This always.
• Zoom is reasonably possible, I think. Whether the devs want to deal with the subsequent endless demands for sniper weapons, followed by the subsequent endless complaints about being sniped, is another question. If it was limited to being an incorporated element of a dedicated SigInt Role onboard our ships (useful for scan-the-enemy-base or journalism missions), or perhaps a Science Role, then it might work quite well.
• Infra-red and UV are very desirable, but also very work-intensive, requiring direct work on new graphics, rather than just rendering filters (thermal visuals don't look enough like the objects producing them). I'd like them, but I'm not expecting to see them anytime soon.
• I had to look up 'target padlock' - I assume it's the thing from
Freespace 2. Being able to set the camera to follow selected targets would be a handy usability counterweight, for those of us not able to fork out for monster PCs and VR solutions.
• Basic night vision would be comparatively easy: render in monochrome green, throw a tonne of grain at the image, turn the gamma up to eleven - no problem, lovely budgie!
• We should have external cameras and certainly rear-view. I'm not quite sure why we don't. Workload, perhaps.
• Improved UI for docking pad landing seems unlikely to happen: the current limitations are a fully-intended choice by the devs, as I understand it.
• The 'space dust' is supposed to be our current vector indicator. A real one would be nice, although preferably not the intrusive and rather vague one from the beta.