Frontier will not be supporting oculus rift on launch?

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My pre order of the Rift is shipping in July. Do you guys believe things have sorted itself out by then?
I 100% believe steamvr will have good ED Rift CV1 support by mid April at the latest. I 100% believe we'll also get a message from frontier stating that they are in active talks with Oculus about the same time. I hope I'm wrong on the latter.
 
I 100% believe steamvr will have good ED Rift CV1 support by mid April at the latest. I 100% believe we'll also get a message from frontier stating that they are in active talks with Oculus about the same time. I hope I'm wrong on the latter.

The easy solution (even if not perfect) is to use the OpenVr wrapper.

That way they only have minimal changes to do to Cobra.

That would by default support Vive, Oculus and any other HMD that uses OpenVR. It could also be why they have higher minimum requirements to account for the performance hit of using the wrapper.


(I know, pulled out of dark places, but at least it's consistent) ;)
 
For me, VR is bigger than even ED!

I won't make my decision dependent on whether or not ED will support the HMD of my choice (especially not at launch).
If they do support it - and I have no doubt they will, at some point in the future - even better! But there are many other features that influence my decision (price, image quality, wearing compfort, hygiene, controllers, other programs,...) and there is no way I will let a single game take this decision away from me - not even a game as awesome as ED!

If I have to wait... well, there are and will be plenty of other worthwhile experiences for VR.

Okay, and now I will get prepared to be shunned in this forum...
 
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If none of us know what this technical barrier is for the Rift, it's hard to make any kind of judgement call.

I find it hard to believe that FD would do anything but support the Oculus Rift if they could. Whatever the problem is, it's been long standing.
 
If none of us know what this technical barrier is for the Rift, it's hard to make any kind of judgement call.

I find it hard to believe that FD would do anything but support the Oculus Rift if they could. Whatever the problem is, it's been long standing.

It's probably just not a priority. Apparently a proper crime and punishment system hasn't been a priority so I can't see vr being up there, especially since they're content to shoe horn in tons of new features without actually getting the basics right.

Either that or it's impossible to get it working correctly with their cobra engine. In that case I just wish they'd tell us so I can move on and forget about this game.
 
It's probably just not a priority. Apparently a proper crime and punishment system hasn't been a priority so I can't see vr being up there, especially since they're content to shoe horn in tons of new features without actually getting the basics right.

Either that or it's impossible to get it working correctly with their cobra engine. In that case I just wish they'd tell us so I can move on and forget about this game.

+1 well said.
 
The easy solution (even if not perfect) is to use the OpenVr wrapper.

Which is what Frontier have already done. But as has already been said, 0.8 Beta drivers worked with it on CV1 until Oculus issued a firmware change that broke it.

Until Oculus stops moving the goal-posts, which I hope will be at launch when they promise a 1.0 non-beta set of drivers, then any "fix" to make the Rift work with OpenVR, or for Elite to work with Oculus drivers, is a temporary one.
 
Are we suggesting that the barrier may be commercial? That is, is ED commercially bound to support the Vive, and everything else is a lower priority, at least in the short term?
 
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If you're suggesting FD has said the barrier is technical, then with respect I think you're wrong.

hmmmm.... I think they have. They flat out promised that there is NO excusivity agreement and that they are apparently actively working on getting it working, and are in communication with oculus... but that since the huge changes to runtime 0.7 it caused big problems with compatibility with ED.

now of course, you are free to not believe them, however, FD said on these forums in black and white (or what ever colour your front end is) that oculus rift is still on the cards once they can get it working
 
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hmmmm.... I think they have.

Have said the barrier is technical?? I would like to see where.

Mad Mike;3653520They flat out promised that there is NO excusivity agreement and that they are apparently[I said:
actively[/I] working on getting it working, and are in communication with oculus... but that since the huge changes to runtime 0.7 it caused big problems with compatibility with ED.

Yes. I read all that. Lot's of careful wording... and nothing saying the barrier is technical.

FD said on these forums in black and white (or what ever colour your front end is) that oculus rift is still on the cards once they can get it working

I didn't see that either. The latest I saw was " we are actively working with Oculus and we will be keeping people updated as soon as we can." https://forums.frontier.co.uk/showthread.php?t=221107

So, I'd like to see your Black and White "oculus rift is still on the cards once they can get it working".
 
