As do I. Incentivising ANYTHING if done in open play vice the private group or solo options directly contradicts, in my opinion, the notion that all 3 play/mode options are equal in status, as planned and promoted from early in development.
As do I. Incentivising ANYTHING if done in open play vice the private group or solo options directly contradicts, in my opinion, the notion that all 3 play/mode options are equal in status, as planned and promoted from early in development. Fortunately, just because the Devs might investigate it (no harm in doing that) doesn't mean it will ever come to fruition.
Preferably, just use the default font color, please. It can be somewhat difficult reading posts otherwise. I use the Elite: Dangerous forum theme, which has a dark background and light text color.
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On topic:
In general, I think this makes sense within the context of Powerplay, as that has certain PVP elements to it. That being said, within the larger game, I think this is a bad move and sets a bad precedent. Solo should be just as valid a game play option as any other. The fault, if any, was in how Powerplay was implemented into the game in the first place. Players could just as easily group up in a private group if they wanted to play together on their terms and do as they like. Playing in Open has some risks, yes, but those are risks that those playing in open are wanting to take, because it is enjoyable to them. They aren't being punished for playing in open because it can be more difficult, they're be rewarded with it being more difficult.
Different outlooks, I suppose, and people seem to prefer complaining instead of enjoying what they've got. [General forum trend I've noticed.]
Cheers.
There are players who play in Open with a will to dominate and compete and WIN.
And they are mostly misrepresented as "Open Players" because they also play in Solo when they're grinding max-profit, and they also play in Group when they're working on their strategies and tactics and techniques.
They use every aspect of the game that they can - every mechanism to its full advantage.
No it isn't pandering. It is merely rewarding risk. Open is riskier than Solo or Group, hence it should also come with some rewards.
No it isn't pandering. It is merely rewarding risk. Open is riskier than Solo or Group, hence it should also come with some rewards.
Also you are speculating about Open mode in its totality receiving any sort of multiplier.
I don;t feel the need to reward people for playing the way they want to play, while others doing the same thing are penalized.
As pointed out by others, making Open more rewarding only rewards outbound fortification powers, as those who do inbound will have a choke point in their home system.
So a large power could blot out a smaller one through sheer numbers by camping the home system.
1: they are not doing the same thing - there is no risk in Solo or Group.
2: no-one is getting penalized. It is merely rewarding the extra risk, not taking anything away from anyone.
I have been playing in open since day one - only times I've been in solo is to land on a crowded outpost or 'mode cycle' to refresh the missions bulletin board. Generally speaking, I do not have a problem with other players - mainly because I go no-where without big guns and a shield to match. Which actually punishes me when doing the trade-thing in an Anaconda. Where Solo and Group players can forego the proper shields and cram in 500+ tonnes of cargo, my trading Conda can only do 400 tonnes.
This holds true for other ships as well, though perhaps maybe not to the same degree. So some reward for the precautions we who play open need take would only be right. Nothing much, but enough to make more want to expose themselves to actual interaction with other players. Most of whom are perfectly nice and helpful - some few of which may look at you as a cargo-piñata.