What's the rationale behind the two different Planetary Vehicle Hangars?

Moderators, if there's a thread about this that I've missed, point me to it :)

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So, I just got to thinking... why do we have two different Hangar types for SRVs? I'm not angry or anything, just confused, so pleeeeaaaase don't mistake this for another negative thread ;)

H-rated: 12 tonnes, 0.250MJ power draw.

G-rated: 6 tonnes, 0.750MJ power draw.

It doesn't make any sense why it's like this; they're rover bays! I can understand that there's obviously some equipment to raise and lower the SRV, but certainly not 12 tonnes of it... hell, not even 6 tonnes! Obviously the SRVs aren't factoring into the masses here, otherwise the H and G would have the same value. I also understand that the equipment will be requiring some power in order to actually heft the SRV around, but not the 0.750MJ of the G-rated bay, and again, the SRV can't be factoring into that total, can it?

It really is quite peculiar :S The only reason I can see for it being this way is something to do with balancing around combat and exploration, where a combatant would take the H-rated to save on power and the explorer would take the G-rated to save on mass, but... that's really bad, if that's the case, because, and I re-iterate... THEY'RE ROVER BAYS!!!!!1111!!!one!!111!!

Anyway, semi-rant over. What do you guys think?
 
Some things hold more than others.

Some hold 1, some hold 4.

Edit: Hold 1, hold 4 as in 4 Rovers. The last time I took an exploraconda out I took 4 rovers with me in 1 bay. Or was it 2 in 2 bays? Something like that.
 
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Moderators, if there's a thread about this that I've missed, point me to it :)

-----

So, I just got to thinking... why do we have two different Hangar types for SRVs? I'm not angry or anything, just confused, so pleeeeaaaase don't mistake this for another negative thread ;)

H-rated: 12 tonnes, 0.250MJ power draw.

G-rated: 6 tonnes, 0.750MJ power draw.

It doesn't make any sense why it's like this; they're rover bays! I can understand that there's obviously some equipment to raise and lower the SRV, but certainly not 12 tonnes of it... hell, not even 6 tonnes! Obviously the SRVs aren't factoring into the masses here, otherwise the H and G would have the same value. I also understand that the equipment will be requiring some power in order to actually heft the SRV around, but not the 0.750MJ of the G-rated bay, and again, the SRV can't be factoring into that total, can it?

It really is quite peculiar :S The only reason I can see for it being this way is something to do with balancing around combat and exploration, where a combatant would take the H-rated to save on power and the explorer would take the G-rated to save on mass, but... that's really bad, if that's the case, because, and I re-iterate... THEY'RE ROVER BAYS!!!!!1111!!!one!!111!!

Anyway, semi-rant over. What do you guys think?


In typical FD fashion it makes no sense. I get the 2-4 class differences in the amount of SRV's the bay can hold but multiple of the same class? Maybe it's for the folks who needs to balance power, and for the folks who need to balance mass? Depending on the ship/loadout in question?
 
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And i suspect the larger ones in the future will be capable of storing larger vehicles than the SRV, but the occupying more 'slots'.
 
You can get the cheap one and save money/power load, but it will slow you down and decrease your jump range.

There aren't any reasons to ever get the H-rated module, just like there are never any reasons to use class E and C rated modules.
 
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you either pick one that eats more power from power plant or you pick the one thats heavier i guess-uses less power but your jump range will decrease

once you start to build a 1 purpose ship suited for trading only or fighting only you start to squeeze every inch of power consumption or frame ship jump range
 
One is cheaper, the other is more expensive...thinking that pretty much says it all, without touching on behind the scenes effects that go with the different class types.

It ain't always complicated folks, and it does make sense, cheaper comes at physical costs, expensive comes without them.
 
Moderators, if there's a thread about this that I've missed, point me to it :)

-----

So, I just got to thinking... why do we have two different Hangar types for SRVs? I'm not angry or anything, just confused, so pleeeeaaaase don't mistake this for another negative thread ;)

H-rated: 12 tonnes, 0.250MJ power draw.

G-rated: 6 tonnes, 0.750MJ power draw.

It doesn't make any sense why it's like this; they're rover bays! I can understand that there's obviously some equipment to raise and lower the SRV, but certainly not 12 tonnes of it... hell, not even 6 tonnes! Obviously the SRVs aren't factoring into the masses here, otherwise the H and G would have the same value. I also understand that the equipment will be requiring some power in order to actually heft the SRV around, but not the 0.750MJ of the G-rated bay, and again, the SRV can't be factoring into that total, can it?

