other people behave in the way you do.
Ultima Online is the pretty much the only case study of what happens when PvE is embraced. It can hardly be said to be thriving to this day.
Just like EVE Online is the only case study of what happens when PvE and PvP are embraced in the same universe.
It could be also said that World of Warcraft's drastic loss of players can be a case study of what happens when PvE is embraced at the expense of PvP.
Oh I missed the best Max Schaefer quote!
Here you all are - read it and take it to heart:
"Diablo II and the expansion are the games that we at Blizzard want to play. That is our formula for success. Companies that design games based on focus groups, marketing opinions, and even fan input do not succeed. Although hearing the opinions of others are valuable to us, every design decision must pass the test of whether or not WE would want it in the game. In many cases, we've changed our minds after hearing compelling arguments. But we've decided that PKing is part of the Diablo universe. We are well aware that this does not please everyone. However, you are right: we are not apologetic about it. Not at all. Sure, we could implement a PK switch. It's a trivial coding task. But we wouldn't be being true to ourselves, and our goals as gamemakers."
(from http://www.diablowiki.net/Player_Kill#Max_Schaefer_Defends_PKing )