You're making it WAY TOO EASY for me. This is the exact same argument against combat logging! You have the EXACT SAME tools to use to run away/fight back but instead people go around and promote combat logging because they were "being griefed". Also, it's not about the actual in game targeting of our faction it's the fact that they are allowed to target our faction on the forums BY NAME.
Wait....what...
You are comparing a background mechanic that works equal across the board, do x missions get y benefit.
To.
The entirely variable attackers ship being able to or not take out the variable victims ship who may or may not be able to run away?
These two things are not in any way similar or comparable...
As for people promoting combat logging, I have not seen this, but this is frowned upon, and shouldn't be done, but again, you can't compare "use the background faction simulation" to "variable attacker ship A and their combat ability of pilot to variable ship B combat and their players ability to get away" especially given that the situations referred to, griefing, said attacker is in full control of who their target will be, and just how weak their target needs to be for them to want to attack them.
The background simulation is equal between all parties. And only the amount of people and the effort put into working said simulation determines the outcome.
And if a smaller group, attacks a larger group, well, that's going to get a bad result for the smaller group, in this case SDC, you may not like it, or enjoy it, but you could have avoided it by not doing what you did.
As for them using the forum, SDC has made several threads before and after in relation to the nature of this topic, and just like Powerplay, attacking a faction is not an attack on a player or players, it is an attack on something in game, something yes those players support and work with, but it is not naming and shaming last I checked, that part only refers to players, people, not an in game faction...
The difference between my post and yours is: you propose imposing morality and etiquette whereas i speak of leaving the variable and ambiguous in favor of evaluating provable facts.
Your post proves my point about the dangers of attempting to enforcing the arbitrary as it attempts to define these variables, griefing and harrasment, in the contexts of the game, and fails to define anything at all outside your own personal vision of how a player interaction should progress.
That's what I mean.
Ok, I am not imposing morality, I am looking on actions, and actions alone, and the definitions on these things are plain and clearly cut out in dictionaries, and many other places valid sources that you can find online.
I am only reacting to the actions done, I cannot know what goes on inside anyone's head but I can react to actions, and actions that have no in game reason attached or do not have any in game gain possible, seem to be motivated entirely out of game, so the motivation comes from outside the game, and the motivation is apparently to grief people, again. I am not against pvp in any way or shape, I enjoy it, but for example, the actions of ramming people at community goal, to get them blown up by the station to "enforce" the speeding limit, is a clear abuse of mechanic in order to cause other people harm, this, is the definition of griefing..
So yeah, I couldn't know anyone's intentions, but I can see their actions and the results of them, and I can see your own posts on the forum stating the wish to do actions that are clearly against EULA/TOS.
So please stop making up stuff about what "my point" is, just read what I wrote, don't make up stuff, griefing and harassment are not variable, they are constants, clearly defined constants if you want to use those terms.