Is it just 'grinders' who feel the game lacks depth?

I think it's just a matter of 'why?'.

If you can imagine a 'why?', then the game has lots to do to reach the intrinsic reason you asked the question.

If you want the game to provide the answer to your question, 'Why should I play the BGS?', 'Why is it important that I kill this NPC?', 'Why does it matter if I....<fill in the blank>? then the game will come across as shallow.

Not sure it there is a right or wrong here...it's just a matter of personal feelings towards what a game does. This game does not give you any reasons for 'why?' whether you enjoy creating those reasons or not is entirely up to you as a player.

I agree... to a point. Imagining a "why" and providing your own context only goes so far, especially when the game is indifferent, and in a lot of cases seems to actively work against your imagined scenario

"You're awesome, helping to take over this station and deliver this system to the glorious empire... sorry, but we still don't trust you to even carry our biowaste"

Don't get me wrong, I am still playing, still enjoying it, and living in the somewhat optimistic hope that future patches will deliver...
 
I agree... to a point. Imagining a "why" and providing your own context only goes so far, especially when the game is indifferent, and in a lot of cases seems to actively work against your imagined scenario

"You're awesome, helping to take over this station and deliver this system to the glorious empire... sorry, but we still don't trust you to even carry our biowaste"

Don't get me wrong, I am still playing, still enjoying it, and living in the somewhat optimistic hope that future patches will deliver...

Well, where is the challenge if the game doesn't work against your imagined scenario? It has to put in an opposition to every conceiveable scenario in the game to offer a challenge, it's designed that way. I agree that in a lot of situations, it doesn't do a very satisfactory job as of yet but the philosophy is undeniably there. We'll see in time if they can manage to improve on this front startin with 2.1 which sounds like an immense step in the right direction.
 
I think it's just a matter of 'why?'.

If you can imagine a 'why?', then the game has lots to do to reach the intrinsic reason you asked the question.

If you want the game to provide the answer to your question, 'Why should I play the BGS?', 'Why is it important that I kill this NPC?', 'Why does it matter if I....<fill in the blank>? then the game will come across as shallow.

Not sure it there is a right or wrong here...it's just a matter of personal feelings towards what a game does. This game does not give you any reasons for 'why?' whether you enjoy creating those reasons or not is entirely up to you as a player.

This is so true. I have played the game since launch and recently have been struggling with it. I think I started playing the game in a "wrong" way. I just tried to get a lot of money to buy all the cool ships as fast as I could. Because of this I skipped doing missions. Finally when I got my Python I lost all my interest in the game.

I watched few episodes of Black Sails series and then it hit me. I want to be a freaking PIRATE! I cleared my Elite save and started fresh. All the millions in my bank account were wiped away and it freed my from the mindless grinding. Now i'm kinda roleplaying from the beginning, not just collecting money for nothing. And I have to say I'm loving it so far. Doing lot of missions, flying Eagle (maybe the best ship in the game), robbing innocent people. Even the planetary missions seem to have a meaning now and I kinda like them. So yes, I started asking the "Why" and it helped me to get back in the game.
 
I've played the game for around 550-600 hours since launch. Did not really heavily grind anything since I know it's the best way to destroy the game experience (of any game, really). However, after a year of casually playing the game, I had to admit I needed a break, stopped playing a month ago and only read the forums/reddit and watch YT videos to satisfy my "Elite D. needs". Why? Because the way it's set up now, Elite's buggy BGS and mission mechanics practically force you to grind (by stacking etc.) if you want to do something meaningful, ie. advance major faction ranks. Playing the game the way I've played (non-grindy) so far made the apparent progress slow down to a snails pace. Mind you, I don't need to feel like my character is the most important thing in the galaxy. In fact, I love the way you are just a small cog in the system. However I simply don't "feel" that any of my effects and efforts have any impact even on my own progress, let alone on the game universe itself, and that's a problem for me. I would also wager this pushed a lot of people towards excessive grinding to get any sense of accomplishment from the gameplay. "It's the journey, not the destination" does not apply when you are stuck on the same old roads you've traveled on every day for a year and the journey itself starts to become tedious.

I'm not a big PvP gamer so it doesn't hold that much interest for me, but from what I've experienced, seen, read and heard PvP is also not end-game content as it's plagued by it's own issues.

