Yep, that's one of the main problems with a game that spans a whole galaxy. It's just too big! And when coupled with not knowing what we are looking for before it is found, it's too much like looking for a needle in a mega-haystack where each straw is itself a haystack (recursed several times). If, for instance, it required noticing a signal source then most long distance explorers - including myself - could have visited the system but not noticed it because we typically jump in, optionally scan the main star whilst refuelling, check the system map and jump out. Unless the system map showed some reason to explore further then any signal source would almost certainly be missed. Which is one of my main issues with how common artificial POIs are on planet surfaces: we all end up ignoring them because we
expect them to be totally mundane...
It's also very hard to run a coherent storyline in a multi-player universe that is actually involving for individual players. I for one, largely gave up on the UA 'story' when Michael Brookes in effect told us that "someone (unknown) had done something (unknown) which had an (unknown) effect". That may well be realistic but it's not compelling gameplay and no different from some deus ex machina plot device since we didn't have a clue about who, what or the outcome. I also cannot suspend my belief enough to accept that an entity such as the UA is fundamentally affected by external software updates. Object should be fully realised when introduced and behaviour should only depend on interactions that could have been done when they were introduced.
I'm pleased to see that the Formadine Rift mystery was apparently solvable with the initial release. I also expect that the solution will be pretty obvious (or at least logically consistent) when finally discovered. Drew's training exercise of the dots & dashes => EB,P => Right On, Commander is no doubt germane to the solution. Once revealed it was suitably in the "oh, of course" category even though I hadn't a clue how to solve it myself. But I can't help getting back to the needle in the mega-haystack issue... Clues that don't lead to a specific system are just too imprecise
