Micro fsd-jumps within a system

Really? You have system data on EVERY system in the galaxy....whoa you must be just awesome beyond compare. See when I go in the Galaxy map some of my systems don't have any data so I don't have ANY IDEA how far away the station is.
You don't need data on every system, just the ones you don't want to take a risk for. You took a risk by accepting that mission. You got burned. You blamed the game. Whoa, deja vu.
 
See, and that's where the arrogance sets in. They add no flavour FOR YOU.

You want a solution? It's the "abandon mission" button. You already have ALL THE TOOLS you need to get out of that timesink. You took a mission that turns out to be something you don't want to do because you agreed to it without having complete information? Suck it up and ditch it.

So just don't use the feature then.... :mad: You can still go and immerse yourself in supercruise, even if others take advantage of in-system star jumps..

Also, it's not as simple as just abandoning the mission. Many missions will give you a fine if you do that, and many systems don't provide access to the system map upfront, so you can't know how far away the station is before you actually travel to that system.
 
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Lestat

Banned
So just don't use the feature then.... :mad: You can still go and immerse yourself in supercruise, even if others take advantage of in-system star jumps..

Also, it's not as simple as just abandoning the mission. Many missions will give you a fine if you do that, and many systems don't provide access to the system map upfront, so you can't know how far away the station is before you actually travel to that system.
How are you counter Pirates and Bounty Hunters and traders? If a ship can do a miro Jump. How a Pirate or bounty hunter going to get it target?
 
So just don't use the feature then.... :mad: You can still go and immerse yourself in supercruise, even if others take advantage of in-system star jumps..
That's seriously the laziest, stupidest argument when asking to have shortcuts installed "waaah just don't use them and artificially make the game harder for yourself because I walked into an area that's not for me!" No. That doesn't fly.

Also, it's not as simple as just abandoning the mission. Many missions will give you a fine if you do that, and many systems don't provide access to the system map upfront, so you can't know how far away the station is before you actually travel to that system.
Again: you actively decided to take a mission without knowing where it would take you, while most mission destinations are really squarely in known systems. You knew that there's a chance that your destination will be further out that you'd like. You still, against better knowledge, clicked the accept button. At that point, you deserve everything you get. Don't come whining that daddy designer should take other players' content away just because you don't like it, you (and I'm saying that in the full knowledge that mods will probably steamroll me) spoiled brat.
 
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So just don't use the feature then.... :mad: You can still go and immerse yourself in supercruise, even if others take advantage of in-system star jumps..
How about everyone has access to god mode and can get billions of credits with a press of the button. If the feature bothers you, just don't use it.
 
How about everyone has access to god mode and can get billions of credits with a press of the button. If the feature bothers you, just don't use it.
Your argument is ridiculous. Let me illustrate a counter-example of the same proportions: "Let's remove hyperspace jumps completely and only have supercruise between systems."

See how ridiculous your argument was? :)


Again: you actively decided to take a mission without knowing where it would take you, while most mission destinations are really squarely in known systems. You knew that there's a chance that your destination will be further out that you'd like. You still, against better knowledge, clicked the accept button. At that point, you deserve everything you get. Don't come whining that daddy designer should take other players' content away just because you don't like it, you (and I'm saying that in the full knowledge that mods will probably steamroll me) spoiled brat.
With this logic, what you're really saying is: "Don't do missions. Problem solved."

So missions in the game are useless, according to you. Not good game design at all. How about fixing the problem instead? Improving things? If not in-system microjumps, at least provide info about the station distance on the mission pick-up screen.
 
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Your argument is ridiculous. Let me illustrate a counter-example just as ridiculous: "Let's remove hyperspace jumps completely and only have supercruise between systems."
My argument isn't any more ridiculous than your original one.

The difference between my anaconda argument and your sub-light counter-argument is that your sub-light counter argument exists in the game. Kinda. Well, it exists as much as it needs to to invalidate itself (when you run outta fuel).

