Methinks you doth protesteth too much.
Your bias favoring Open Play is clearly evident and you cleverly try to couch those arguments as if they are somehow really an objective plea for "equality."
You have the same options as other players to select any mode you'd like to play in. How does it get any fairer than that?
The fact that you favor one mode having more impact on the BGS than another is hard for me to reconcile as anything but subjective.
FD cannot start favoring one mode over another or tweaking different things in different modes without breaching its original decisions regarding the equality of play in all modes.
I'm not arguing in for or against any mode. Just stating facts.
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An idea I have been mulling over is to boost the success values of Powerplay activities: expansion, fortification, undermining, possibly preparation.
For example, handing in a voucher that would normally add one success to a system's fortification value would and give the player a single merit, would instead add two two successes to the fortification value, even though the Commander would still only receive one merit.
Wrong.
Seing few players in open is due to the fact that open has been slowly degenerating into a toxic game environment for the past year.
I would love to see much more people in open, but you won't bring them back by throwing a bunch of peanuts around. People don't play Solo or Mobius for benefits, they do it bhecause they don't enjoy playing in what open has been slowly becoming.
Don't get me wrong, I don't blame you or even your group. I actually like reading what you say, regardless of not always agreeing you strike me as reasonable person and your groups fits into the lore and mostly plays by role-playing rules.
Its not your fault. Its FD's fault. And honestly, they asked for it.
They always looked the other way while open slowly degenerated into a snake pit where all of the potential loss and consequence was beared by the same group players (the "victims"). And now open player numbers are dwindling and alarms started to sound, and they want to bail out open by throwing a few peanuts around, and skimping on their promise that the game would have the same rules across all modes.
No player who left open did it for incentive reasons. They left because they were not enjoying the game in open. They will keep not enjoy it, if the only change is some powerplay bonuses.
It won't work. And it will blow up in their face.
Here's a counter-argument. Wings are ruining PP.
The exploit of wing'd CMDRs gaining merits when all they have to do is land one shot on the target to receive 10 merits is detrimental to the BGS.
One pilot, one kill, one set of merits.
PP should not be playable in open, or groups.
Hi Sandro, thanks for stopping by.Hello Commanders!
Gosh, this thread built up steam fast.
I'd just like to make very clear a couple of points.
The concept of an Open Play benefit for Powerplay is purely for Powerplay, not any other aspect of play.
In addition, the benefit is *not* a personal benefit - personal rewards, such as merits, obtained through Powerplay activities would remain identical between Open Play, Private Groups and Solo Play.
Finally, this concept is nothing more than a discussion point right now. There are no guarantees that we will move forward with it, or when we would implement it if we do decide it's a good idea.
Hello Commander Asp Explorer!
Clearly we would need mechanisms to prevent activities performed in Solo Play from being counted in Open Play.
Again, this is all hypothetical at the moment, but I think we would be able to achieve this.
What about actions performed in open counting in solo? I don't want players hiding in open to be able to affect my game![]()
Hello Commander Asp Explorer!
Clearly we would need mechanisms to prevent activities performed in Solo Play from being counted in Open Play.
Again, this is all hypothetical at the moment, but I think we would be able to achieve this.
I know you're keeping up with the other threads on the subject, Sandro, so I'm not going to reiterate posts from them.. but seriously, please try not to make it anything intrinsic to a given mode. The equality of the modes is such a fundamental thing in ED that if you thought offlinegate was bad you've no idea what breaking that mechanic would do. I've personally brought a few dozen players into the game since it launched and this fundamental mechanic was a major factor for every one of them. As I said elsewhere I've no problem with a little extra bonus for taking on Cmdrs where fighting other ships is an intrinsic part of achieving a goal but that's truly as far as it should go. The moment you start considering a bonus simply for playing in a particular mode you're breaking a lot of very important stuff to a lot of players.
Hello Commander Asp Explorer!
Clearly we would need mechanisms to prevent activities performed in Solo Play from being counted in Open Play.
Again, this is all hypothetical at the moment, but I think we would be able to achieve this.
Hello Commander Abil Midena!
The difference between the background simulation and Powerplay is that Powerplay is explicitly designed to be competitive in nature, where Commanders are mechanically pinning their colours to the mast, so to speak.
However, you raise a valid point. In truth, it's impossible to to say with any certainty whether we'd want to push the concept a wider: we'd need to commit to adding it to Powerplay, then see how well it actually played out - that's a lot of bridges to cross.
So no longer one coherent universe across modes? This spells the end of modes as we know them. Not that I have a problem with it. Let the PvPers have Open. Let the more "frightened/cheating/whatever" commanders fly in the other modes, for as long as those modes last.
My guess is that Open would be empty fast, no matter how many peanuts you throw in there. And with no pray/cannon fodder to feed on, the PvPers would leave the game, leaving only groups and solo active. And again all good by me. I just really can't see the big picture here.
I'm happy to be educated.
Should have just made one big playground (Open) from the beginning, instead of working your way back to it. But that wasn't really what you were selling to begin with, was it?
More than it already has? Do you want to make Open the easy mode?Excellent news!
Playing in Open should have some pros.