Sorry i shot you

There should be a way to say "sorry i shot you" to someone you accidentally shot (even / especially NPCs), especially if you've just hit his shields and not cause actual damage to his hull. If he buys it, he could cause your "wanted" status to be retracted or converted to a small fine. If not...
 
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Lestat

Banned
There should be a way to say "sorry i shot you" to someone you accidentally shot (even / especially NPCs), especially if you've just hit his shields and not cause actual damage to his hull. If he buys it, he could cause your "wanted" status to be retracted or converted to a small fine. If not...
Easy fix that you can do now.

1 Use stereo or surround sound so you can hear ships come from the right or left.

2 Use your radar it can tell you when a ship coming in hot.

3 Don't spray and pray for it dose not pay.

Then your combat will improve.
 
Laying friendly fire on an unintended target is really just an inconvenience. I do wish the NPCs were more tolerant of a stray shot because there are times they like to fly right into your line of fire and if it's their fault I'd rather the game allowed room for that to be taken into account.

My idea would be that the game checks your status with whatever faction the NPC belongs to and lends you tolerance based on that, if you're friendly or better with the system authority in that system it doesn't follow that one stray hit instantly marks you as a criminal to be killed on sight.

Anyway those fools ram me all the time and I have been accidentally shot by system authority before when they invited themselves to my firefight.
 
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Laying friendly fire on an unintended target is really just an inconvenience. I do wish the NPCs were more tolerant of a stray shot because there are times they like to fly right into your line of fire and if it's their fault I'd rather the game allowed room for that to be taken into account.

My idea would be that the game checks your status with whatever faction the NPC belongs to and lends you tolerance based on that, if you're friendly or better with the system authority in that system it doesn't follow that one stray hit instantly marks you as a criminal to be killed on sight.

Anyway those fools ram me all the time and I have been accidentally shot by system authority before when they invited themselves to my firefight.
The system is already pretty lenient. Actually I think the system becomes more lenient the better your rep, if I recall correctly.

It's not hard at all to avoid friendly fire if you're paying attention. The difference between firing with impunity and firing very intentionally is going to cost you maybe 10% TTK. You can afford to be careful.
 

Lestat

Banned
Just use the info I posted and your own common sense and you will not hit a target. In the last Month I accidentally hit one friendly NPC. So if I can do that so can anyone else.
 
Laying friendly fire on an unintended target is really just an inconvenience. I do wish the NPCs were more tolerant of a stray shot because there are times they like to fly right into your line of fire and if it's their fault I'd rather the game allowed room for that to be taken into account.

My idea would be that the game checks your status with whatever faction the NPC belongs to and lends you tolerance based on that, if you're friendly or better with the system authority in that system it doesn't follow that one stray hit instantly marks you as a criminal to be killed on sight.

Anyway those fools ram me all the time and I have been accidentally shot by system authority before when they invited themselves to my firefight.

I more-or-less agree with that. Like in reality, if two cars happen to crash with each other, they have the choice (which they usually not follow) to end things friendly. The one gets out of the car, hugs the other, says "i'm sorry pal, it was my fault, it won't happen again, blah blah...". Why not have the ability to do that in the game, especially with friendly ships. Right now they are too sensitive. You may hit them once and not hit them again but still, since they have turned red, they come against you and you are wanted.

It's not a matter of becoming the best pilot out there or a matter of combat skills. What happens here is the equivalent of one car scratching each other by accident and this fact is allowing the 2nd driver and the police any anyone else around to take out their guns and shoot the 1st driver in the head.

I like the idea CMDR Argent Steel proposed, of friendly ships being more tolerant with accidental fire but i also wish even if they turn red, the "report crimes against me" for all pilots (NPCs included) would not have an immediate effect. It could turn the ship into an intermediate colour (not red) in the sensors but allow an i.e. 5" window for the other pilot to declare it an honest mistake and ask for forgiveness. If the other pilot is near a combat zone, it should be expected to get some accidental fire, he shouldn't have to be too sensitive about that. Now, if the accidental fire is received by a friendly/allied ship and is not i.e. constant for more than 2", there could be a good chance to forgive you. If it's on a hostile ship, a single shot would be unforgivable. If on an indifferent, maybe something in the middle.

In any case, i think the system as is now could use some improvement.
 
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It nothing to do with being the best pilot. Best pilot is when you can take out wing of ships with out dying. But when to shoot and when to stop shooting is like driving a car. Watching yourself and watching the other people and what they're doing. So no one gets hurt.
 
It nothing to do with being the best pilot. Best pilot is when you can take out wing of ships with out dying. But when to shoot and when to stop shooting is like driving a car. Watching yourself and watching the other people and what they're doing. So no one gets hurt.

