Answer this.

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Hey all, a friendly reminder from the mod team...



  • If you find yourself annoyed by another forumite, click on their name in the top-left of their post then click "Ignore User"
  • If you believe a post violates the forum rules, click on "Report this post" in the bottom-left of the post
  • If you're no longer enjoying a conversation, select "Unsubscribe from this Thread" in the "Thread Tools" dropdown near the top of this page, then find a more productive discussion in the new post list
  • If new people join a thread and repeat old points, consider linking them to the old post. You can find posts with the "Search Thread" dropdown near the top-right of the page (between "Thread Tools" and "Display"). The number in the top-right of each post is a permalink
  • If you feel like people just want to have the last word, try listing the things you agree about so they don't feel the need to.
  • Do not engage in discussions you feel are personal or circular, as this is likely to receive moderator attention

If you would like to discuss the issue further, please click "Report this post" below (see the dispute resolution procedure for details). Public discussion of moderator actions is against the forum rules.
 
Can I get a PvE option for CQC/Arena? The other players are really stepping on my preferred game-play style.

Okay... okay! JUST KIDDING! (as though that needs to be said.)

I don't prefer PvP but one of the reasons I keep playing in Open is because I really enjoy that extra sense of Dangerousness that comes from not knowing what the other players intentions are. I know I can outrun and survive any encounter with an NPC. The only time I ever feel the slightest bit threatened is when I see those hollow triangles and squares.

I did a game restart about a month ago... and I have successfully avoided unwanted PvP using the game's built in mechanics. The first thing I did was get far away from the starting system as soon as I could launch. I found a nice quiet system on the frontier where I did a few missions until I could afford a Hauler and a fuel scoop. From those humble beginnings I then located two of the less trafficked Rare Commodity systems and started running a trade circuit until I could afford a Cobra Mk III, A-rate the FSD and set out to the deep-dark corners of space Exploring. I did risk myself by participating in the Feb 29th exploration CG which netted me an additional 9 million credits on top of the dividends from my exploration data, but other than that I've been keeping my head down and staying thousands of light-years outside the bubble building a nest egg.

PvE in Open Play is completely doable. You just have to remind yourself that its a dangerous galaxy out there and then avoid the hot spots. Risk averse? Pick a profession (exploration) which is relatively safe. High traffic places like SgrA* might get the occasional PvPer but, you know what? It's a big galaxy and you don't HAVE to visit all the tourist spots to make a living as an explorer.

*Yes. I know Dangerousness is not a word. This is not an edit.
 
Nope, not directed at you, directed at the whole damn thing. Nobody answered a damn thing about PvP in open and why it's imposed on everyone in open. Has nothing to do with solo or pg, only open. It's quite ridiculous really, these are you peoples responses to it. Your response is, sure come to open risk a 10 million credit haul for absolutely nothing, here are a few ways to get away, yeah, doesn't always work, and it is far from justification. So we have this game mode that can potentially be an awesome experience with thousands of players, it's called open. Most people avoid this game mode because, if a "hostile" player approaches, it's UNAVOIDABLE PVP!!!!!!, it can't be prevented, on top of there being zero reward vs risk for doing a single activity in open, especially things like trading or exploring where you are 100% at risk, any second you can be stopped and killed by another player.

The point is, this game is advertised as, among other things, an MMO. There is no MMO aspect of this game, there is hardly a multiplayer aspect unless you manage to find friends that don't want to blow up your ship for giggles. We have an Open mode that would allow all players to come together to accomplish different goals, on the fly grouping and teamwork, people to wave at and say "hello", or "hey nice ship", or "Want to go tag some bounties?" But instead this mode is plagued with unnecessary violence, with an intent to murder for no reason, with currency stealing (pirating goods), yet they wont allow currency trading, amazing. We don't need PvP gone, we need an option for it, so that ALL people can use open, it would finally be a place where players would want to go, not a place where players want to hide from. Of all the modes, why is the "multiplayer" mode the PvP mode? Why is everyone in open susceptible to PvP? They could at least have 2 open modes, one for PvE and one for PvP. But instead, for anyone that wants to play with others, they have to scour the forums to find players they don't trust, who could very well shoot them in the back, and spend days or even weeks to find someone, then run to PG so they aren't hunted in open. Open offers nothing more than PvP, but it could offer so much more.

I think the real problem here is, ego. These "murderers" need to fulfill their ego meter with needless kills, but don't have the skills to do it in a real PvP game like EVE Online, so they come to ED to fight the PvEers. They can't handle a real fight against skilled PvPers, so here they are, ruining the game for people in open, way to go scrubs.

I must have confused this thread with another one of those whiny ones saying PvP is bad and whining about how you cannot avoid PvP or something which it does look like..