It really is quite peculiar :S The only reason I can see for it being this way is something to do with balancing around combat and exploration, where a combatant would take the H-rated to save on power and the explorer would take the G-rated to save on mass, but... that's really bad, if that's the case, because, and I re-iterate... THEY'RE ROVER BAYS!!!!!1111!!!one!!111!!

Anyway, semi-rant over. What do you guys think?

Even a combat ship will take the G rated bay. Why should I care how much power it uses unless I need to fire weapons while at the same time deploying the SRV?
 
The reason there are two different types is pretty simple.

The classes are for how many SRVs the ship can hold

G will be heavier but have less energy consumption (nice if you're a combat ship and can afford some extra weight)
H weighs less but consumes more power (When I explore, I use the H rated bay)
 
Why should I care how much power it uses unless I need to fire weapons while at the same time deploying the SRV?

Exactly! Why does it even need any power at all? The Rovers have their own energy source and it doesn't repair or store/refine fuel for them either. Honestly the vehicle hangar is just a ludicrously heavy electric winch and a couple of ratchet straps.
 
You can get the cheap one and save money/power load, but it will slow you down and decrease your jump range.

There aren't any reasons to ever get the H-rated module, just like there are never any reasons to use class E and C rated modules.
Well except for bi-weave shields of course ;-)
 
Exactly! Why does it even need any power at all? The Rovers have their own energy source and it doesn't repair or store/refine fuel for them either. Honestly the vehicle hangar is just a ludicrously heavy electric winch and a couple of ratchet straps.

It really depends on your fitting. Even with good power management, sometimes those extra bits of energy can make or break a fitting. :)
 
One's made out of Steel, ones made out of Titanium.

Duh! Obviously!

Jokes aside, I don't actually know. That would be my guess, though. One is made out of a cheaper, heavier material, and the other is made out of a more expensive, lighter material.

It's the same reasoning I use for Hull Reinforcements.
 
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I'd like to see fundamentally different types of buggy. The one we have right now is kinda an all-arounder. What if we had more combat-focused ones and light-weight shieldless ones for explorers to kit that can use ship fuel or a perishable electric charge?
 
You can get the cheap one and save money/power load, but it will slow you down and decrease your jump range.

There aren't any reasons to ever get the H-rated module, just like there are never any reasons to use class E and C rated modules.

E rated modules I'll give you, but C modules...sorry, no, won't give you that one, as plenty of us use those because they provide what we need for the same tonnage as an A but as a hell of a lot less cost. My Anaconda, C power and thrusters for the longest time, cheaper than the A's(A power is almost the price OF the Anaconda!), more than enough power and thrust/speed/boost for what I was doing and it kept my insurance rebuy literally half of what it would be with the A modules. No reason to get the As for just running cargo around the bubble, dealing with the occasional NPC or Player pirates, so I didn't bother.

There's a hell of a lot more to this game than PvP, and many times, a B class module is better than an A even for PvP....

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I'd like to see fundamentally different types of buggy. The one we have right now is kinda an all-arounder. What if we had more combat-focused ones and light-weight shieldless ones for explorers to kit that can use ship fuel or a perishable electric charge?

Those are coming later on, they discussed that in the lead up to Horizons, there will be other SRVs that have specific functions, the Scarab is just the first one they've completed.
 
Exactly! Why does it even need any power at all? The Rovers have their own energy source and it doesn't repair or store/refine fuel for them either. Honestly the vehicle hangar is just a ludicrously heavy electric winch and a couple of ratchet straps.

Some people may not realize this but....you can leave the bay module powered off at all times. There is never a reason to have it powered on if you have it equipped. You never need to turn it on. It works regardless. I suppose when you use it, it probably uses power. But the module just stays switched off and I always leave it off. It still works for me even if I have it powered off.
 
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Those are coming later on, they discussed that in the lead up to Horizons, there will be other SRVs that have specific functions, the Scarab is just the first one they've completed.

Lovely. I've never bought, by the way, the argument that the SRV must necessarily use the same fuel as the ship - a little car does not necessarily carry a massive fusion reactor. But more longevity for a trade-off would be nice.
 
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