Fun flight model, atmosphere and immersion Elite Dangerous offers really can't carry it's underdeveloped content for that long. I am still a big fan of this game and love the immersion it has when it "clicks", but what it's universe currently offers really is one-dimensional and honestly: oversimplified. That being said, I am a patient gamer and like slow games. Other more impatient people will get fed up with the game way sooner and/or burn themselves out on repetitive mission grinding.

I'm now waiting for June to pick it up again, hopeful that updates that 2.1 will introduce into the game will fix a lot of problems this game has - and let's be honest - this game HAS problems. FD is apparently aware of them, based on the last few interviews with Braben I've read ("...we got it wrong...") and on the announced changes&improvements. So I like to think of 2.1 as a sign that they want to improve the game and rethink some of it's ill-handled aspects. FD needs retention from it's player base and I'm sure they will work on that.

Currently, knowing the changes that are coming in 2.1. makes current in-game content to appear so underdeveloped and inferior that I've decided to wait and see the upcoming patch make (or break) the game for me.
 
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Personally i think that elite is currently more "art" than a "game".
the designers created a beautiful galaxy, the sounds, graphics, the whole surrounding is just beautiful. i have stopped a few times, just to take a screenshot in front of a beautiful sun that reflects its colors on my ships hull.

the problem for me is, that it doesnt feel like a game. it feels like work, everything that i could do is just one repetitive task.
hauling is checking eddb (because the ingame trade-data doesnt work), and then you fly from A to B.
bounty hunting is sitting in a RES and shooting things with lasers
PVP is shieldcellstacking and shooting at close range until one of you runs out of cells
powerplay is sitting in a system and shooting the mindless NPCs, or hauling from A to B every 30 minutes.
mining is looking for a pristine metallic and then mining the three big P´s
planet exploring...again, planets are beautiful, but currently you roam around a planet to collect fuel, so that you can drive or fly longer.
ranking doesnt work while playing other things. you need an insane amount of missions to progress one rank. so again...grinding.

so after a while everything you can do becomes repetitive, because there is no real variety.
sure, you can set your own goals, you could play it RP-like, but thats not fun for everyone.

and then you end up like a big part of the elite community...you wait for the next big patch. maybe you read about the story in galnet for a while too (story that is hard to find ingame)
the imagination aspect doesnt work for me...i can imagine many things, but at the same time i know how a game works. there is not much that i could imagine, i cant influence it, i have no "editor" to create my own scenario, all i can do is to play with their rules and follow them, or try to break them.

for me it would feel like a game
- if i could play a missile boat (one that actually deals damage) or a railgun sniper, i would have more fun in combat when im not forced into a shieldcell dogfighter.
- if i could mine different material without wasting time, if i would have a reason to switch belts or even search for them (randomised materials like planets have), i would love to find that Painite Belt somewhere and keep it for myself. i would love if i would get rewarded for mining the other 21 (or so) materials too. but there are only 3 missions, and 2 are the pig P´s
- if i could rank up while playing the rest of the game instead of grinding missions
- if i could explore planets and find something rewarding, and not just worthless containers or fuel and a nice screenshot

but all those things need time, so a player who starts in 6 years from now might have a completely different experience, just like i had when i started Eve when it was out for 10 years or so (sadly it wasnt a good one).
 
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Wall of text alert!

Almost every day there’s a new post decrying some game feature, pointing out how bugged or just plain unfair it is, usually accompanied with demands for better game mechanisms to achieve whatever the feature does. It doesn’t take long for the thread to devolve into derogatory remarks, White Knight and Fanboi are particular favourites of mine*, sent at anyone daring to challenge how bugged or unfair the feature is. It's good fun, rough and tumble forum handbags, which is why we’re all here, right?

What I don’t understand is the accusation that these features are part of a wider issue, leading to a game experience that’s ocean wide and puddle deep. There is no ‘depth’ to the game, apparently. It’s just a series of dull grinds, with badly thought out rationales for the various features.

The reason I don’t understand is that the supporters of the OP, sometimes the OP themselves, often state that they’ve been gaming the game- stacking slave trading missions by switching game modes, taking on endless charity missions and so forth. Which I totally agree sounds very dull, even tedious.

