Pilot vision enhancements

Unless I've missed something, I don't believe that pilots in ED have any vision enhancement options during flight. If possible, would be great to have some. Would also be a great way to visually enhance interaction in game.
A few options:
- Zoom capability
- Infra-red/UV views. They might be useful during exploration
- Target padlock that tracks with the target

Any other suggestions guys?
 
In addition to the ideas you mentioned, I'd love to have the following
- night vision mode for landing on the dark side of a planet and navigating between asteroid belts
- Rear view camera display on my dashboard so I can be aware of who is behind me. Would be very useful in large ships
- augmented reality mode for landing pad approaches, similar to the ILS aircraft use today
- 3D Vector indication showing what direction my ship is moving, relative to where I am facing, and the velocity of that movement.
 
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This again.

I've only dabbled in technical artist work so I could be mistaken, but as I understand, stuff like this magnifies workload quite quickly. It's not like you can just turn on predator vision and change how everything renders. You'd need to basically make new textures, bump maps, light maps, etc for everything.

Multiply again when you have dynamic stuff. In addition to lighting and reflections, you now have heat. I don't really see it at feasible.

Though, something like scanner change when we get close to a planet is cool, and I bet it'd be easier to work through that than through actual rendering.
 
This always. :)

• Zoom is reasonably possible, I think. Whether the devs want to deal with the subsequent endless demands for sniper weapons, followed by the subsequent endless complaints about being sniped, is another question. If it was limited to being an incorporated element of a dedicated SigInt Role onboard our ships (useful for scan-the-enemy-base or journalism missions), or perhaps a Science Role, then it might work quite well.

• Infra-red and UV are very desirable, but also very work-intensive, requiring direct work on new graphics, rather than just rendering filters (thermal visuals don't look enough like the objects producing them). I'd like them, but I'm not expecting to see them anytime soon.

• I had to look up 'target padlock' - I assume it's the thing from Freespace 2. Being able to set the camera to follow selected targets would be a handy usability counterweight, for those of us not able to fork out for monster PCs and VR solutions.


• Basic night vision would be comparatively easy: render in monochrome green, throw a tonne of grain at the image, turn the gamma up to eleven - no problem, lovely budgie!

• We should have external cameras and certainly rear-view. I'm not quite sure why we don't. Workload, perhaps.

• Improved UI for docking pad landing seems unlikely to happen: the current limitations are a fully-intended choice by the devs, as I understand it.

• The 'space dust' is supposed to be our current vector indicator. A real one would be nice, although preferably not the intrusive and rather vague one from the beta.
 
This always. :)

• Zoom is reasonably possible, I think. Whether the devs want to deal with the subsequent endless demands for sniper weapons, followed by the subsequent endless complaints about being sniped, is another question. If it was limited to being an incorporated element of a dedicated SigInt Role onboard our ships (useful for scan-the-enemy-base or journalism missions), or perhaps a Science Role, then it might work quite well.

• Infra-red and UV are very desirable, but also very work-intensive, requiring direct work on new graphics, rather than just rendering filters (thermal visuals don't look enough like the objects producing them). I'd like them, but I'm not expecting to see them anytime soon.

• I had to look up 'target padlock' - I assume it's the thing from Freespace 2. Being able to set the camera to follow selected targets would be a handy usability counterweight, for those of us not able to fork out for monster PCs and VR solutions.


• Basic night vision would be comparatively easy: render in monochrome green, throw a tonne of grain at the image, turn the gamma up to eleven - no problem, lovely budgie!

• We should have external cameras and certainly rear-view. I'm not quite sure why we don't. Workload, perhaps.

• Improved UI for docking pad landing seems unlikely to happen: the current limitations are a fully-intended choice by the devs, as I understand it.

• The 'space dust' is supposed to be our current vector indicator. A real one would be nice, although preferably not the intrusive and rather vague one from the beta.


Wouldn't disagree with any of your comments chaps, I'm sure that it would add additional visual loading.
This is however the suggestions forum, and as such, an appropriate place to put it.

Personally I don't consider it anything like as "essential" as some of the other elements that FD are working on. However, it could add some genuine "delight" to the use of the game and give it another way to compete with the visuals that are being shown by let's say an "alternative" game.
 
Magnetometric wireframe mode.

Essentially detecting magnetic fields from metallic ore and ships and outlining the rough shape of said object as a wireframe.

-No textures needed
-Much better vision in a dark sunless belt
-Dependant on Sensor Range as everything outside of that is invisible
 
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