No you're right there is basicly no incentive for a trader or such to play in open.
 
Nobody answered a damn thing about PvP in open and why it's imposed on everyone in open.

Yes, it was. You just didn't like the answer. It is not "imposed". It is part of open. It was built that way, by frontier. On purpose.

Has nothing to do with solo or pg, only open. It's quite ridiculous really, these are you peoples responses to it.

With respect, Solo, Open and PG exist for differing reasons. So yes it has quite a bit to do with it. Not liking the three different modes, is fine. Pretending they are irrelevant is.. weird?

Your response is, sure come to open risk a 10 million credit haul for absolutely nothing, here are a few ways to get away, yeah, doesn't always work, and it is far from justification. So we have this game mode that can potentially be an awesome experience with thousands of players, it's called open. Most people avoid this game mode because, if a "hostile" player approaches, it's UNAVOIDABLE PVP!!!!!!, it can't be prevented, on top of there being zero reward vs risk for doing a single activity in open, especially things like trading or exploring where you are 100% at risk, any second you can be stopped and killed by another player.

So your "question" is actually morse code for "make open PVE only". That's not really a solution; it's actually forcing a game mode; something you are actually dead set against?

I think the real problem here is, ego. These "murderers" need to fulfill their ego meter with needless kills, but don't have the skills to do it in a real PvP game like EVE Online, so they come to ED to fight the PvEers. They can't handle a real fight against skilled PvPers, so here they are, ruining the game for people in open, way to go scrubs.

Yes. It is. Everyone seems to think they have some right (ego?) to demand their preference is to be the "correct" one and open endless threads to debate it. Open was built the way it was built, on purpose. It might be difficult to understand why Frontier did that, but they did that. Commander combat is a valid action and has been since day one. Not liking that is fine; solo was added to ensure commanders literally are incapable of influencing your experience.

That there is genuine reason for PVE goes without saying; but I think that can be easily discussed in the existing threads, without starting another "fight" for the purposes of pushing an agenda that has long since been beaten to death. It really has been just hammered over and over again. Endlessly. I really, honestly, am about five seconds away from actually no longer caring.

PVE proponents are so determined to see this through, they don't seem to care how much of the community they upend in the process. Wood, trees. Something.
 
Last edited:
Because the griefers are suffering from a lack of cannon fodder. So they want to try and change the rules such that they get more commanders to grief.

Because in every game ever made that has PvP as an option, the players who main PvP are always the loudest, angriest and most attention demanding people.

These types always bleat loudest about other players not having the skill to challenge them in Open, but they all seem to equip their ships with the biggest baddest weapons possible, making the PvP matches they seek utterly one sided, which is the only way most of them like it.

The only 'combat' experience I've had in open has not lasted more than 3 seconds, as that is how long it took for my shields, hull then canopy to get blasted; it wasn't a battle or a fight, just fulfilling some small boy's need to fly through an explosion I guess.

I know you've all been round and round this argument but for me Open is useless as it is not a 'challenge' it is just instant death, why would I play for that?

calvin-outside-snow-fort.gif


- - - - - Additional Content Posted / Auto Merge - - - - -

There is no pacifist mode! [cry]

It's not even about that anymore, Some f the PvPers now have such advanced weaponry it's not about combat, its about how fast you can die or if you can escape at all.
 
Because the griefers are suffering from a lack of cannon fodder. So they want to try and change the rules such that they get more commanders to grief.

Because in every game ever made that has PvP as an option, the players who main PvP are always the loudest, angriest and most attention demanding people.

In-case you are reffering to my post.

First off there is the solo option which boom PvP avoided completly there is no possible way for PvP to happen in solo. But in-case you choose anything else you could try being careful around hollow dots and if one interdicts you you have the ability to escape and win the interdiction, if that doesn't happen you can submit and your timer is only 5-10 seconds long before you can leave again, depending on your ship this can be a very easy task. Chaff boost target another system and charge that FSD maybe do some fancy manuvers and gone within 30 seconds. Just about the only couple of ships you will have trouble with this is all of the T series. But everything else and you are pretty much in the clear.

I gave up attempting to play the silly interdiction mini-game on update 1.4 and have never attempted to avoid an interdiction playing that broken vector game. These days there is not enough time to high wake out. I think you are refering to days past when most PvPers had ships similar to the people they were interdicting - now they have super weaponry that kills you before any chance to wake.

That's not battle or combat, especially when the PvPer chases you through your wakes determined to kill you.

You are not pretty much in the clear at all - I died in my Python within about 3 seconds of being interdicted.

Why would players play in open just to be your fodder?
 
Last edited:
With respect, Count, a PVP person did not open this thread to "bleat loudest"; a person demanded PVP people answer them. Are you trolling?