My experience has been a wee bit different. I like to try out the various options available to us and I’m fascinated by their effects. One of the very first things I did in game was (unintentionally) flip an unalligned system. I then put up a Quixotic defence of it against the Kumo Crew hordes. By the time it flipped right back I was so unpopular with the cut-throat NPCs I had to relocate to some place a little safer. It was an absolute blast! True, I could have played it entirely solo, I hardly saw another commander the whole time my little personal crusade was underway. And it would have been more fun with friends. But even so, it was astounding to find that I could have a real effect on the system I chose. A living, breathing galaxy, just as advertised. :cool:

Roll forward a couple of years and I’m playing the BGS again, with the added bonus of having friends this time around, and human opponents (although the SDC deny defending their turf, someone is! [haha]). It’s a tiny part of the wider game, but there are so many disparate elements, so many factors interacting, that it’s almost a stand alone game. It seems that there are layers of game play beneath the pretty background!

Those layers won’t get you rank or access to end game ships, though. It strikes me that using the various features in a ‘realistic’ manner adds spice to the game and increases the sense of immersion. If you pick up on charity missions on a case by case basis, for instance, only taking up causes you sympathise with and that won’t negatively impact on whatever you’re trying to achieve when the mission is offered, you’ll eventually achieve a well earned reputation. With that will come rank and privilege- including the right to buy those shiny end game ships. It feels like a natural consequence of your in game actions, rather than a clumsy exploit that those dummies in Cambridge haven’t got around to fixing yet.

In this sandbox game, setting our own objectives, playing an extremely powerful character, everything we do has an effect. Every game career has an impact on the human occupied galaxy, there’s more going on than usually meets the eye. Now you can shrug and feel that a few percentile points on a system summary means nothing to you. You want a ginagerous ship and you want more pew-pew, or safer trading. The best and quickest way to do that is to game the game, take the fullest advantage of every grind feature and race up the ranks, accumulate a mountain of wealth and strut about in your brand new, end game ship.
Well, that’s fair enough, you can do that and I wish you the best of luck. But I don’t think it’s particularly fair to slag nine hells out of the game for lacking ‘depth’ when your own actions have deliberately destroyed any sense of immersion you may have otherwise had. You’re the one taking away the ambiance and character the developers have tried to incorporate into your experience.

Is it just me who thinks you get out of the game experience what you put in? If you want to play a role, or explore game mechanics, or enjoy co-operative endeavours with like minded players, the game has the tools to allow you to do that. But at the same time, if all you want is in game achievements, the quickest and easiest ways to get them tend to make them feel less like achievement and more like make work. :D


* Because I am a Fanboi, with a tendancy to White Knight! ;)

This is TLDR, but the jist is probably something like "stop complaining, use your imagination".

Quite frankly, Elite is a premium priced game. I personally have spent £350 to help it get made, and have the "all the expansions free" thing. For the kind of money that frontier charge for Elite (especially what they charged most people to be able to just land on a planet), I expect the game to have a considerable depth of mechanics, have an engaging game universe and at least some clearly defined goals that aren't reliant upon an endless grind.

Right now, this game is very slim on features, and doesn't even boast the feature set of say, Elite 2. Unfortunately, as much as I would like to pretend otherwise, what is there is utterly devoid of immersion. Skimming your last couple of paragraphs, there is no "ambiance", primarily because there is no actual "character". It's just space trucking simulator with a lot of pointless grind.

I can't think of a single in-game event where at the moment anything engaging or interesting results from any particular activity that you can perform, be it trading, mining, fighting or exploring.
 
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dayrth

Volunteer Moderator
Been thinking about this a bit lately. I think those who find ED 'shallow' are those who treat it like a game (that's what it is after all). They see a thing that needs to be achieved and go about achieving it a quickly and efficiently as possible. Unfortunately this often involves 'grinding' and rather dull, repetitive actions. Others though, treat ED more like a hobby (I am one of those and I suspect the OP is too). What I see is interesting things to do, so I go and do them. It keeps me entertained, but for the most part does not achieve much in the way of advancement. Personally though, I don't much care about that. I'm having fun.

:)
 
This is TLDR, but the jist is probably something like "stop complaining, use your imagination".

Quite frankly, Elite is a premium priced game. I personally have spent £350 to help it get made, and have the "all the expansions free" thing. For the kind of money that frontier charge for Elite (especially what they charged most people to be able to just land on a planet), I expect the game to have a considerable depth of mechanics, have an engaging game universe and at least some clearly defined goals that aren't reliant upon an endless grind.

Right now, this game is very slim on features, and doesn't even boast the feature set of say, Elite 2. Unfortunately, as much as I would like to pretend otherwise, what is there is utterly devoid of immersion. Skimming your last couple of paragraphs, there is no "ambiance", primarily because there is no actual "character". It's just space trucking simulator with a lot of pointless grind.