Kudos to D.B. but what happens if the 1 season a year thing turns into 1 season every 2 years? Which is the pace it's going currently. Actually maybe closer to 1 season every 3 years. He might have broken the mold in your eyes but to me lots of games go down this road and a lot of them fail. I for sure do not want that to happen here, I love this game.

I can tell you, what happens: You only have to pay every 2 or 3 years.

Bought the lifetime pass? Your risk, but effectively you're also just NOT paying every 2 or 3 years.
 
Have said the barrier is technical?? I would like to see where.
So, I'd like to see your Black and White "oculus rift is still on the cards once they can get it working".

There you go

https://forums.frontier.co.uk/showthread.php?t=188839
We hope a future version of their software can be made to work and we are continuing to work with them on this

https://forums.frontier.co.uk/showthread.php?t=188839&page=2&p=2908653&viewfull=1#post2908653

I understand that there are some concerns but I can put everyones mind at rest that the issues faced with Oculus are completely technical. both the Oculus team and the development team have worked hard to try and find a solution but sadly it has not been possible. It's something that the team would like to support in the future.
 
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There you go

Ah. Your Blank and White overlooked the word "hope".

"the issues faced with Oculus are completely technical."

Looks great. Until I get to

"both the Oculus team and the development team have worked hard to try and find a solution but sadly it has not been possible. "

which is very strange, given that Oculus are promoting many other games that will be out in three weeks.

We will see.
 
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Ah. Your Blank and White overlooked the word "hope"..

oh i know.... if i gave the impression I am convinced ED will be supported in the CV1 I appologise, that was not my intention... I was responding to a poster who seemed to believe that the issue was not technical but something else... (the only other one I personally can think of is some money deal with valve and this is something categorically denied by Frontier).

I fully agree the current lack of support is worrying, and the lack of progress reports from FD make it moreso.

I have made a £530 gamble that this will be fixed..... I really hope I win that bet!.,

"both the Oculus team and the development team have worked hard to try and find a solution but sadly it has not been possible. "
which is very strange, given that Oculus are promoting many other games that will be out in three weeks..

Frontier use their own in house game engine to build elite.

just because it may be trivial to get a unity or unreal game engine game working does not necessarily mean it is the same for a Cobra game.

BTW I am not arguing with you, we are both on the same team... I want ED in CV1 support at least as much as, - (I dunno if you bought a CV1 primarily for Elite like i did) - you do.
 
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The OP does have one inarguable point: season passes are a cash grab. Don't buy season passes, they are essentially paid preorders for DLC. That provides no value to the customer whatsoever, it's a purely anti-consumer move.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
The OP does have one inarguable point: season passes are a cash grab. Don't buy season passes, they are essentially paid preorders for DLC. That provides no value to the customer whatsoever, it's a purely anti-consumer move.

*Mod hat off*

Well, I backed the game on the Kickstarter on day one pretty much hour one. I went in at the premium backer level £100 and as such got the free expansion pass for life.

So for me it's been pretty good value so far and I'm sure will continue to be so.

I'd disagree it's a cash grab for the point is that I've pretty close to breaking even already with the game and will probably save a few quid over the life of the game.

However I do know that other think differently and they're of course entitled to their opinion but I'd argue that I've got value for money for an incredible game that looks like it will get better with age.

Once FD and Oculus get the CV1 working well they will be the first to let us know.
 
"both the Oculus team and the development team have worked hard to try and find a solution but sadly it has not been possible. "

The fact that I can already use my DK2 with ED and SDK0.8 gives me optimism that everything will work out fine.
 
I would be shocked if ED did not support the CV1, either at launch or very soon after. ED is the best (some, including me, say "only") full-fledged gaming VR experience currently available, and it will remain at the top for at least a few months following the release of both CV1 and Vive. I have both a DK2 and Gear VR, and have seen demos of upcoming games. They're all pretty much rubbish; the kind of games that serious gamers would not even look at twice were it not for the fact that they are VR. ED is head, shoulders, chest, hips, and ankles above all the rest.

It is in both Oculus' and FD's interests to make sure that it does work. Surely they must know that.
 
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