The intent here was to illustrate how absurd the "well if you don't want it you don't have to use it" argument is. It's up there with "it's a QoL upgrade" or "it breaks my immersion". As long as you continue to affect my galaxy, you don't get special rules.

Get yourself permanently shadowbanned, then you can teleport around all you like.
 
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My argument isn't any more ridiculous than your original one.

The difference between my anaconda argument and your sub-light counter-argument is that your sub-light counter argument exists in the game. Kinda. Well, it exists as much as it needs to to invalidate itself (when you run outta fuel).

The intent here was to illustrate how absurd the "well if you don't want it you don't have to use it" argument is. It's up there with "it's a QoL upgrade" or "it breaks my immersion". As long as you continue to affect my galaxy, you don't get special rules.

Get yourself permanently shadowbanned, then you can teleport around all you like.

Yeah, exactly. I'm sure that if in-system star-to-star microjumps were in the game from launch, noone would complain about it.

It's going to have a tiny effect on the gameplay, the biggest change would be preventing a lot of the annoyances that arise when players are met with unexpected distances to their destinations. It's not remotely comparable to your example, or my counter-example.
 
No need for that mechanic. Useless. Or maybe just instantly teleport between stations and take space flight completely out, a traders dream. LOL
 
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Yeah, exactly. I'm sure that if in-system star-to-star microjumps were in the game from launch, noone would complain about it.

It's going to have a tiny effect on the gameplay, the biggest change would be preventing a lot of the annoyances that arise when players are met with unexpected distances to their destinations. It's not remotely comparable to your example, or my counter-example.
You're probably mostly right. However, while people may not have the sight to complain about in system jumps specifically, there would probably be complaints about piracy difficulty or (more) complaints about trading being the most profitable thing ever. Complaints that relate only by tangent.

Here's what you, like many other proponents for these kind of mechanics, fail to understand:
Things like supercruise are there to influence our decisions. Station A and B may be equivalent in every way, and if so, what's the point in choosing one over the other? If station A is more convenient to go to than station B, then suddenly there's a meaningful difference between them. The inconvenience creates meaning.

Any mechanic that guts out something important from the game (such as the meaningful difference between station A and B) must also put something back. Star to star jumps as you suggest does nothing of the sort.

Intra-system jump at the cost of 50% hyper range? That's interesting. Requires a class 6 FSD augment internal module? Neat. Slingshot to destination by lining up multiple ships and tethering them together? That's all kinds of cool. As suggested? Rubbish.
 
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With this logic, what you're really saying is: "Don't do missions. Problem solved."
No. Please actually read what I wrote instead of desperately trying to bend my statements into something resembling a base of argument for your purposes. You are supposed to check your destination, which will give you good information for most missions. If you cannot get good information, you can still accept the mission at your own risk, including the choice between spending ten minutes flying somewhere or abandoning the mission.

And yes, providing the distance from arrival would be a good thing that would not take away content, opposed to the revenant proposal at hand. You may want to put that up as a suggestion of its own, so maybe Frontier can get it in for the complete mission overhaul in 2.1 or shortly after.
 
See, and that's where the arrogance sets in. They add no flavour FOR YOU.

You want a solution? It's the "abandon mission" button. You already have ALL THE TOOLS you need to get out of that timesink. You took a mission that turns out to be something you don't want to do because you agreed to it without having complete information? Suck it up and ditch it.

I guess I can say the same to you "see thats where the arrogance sets in because it does not fit what YOU want"...kinda funny huh? As other have said, if you don't like it, don't use it. I play this game almost to obsession despite its many flaws. We ALL want this to be the best game it can be (and its pretty darn good right now), but remember that its a GAME and needs to take user experience into mind when designing features. FD also needs to expand its user base to keep funds coming for its glorious "10 year plan" - if the game has huge slow spots that WILL alienate a wide range of players, and limiting your market is NEVER a good idea.
 
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