I can't think of a single in-game event where at the moment anything engaging or interesting results from any particular activity that you can perform, be it trading, mining, fighting or exploring.

And the saddest thing is that your opinion is soundless for Frontiers. They have already got what can get from you and are not interested in if you are satisfied or not. The current payment scheme is extremely developers’ profit friendly and puts the players, especially LTEP owners in *Silence of the lambs* novel. You have to count on their good will.
 
This is TLDR, but the jist is probably something like "stop complaining, use your imagination".

Quite frankly, Elite is a premium priced game. I personally have spent £350 to help it get made, and have the "all the expansions free" thing. For the kind of money that frontier charge for Elite (especially what they charged most people to be able to just land on a planet), I expect the game to have a considerable depth of mechanics, have an engaging game universe and at least some clearly defined goals that aren't reliant upon an endless grind.

Right now, this game is very slim on features, and doesn't even boast the feature set of say, Elite 2. Unfortunately, as much as I would like to pretend otherwise, what is there is utterly devoid of immersion. Skimming your last couple of paragraphs, there is no "ambiance", primarily because there is no actual "character". It's just space trucking simulator with a lot of pointless grind.

I can't think of a single in-game event where at the moment anything engaging or interesting results from any particular activity that you can perform, be it trading, mining, fighting or exploring.

Occasionally people encounter capital ships in combat zones. From what I've read they fight and fight and then when they can take no more punishment they run away. After a year and 3 months I have not yet encountered one :D.

That's about it on the interesting/engaging events that might happen.

USS's could be considered interesting events but because you have to "wait for them to spawn" they feel less like interesting events and more like random encounters - kinda like running around in Final Fantasy VII on Playstation back in the nineties. Occasionally something random would pop up and you would have an encounter and occasionally it was peculiar or funny. You would make the random encounter happen by literally running backwards and forwards on the same two spots, similar to how we just throttle down and wait for the USS to spawn in front of us.

Fortunately in 2.1 they are changing how these occur (or at least baking them into the Mission system somewhat) so, all being well, this should make what used to be USS into something more like 'interesting events', at particular locations, rather than just random encounters that "spawn" right under your nose.
 

Viajero

Volunteer Moderator
*Mod hat off

Take exploration, jump into a system, honk, point at a star/planet until you know its name. Then what? What consequences are there to that action? What new decisions has it opened up? How has it improved/disimproved the lot of the player? What has the player learned?

I think this response is precisely an example why the OP is right on the money in many respects. If you agree with the quote above then you may be very close to enter in full the "grinding" mode and "gaming the game" territory. Which is also a perfectly valid way to play the game, dont get me wrong, but one that I suspect will make you burn out faster imho.

On the other hand you have players who currently enjoy exploration in a very very different way to what you would imagine or expect from more traditional MMO´s and very differently to what the quote above suggests, i.e. emergent actions and activities that have their own depth and fun in the sand of this great sandbox. And by their standards, there seems to be depth a plenty, plenty of things to learn and decisions to make. Just not the way you may like it to be.

There are plenty of things that can be done to improve many aspects of the game and its mechanics (including exploration), no doubt, but thinking of exploration (as the quoted example) as shallow because it is just honking and jumping is a bit disingenuous:

[video=youtube;lOn-JF-MJBA]https://www.youtube.com/watch?v=lOn-JF-MJBA&feature=youtu.be[/video]

[video=youtube;io1-5B6YNpE]https://www.youtube.com/watch?v=io1-5B6YNpE[/video]
 
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I play the game I have. Which is why I've never been disappointed with it.

There are some bugs, which are annoying, but thankfully few. Many cries of "bug" or "broken" on these forums are in fact people complaining the game doesn't work as they'd like or the same as game X; which is not a bug.

Grinding is "doing something again and again until it becomes tedious". Well, there's nothing in Elite that makes you do that, unless you choose to. For instance, last night I winged up with three other Corvettes and went bounty hunting in a Hazardous RES, then we landed on a planet, took a few screen-shots and headed off. I flew back to Shinrarta Dezrha and made a couple of trade runs in my Cutter with a commander I had got chatting to, then swapped into my FAS to head down to Exioce for the Mobius conflict and the logged off for the night. And that is a typical three-or-four hour session for me.

As someone who is currently writing a series of beginner's guides for my blog, I can state as fact, there is plenty of depth to this game. Try documenting it and you'll learn fast there is a LOT to it. In just two articles, I learned things about the game I didn't know after more than 10 weeks game play.