Giving my opinion as related to the OP. I never even refered to the person who started the thread.

Why are you trolling me?

Why accuse me of trolling? Have you used a forum before?
 
Last edited:
It's not even about that anymore, Some f the PvPers now have such advanced weaponry it's not about combat, its about how fast you can die or if you can escape at all.

Aye, combat has become incredibly unimaginative. Either stealth builds or Corvettes with 5+ SCBs. But that's why I generaly stay away from them. Even the bounty hunters that come by to get me from Facebook or whatever are all in Corvettes or FDLs. I don't even have a SCB on my Python anymore, I made this rather piracy themed build with 3 cannons and 2 beams which ain't what you will usualy see (still kicked the buttocks of a Corvette player in my tiny Python altough credit to him for not spamming SCBs too much)
 

Ian Phillips

Volunteer Moderator
Gentlemen.

The dueling fields are over there ==================>

Please take your differences there and sort them out, before coming back to this thread.

Thank You.
 
I gave up attempting to play the silly interdiction mini-game on update 1.4 and have never attempted to avoid an interdiction playing that broken vector game. These days there is not enough time to high wake out. I think you are refering to days past when most PvPers had ships similar to the people they were interdicting - now they have super weaponry that kills you before any chance to wake.

That's not battle or combat, especially when the PvPer chases you through your wakes determined to kill you.

You are not pretty much in the clear at all - I died in my Python within about 3 seconds of being interdicted.

Why would players play in open just to be your fodder?

The mini game ain't always that bad and if you lose because of a bug and that ends up getting you killed then you can get your money back. I've escaped plenty of bounty hunting players interdicting me.

The only ship I can see that is particulary well suited for ganking smaller ships is the FDL as it is fast and has a lot of firepower but if you are talking about the Corvette and such you can easily outrun those in smaller ships.

In a Python? What happaned there I wonder? Did you forget to put shields on or something?

You can easily escape a person who pursues your wake.
 
#CLOSETHREAD,ISUSELESSASEXPECTED

Did you want to debate this topic? The ipso facto statement is pretty confusing, it's only on page 3 (barely warming up). Hey, i'm all for PVE; just not if you have to trample over my body to get it. I'm pretty sure Frontier have heard the message loud and clear by now.

Have you considered asking them why they allow combat in open?
 
The mini game ain't always that bad and if you lose because of a bug and that ends up getting you killed then you can get your money back. I've escaped plenty of bounty hunting players interdicting me.

The only ship I can see that is particulary well suited for ganking smaller ships is the FDL as it is fast and has a lot of firepower but if you are talking about the Corvette and such you can easily outrun those in smaller ships.

In a Python? What happaned there I wonder? Did you forget to put shields on or something?

You can easily escape a person who pursues your wake.

I always thought so too, but clearly not! NPCs maybe, Players not.

I gave up on that interdiction mini game and never went back to it. Unfortunately that happens with broken mechanics, you just give up on going back to it. Did they do some work on fioxing the interdiction minigame? I gave up trying or monitoring the bug reports tbh, I just 100% submitt.

I was in a Python he was in a Federal ship of some kind - I submitted intending to wake out... 3 - 5 seconds later dead. - and yes I was as surprised as you! Whatever he was shooting me with was all purple.

I have shields, but I also only had mining lasers, so was never going to give much combat! (I got interdicted and killed in a T6 with no weapons, but I guess that's modern PvPers for you!)

(There may have been two of them I didn't even have time to tell what ship he was in.)
 
Last edited:
I was in a Python he was in a Federal ship of some kind - I submitted intending to wake out... 3 - 5 seconds later dead. - and yes I was as surprised as you! Whatever he was shooting me with was all purple.

(There may have been two of them I didn't even have time to tell what ship he was in.)

Plasma accelerators maybe? Still doubt they can do that much damage to a Python in such a short amount of time, they fire rather slowly aswell. I almost have a feeling something else was at play. I know for some reason that when I interdict players they spawn inside of me or I inside of them and depending it can do some damage to them and me. (which I usualy welcome)
 
I was in a Python he was in a Federal ship of some kind - I submitted intending to wake out... 3 - 5 seconds later dead. - and yes I was as surprised as you! Whatever he was shooting me with was all purple.

(There may have been two of them I didn't even have time to tell what ship he was in.)

Plausibly two or more, yes. Sounds like plasma. Imperial hammer rail guns look like a lightening storm. Rails are blu-ish. If you had a weak shield and didn't put 4 pips to system (which roughly halves incoming damage) then that's possible.

But a python usually has quite strong shields if you have class 4 or above. Class 3 or something? Please note I'm not knocking you, just curious (and no not judging the ship build either; literally just curious).
 
Back
Top Bottom