CQC A PvP exclusive with nothing to do while queing.

I wish there was a posibility to play with bots. I would love to buy Arena for my nephews. They are not in age yet to play full game yet, but for arena they seem to be perfect. Too bad there isn't Polish language pack yet :/
 
There really wasn't much to argue, you completely missed the point of what I said. There are better times to queue for a match than early in the morning when most people working a day-shift are at work, and people getting off night-shift likely haven't even gotten home yet. I've said this elsewhere, the best times to get a match are typically after 5-7pm in Europe and the USA.

So people living elsewhere on the planet are not a potential focus group I guess.
 
So people living elsewhere on the planet are not a potential focus group I guess.

Any time I've winged up with my Australian friend, it's rubber band city. Maybe it's my internet provider, maybe it's his, or maybe it's the fact that I'm in Eastern USA and he's in Australia. So it's unlikely that I will experience very many queues with anyone outside of North America and Europe. It sucks, and it's very unfortunate, but that's life.
 
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it'd be pretty epic if comms were up. I see the little "muted microphone" icon, and I just wish it could be un-muted. Which, if it can, and I'm just a nugget luddite, I'm okay with that too.

just in other games, it's easy enough to mute players you don't want to hear (there's always that guy blasting music, or the hot-mic with background noise)
that should be a top priority.

being able to not have to alt-tab to read gal-net reports, check in on my local system's traffic and such, things like that while waiting would be cool too. Right now, I just have Radio Sidewinder playing in the background. Of course, that's always a GO. lol

I've given up on the "wife interdictions" ... I wait until she's busy drawing or at work now :D
 
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I suspect it went something like this "We spent X amount of cash developing CQC but no one is playing it! We need to make the money back somehow, so rip it out and create a standalone CQC, call it Arena and sell it for cheap!". According to SteamSpy around 5000 copies have been sold.
 
I dunno, why not have both in game and standalone access?

Sorry, my point was that there's no point in queing for those who only bought the standalone version as there is NOTHING to do while waiting. Not even an indication of anything going on. You practically buy a game that is UNPLAYABLE unless 7 other commanders are online, in the same mode as you, at the exact same time...

The standalone version is a silly half baked money grab in my opinion. It hurts the Elite: Dangerous name in the long run.
 
E: D CQC/Arena: It's been said many times before, and should be said repeatedly. When creating a PvP only arena game certain check boxes need to to be ticked before even considering development/release:

  • Things to do while queing (read: chat forums as a bare minimum)
  • Bots for when you're the only one wanting to play CTF


I love Elite: Dangerous, but someone at FD is more focused on the short range money grab than the long range quality release. How they can release a quick fix pvp bash'em'up without at least ticking the above two boxes is like wetting yourself.

Yes. Needs bots. Won't happen because that's real work. Also frontier has one AI guy and based on the ship behavior in the main game he's clearly terrible at his job (or just overwhelmed I guess).
 
They've said that they need to adjust the bot AIs to make them work in CQC, but given the number of times I've seen opponents exhibiting the "spinning ship" bug, I'm not entirely convinced that they aren't secretly trialling them already.
 
The main issue I see with both in CQC is pathing issues.

Hell, a NPC can hit you with beam lasers when you're 2.5K away silent running and Frontier says that it's not broken, so in their eyes the NPC's are working as intended.
 
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