The game does need more variation and character. I've long been asking for visual clues to a system's war-footing and economic state by differences in the appearance of stations. But this is my opinion and something I find a priority, but I am one voice in a million, so I don't expect instant changes. But, other things I (and others) have asked for such as galaxy map bookmarks (essential for VR users) are being added at the next major update, along with persistent (tier 2) NPCs and NPCs with faces, so it is fair to say Frontier listen and act on community feedback.

Anyone who grinds like crazy for credits is doing themselves a disservice, because they are racing for a finish line that doesn't exist and missing all the game-play and scenery in a journey they might otherwise enjoy if they varied their play style.
 
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Is it just me who thinks you get out of the game experience what you put in? If you want to play a role, or explore game mechanics, or enjoy co-operative endeavours with like minded players, the game has the tools to allow you to do that. But at the same time, if all you want is in game achievements, the quickest and easiest ways to get them tend to make them feel less like achievement and more like make work. :D


* Because I am a Fanboi, with a tendancy to White Knight! ;)

I think it is possible for someone to love the game, play it for ages and STILL think it is lacking in some places... This is where i stand.

The mile wide inch deep is bobbins imo, its a huge exageration but it makes a good sound bite, the game is not bereft of content, however it IS a bit light on the ground in places, and what there is often there are logic and consistency failures in it.

I think it is possible to appreciate the views on both camps. I still love the game however and hoping 2.1 puts some of the issues to bed.
 
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Ian Phillips

Volunteer Moderator
I play the game I have. Which is why I've never been disappointed with it.
<snip> .... I flew back to Shinrarta Dezrha and made a couple of trade runs in my Cutter with a commander I had got chatting to, ...<snip>

That was me.

First time for me to wing up and trade with someone as almost all of my time up till now has been take up with exploring, far away from the bubble and other players. So, it was a good session for me and the chat was pleasant and as a result of this encounter, coupled with the week of trading I have just done, has got me interested in doing a rares route which I am currently researching.
 
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Its not just grinders its just a difference in what people are looking for out of games, some of the most popular mobile titles for example are clickers, all you do is tap the screen at an event with no other interactions. Does that lack content? Of course it does its mind numbing to me I'd be so bored within 5 minutes i'd want to top myself, that doesn't change that some people really enjoy games like that.

Exploration IS jump then honk, the fact that some players greatly enjoy it speaks more about their virtues as players than it does about the activity and thats the case with most of ED for me, some amazing players in a fairly shallow pool ;)
 
Exploration IS jump then honk

I can see that some people believe that. I could also see that those people could easily think that the game has no depth. And yet exploring can be a lot more than that. Exploring can be investigating all the planets in a system individually, landing on some, taking the SRV for a roam, flying down canyons that are just wider than your ship and blasting it into ten million small pieces as you make an error of judgement.

There's actually tons of depth in this game that people don't even touch. I play this game a lot, but I've not worked to overthrow a minor faction, or supported a power in powerplay, or helped out in a war effort. The stuff is out there.
 
*Mod hat off



I think this response is precisely an example why the OP is right on the money in many respects. If you agree with the quote above then you may be very close to enter in full the "grinding" mode and "gaming the game" territory. Which is also a perfectly valid way to play the game, dont get me wrong, but one that I suspect will make you burn out faster imho.

On the other hand you have players who currently enjoy exploration in a very very different way to what you would imagine or expect from more traditional MMO´s and very differently to what the quote above suggests, i.e. emergent actions and activities that have their own depth and fun in the sand of this great sandbox. And by their standards, there seems to be depth a plenty, plenty of things to learn and decisions to make. Just not the way you may like it to be. There are plenty of things that can be done to improve many aspects of the game and its mechanics, no doubt, but thinking of exploration (as the quoted example) as shallow because it is just honking and jumping is a bit disingenuous:

In the same way, going to the shop around the corner can be just going to the shop around the corner, or it can also be a tac op milsim as I dress up like a commando and shoot imagined targets with my invisible gun and bullets. (Nothing wrong with that either, my trips around the shop are definitely fun)

There is emergent gameplay possible in most online games, I've seen similar things happen with tonnes of mmo's - I've seen it happen in games like L4D2 on random servers.

But that doesn't really change what the gameplay is. It is enter a system and "honk". That is the "game", all of the other stuff is social interaction and imagination - not the game.
 