Well, usually no one gets hurt (like when driving a car). In the small chance of a little mistake (which might also happen when driving a car - and i'm not talking about "oops, sorry i run over you" but just a scratch in the paint), you shouldn't end up with a bounty or being shot in the head (same analogy with the car again). :)

We're humans, not Gods. Mistakes may happen in the game as in real life. There should be a chance to "talk yourself out of an honest-mistake situation", like in real life.

P.S.: Why shooting a guy in the shield should have the same effect as shooting him in the hull (if his shields are down). In the second case, i would expect him to be more angry and rightfully demand some compensation. In the first case, there could be a "a, ok, never mind" reaction, especially if he is friendly. In those cases, you could get an x-hours window for paying him for the damage before you become "wanted".
 
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:)
We're humans, not Gods.
Speak for yourself.

If it was an honest mistake, you just have to leave the area for ten minutes. There shouldn't be a problem. That's ED's equivalent to talking it out.

Shield damage is not different than hull damage for the purposes of crime and it should not be. I wouldn't want someone to drop my shields to 1% then "ah, okay, nevermind". I would want police run them down and end them.

Consider that death and crime in ED are not as significant in real life. Getting your ship blown up is the equivalent of getting your car towed.
 
Speak for yourself.

:eek::eek::eek: My apologies Almighty! ;)

Shield damage is not different than hull damage for the purposes of crime and it should not be. I wouldn't want someone to drop my shields to 1% then "ah, okay, nevermind".

I'm talking about receiving one or two shots, one continuous burst for 1" or something like that. If you were in a battle and i shoot you, i'm causing you a disadvantage. What you say is logical. If you're an innocent bystander and get a hit on the shields because you're near another battle, so what, they recharge without any effect. There shouldn't be much consequence in that case. If you get hit in the hull, there are repair costs, you have a point if you demand compensation.

I find FD's approach on the matter a little simplistic. Of course you can leave the place for 10' but if you're in the middle of a battle, why should you have to?

EDIT:

I wouldn't want someone to drop my shields to 1% then "ah, okay, nevermind". I would want police run them down and end them.

You can always NOT accept their apologies.
 
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Lestat

Banned
I find FD's approach on the matter a little simplistic. Of course you can leave the place for 10' but if you're in the middle of a battle, why should you have to?
Let see you spray and Prayed. Make your shot count. You still have to use Radar, Sound and what in front of you. I wish it was harder. Because you can already cause about 10% damage on NPC and not get a wanted. So the game not the issue it the Player playing the game.

Question are you using Turret that are set to target all?
 
Let see you spray and Prayed. Make your shot count. You still have to use Radar, Sound and what in front of you. I wish it was harder. Because you can already cause about 10% damage on NPC and not get a wanted. So the game not the issue it the Player playing the game.

Nothing of the sort. Personally, i do pay attention on what's going on around me but that does not completely eliminate the possibility of an accident. There's always that 1/1000000 chance it happens.

Question are you using Turret that are set to target all?

Nope. Gimballed beams.
 

Lestat

Banned
Nothing of the sort. Personally, i do pay attention on what's going on around me but that does not completely eliminate the possibility of an accident. There's always that 1/1000000 chance it happens.
Nope. Gimballed beams.
If it 1/1000000. Then it not needed. Now you said Gimballed beams. I bet you are shooting when the other ship shoots of chaff that when you stop shooting. Or change over to Fix beams.
 
I bet you are shooting when the other ship shoots of chaff that when you stop shooting.

Don't bet on anything, that's not the case. I'm sure there are better combat pilots out there than me but still this doesn't make the current system good. It should take into account accidents and give the user and the offended the ability to end it peacefully without having to flee and return to combat zone.
 

Lestat

Banned
Don't bet on anything, that's not the case. I'm sure there are better combat pilots out there than me but still this doesn't make the current system good. It should take into account accidents and give the user and the offended the ability to end it peacefully without having to flee and return to combat zone.

You know the game already give you 10% damage on friendly ships with out getting the wanted. Now what people forget. Stronger ships can cause more then 10% damage on ships. Like a Vulture you could get a wanted. If you don't follow the basic. SOUND, RADAR, What in front of you. Not use spray and pray for it dose not pay.
 
You know the game already give you 10% damage on friendly ships with out getting the wanted.

Not use spray and pray for it dose not pay.

I'm neither spraying nor getting a 10% damage limit. You're trying to put that on the pilot (me) but i'm saying once again, this is NOT the case. A 0.5" hit on the shields of a ship (friendly or allied, i'm not sure which was the latest case) shout NOT cause me to become wanted and not able to solve it peacefully. What 10% are you talking about? I didn't even do 1% damage - again on the shields, not the hull so there was no actual cost for the other ship!

Granted, last time there was a 8-10 minutes limit to pay the fine (which i ignored so it became a legacy fine) but i had to leave in the middle of a fight because i didn't want to kill the friendly ship so that it would leave me alone.
 
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