News Elite Dangerous - Oculus Rift update

Viajero

Volunteer Moderator
So can any of the Render/Graphics gang now comment on the query that was needed to make ED/Cobra work with Direct Mode?

+1 to this question. Will direct mode now be available for both the CV and the DK2? Any issues with performance?
 
Sooo...is this in lieu of a dev update?

It is exciting and important and all...but given the cost of Rift and the rig to support it, I don't think too many of the player base are really all that interested in having day one support for the Rift.

I certainly am although I do expect some teething issues to begin with.
 
Sooo...is this in lieu of a dev update?

It is exciting and important and all...but given the cost of Rift and the rig to support it, I don't think too many of the player base are really all that interested in having day one support for the Rift.

Perhaps not, but I'm betting a lot of the oculus buyers might want to try ED especialy those that might like a less combat oriented space experience than Eve Valkyrie
 
Well, that's one major milestone! Counting the minutes until my CV1 arrives...

Now I'd just love to hear that Gameworks VR-SLI support is coming too :D
 
So...do I have to buy Elite again on the Rift store?

edit: Nevermind, search initially failed. Had to reboot reality.

Commentators below: Wow, that was fast. Thanks!
 
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Sooo...is this in lieu of a dev update?

It is exciting and important and all...but given the cost of Rift and the rig to support it, I don't think too many of the player base are really all that interested in having day one support for the Rift.

Well to all those that haven't tried VR, it's their loss! And I guess, our mission to those that haven't is to spread the word. Try VR once, you generally don't go back... :p
 
If were talking strictly from a resolution standpoint my GTX970 can power everything on Ultra on 1440p. The worst is on planets when I drop to between 50-55fps. The DK2 has a resolution of 2160x1200 or 1080x1200 per eye meaning it technically has less resolution than true 1440p. Going off of this the 970 should be more than enough card to power the DK2 in elite dangerous.

A 970 might be ok for a DK2 - it was with SDK 0.5, prior to Horizons - but CV1 has higher requirements. The resolution you quoted is for CV1 (DK2 is 1920x1080) but there are a couple of things you didn't consider. First is that the render target (the resolution that the frame is rendered in prior to being distorted for display) is higher than the screen resolution, about 4.3 million pixels rather than the 2.6 million pixels of the screen. The second is that the CV1 is 90Hz while you are presumably running your 1440p display at 60Hz. Including those factors in the calculation shows that CV1 requires about 400 million pixels per second which is much higher than the 220 million pixels per second that 1440p requires. And remember that while a drop in framerate is often acceptable on a monitor, it is not in VR so while a 1440p display only really requires an average of 220 Mpixels/s, a CV1 requires a minimum of 400 Mpixels/s.

TL;DR: The CV1 requirements are actually much closer to 2160p than 1440p, and about double the requirements of a DK2. A 970 certainly won't be enough for ultra on CV1 and might suffer framerate drops even on minimum settings.
 
Hi Everyone,

We know that you’ve been eagerly awaiting news about Elite Dangerous on the Oculus Rift, which is why we’re pleased to be able to confirm that Elite Dangerous' official support for Oculus Rift's launch SDK will be available with the launch of the consumer version of the Oculus Rift.

Zac

you guys made my evening, thank you... and to all those who claimed I was worrying about nothing and to stop whining...

you were right, I was wrong, and I am VERY happy to be wrong.

great work chaps.

couple of Q's

do we still get the code if we Don't migrate over to the oculus store (edit, already covered, yes we do), and, does it cost you anything if we use the code, or would you prefer we didn't use it (assuming we get the choice?)
 
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Sooo...is this in lieu of a dev update?

It is exciting and important and all...but given the cost of Rift and the rig to support it, I don't think too many of the player base are really all that interested in having day one support for the Rift.

speak for yourself... it has just totally taken the pain out of The Scousers embarrassing united in the B tier European cup ;)
 
Well to all those that haven't tried VR, it's their loss! And I guess, our mission to those that haven't is to spread the word. Try VR once, you generally don't go back... :p

Don't get me wrong...I'm all for VR. The price point, however, is not yet appropriate for mass appeal or my budget.

I plan to get a second, maybe third, generation HMD once the tech is fully proven out and the overall price (with a sufficient PC included) comes down.
 
Don't get me wrong...I'm all for VR. The price point, however, is not yet appropriate for mass appeal or my budget.

I plan to get a second, maybe third, generation HMD once the tech is fully proven out and the overall price (with a sufficient PC included) comes down.

agreed, i was excited with the idea of VR this year...but not at this price.. not with the actual hardware and lack of game support..not until i read reviews about the devices, real reviews with AAA games and running at 2k and 90fps.

You all early adopters are settling down the base for the future "real" RV i know.. but getting into RV at this moment need a lot of faith that my pocket can't support.
 
In for a Penny, in for a Pound. :)

:) Unless you mean a pound of flesh, we're waaaay past that point!

It started with another Ars article about the Warthog, with which they were playing some game called Elite Dangerous. 1 year later I have gadgets out the wazoo and am staring bug-eyed at Sag A* thinking one more system... one more system...
 
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