I can see that some people believe that. I could also see that those people could easily think that the game has no depth. And yet exploring can be a lot more than that. Exploring can be investigating all the planets in a system individually, landing on some, taking the SRV for a roam, flying down canyons that are just wider than your ship and blasting it into ten million small pieces as you make an error of judgement.

There's actually tons of depth in this game that people don't even touch. I play this game a lot, but I've not worked to overthrow a minor faction, or supported a power in powerplay, or helped out in a war effort. The stuff is out there.

It's all just pushing up various meters and adjectives, and it all takes way longer than it should. Sure you can make emergent gameplay in Elite. If you give someone an empty room and a piece of paper they could make a pterodactyl out of it. That speaks more to human ingenuity rather than any inherent entertainment value in the piece of paper.

Elite could easily lose the grindy reputation by lowering how long it takes to do anything. But ironically people would say that's not a good idea because then there would be nothing left to do.
 
I'm definately a "grinder" and I love the game (despite the grind, not because of it). I've heard various people say that you "shouldn't grind" etc but I suspect those people don't really understand the mind of someone who "grinds" and therefore doesn't understand that they probably couldn't enjoy the game on any other basis.


I get the impression from studying the comments from such non-grinders that for them, the prospect of firing up the game in 12 months time, getting in their cutter and doing another trading run or another mining trip is really not a concern. For them it's a relaxing activity which will be just as good in 12 months time as it is today and so they're happy to get the game's shinies when they get them.


However, for me, and I suspect for a lot of others this seems thoroughly futile and lacking in challenge (which is what we crave) and growth. I'm a goal oriented person and I've already learned all I'm going to learn about trading and mining and exploring. Knowing this why would I want to do more of it? Maybe occasionally I would but only as an occasional diversion that I will rapidly get bored of. For me, as a goal oriented person, I'm only interested in two things:


1. Improving my skills.
2. Gaining all the shinies in the game.


This is why I've ended up as a PVPer, because PVP is the only part of the game left which challenges me (because ya'know other humans have skills and can beat me). That's left me with a problem with #2 of course, how do I still get all the shinies in the game despite the fact that I find the process to get them unfulfilling. Well, I grind. And now I've finished grinding becuase I've got everything.


Am I still happy and playing? Well yes, because I've still got skills to improve :) Could I have done it a different way? Nope.
 
I'm not a grinder, I've done enough of that in World of Tanks.
Still, I find the game lacks depth. A lot of it. The mechanics are simplistic at the best of times, so I can't just enjoy the activities offered just for the sake of it. In the same way tic tac toe can't hold one's interest forever because of its simplistic nature, I have decided to stop playing ED until there is some complexity there. 2.1 seems to be going towards that, so I'll see then if the game is finally on tracks.
Ironically enough, ED is a game for grinders: it lacks any kind of difficulty beyond that of the dedication needed to keep doing the same few simplistic actions over and over, meaning the only rewards you'll ever get from it are those gviven to you by the game in the form of credits to unlock stuff, and you probably will never feel good about yourself for beating some difficult challenge, because there is none to be found and the opportunity for emerging gameplay that arises from complex systems interacting with one another is non-existent since there are no complex systems interacting with one another to begin with (once the BGS stops being a buggy and obsure mess that could change, hopefuly).

As such I'm often flabbergasted when I read people claim they're having so much fun just playing the game. Thing is, most of you aren't playing the game. Certainly you are playing some game in your mind (that's the whole 'use your imagination!' argument), but not the game. Or at least I hope so, as I can't imagine how the game itself could hold one's interest longer than a couple dozen hours, after which you've done every one of the activities offered by the game and realized every one of them is an insult to your intelligence and abilities.
 
As such I'm often flabbergasted when I read people claim they're having so much fun just playing the game. Thing is, most of you aren't playing the game. Certainly you are playing some game in your mind (that's the whole 'use your imagination!' argument), but not the game. Or at least I hope so, as I can't imagine how the game itself could hold one's interest longer than a couple dozen hours, after which you've done every one of the activities offered by the game and realized every one of them is an insult to your intelligence and abilities.

For me i think VR helps. Much like I enjoy just getting in my car and going for a drive in the country on a nice sunny day, I can get much of the same enjoyment of just flying my ship when in VR. ED in VR is bordering on a different game than ED on a monitor, you pick up on so much more detail that is just not there on a flat screen and the feeling of being there is quite compelling in and of itself..
 
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